Autonauts

Autonauts

Storage Links 2.0
Showing 1-8 of 8 entries
Update: Dec 10, 2022 @ 9:35am

The group filter did not work immediately after loading.
The switcher was not removed from the group when it was deleted.

Update: Dec 10, 2022 @ 6:51am

Rewritten tile control for buildings of the mod - check is distributed over time. Should improve performance.
Implemented automatic construction and updating of buildings through Receivers.

Update: Dec 2, 2022 @ 6:08pm

Fixed a bug where items were lost when moving.
Thanks KillerBoy for finding the error.

Update: Nov 25, 2022 @ 2:23pm

Add German translate (thanks thanks Lord_Junes).
Removed extra textures.

Update: Nov 20, 2022 @ 9:06am

~Little refactoring.
~The Inspector model has been changed.

Update: Nov 19, 2022 @ 9:20pm

~Fixed a bug "line 6738 cannot convert nil to clr type System.Int32" with developer mode disabled.
~Fixed a bug model Inspector.
~Fixed a bug with settler houses. They blocked the queue.

Update: Nov 18, 2022 @ 5:17pm

~ Rewritten all the logic of the mod. Should increase performance.
+ Added Inspector. Keeps track of items in the area. If they are, it disables the group in which it consists of work.
+ Added the ability to specify an area for magnets. In the name add "{L,T;R,B}", where L - left X, T - top Y, R - right X, B - bottom Y corner of the area.
+ Now there can be any number of switches and inspectors.
+ Now group names are specified as "[GroupName]" - everywhere.
+ Added localization.

Update: Nov 11, 2022 @ 6:15am