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Idea: Giving a [Groupname] to them would only send/receive inside of the group.
Сообщения со ссылками до сих пор не обработались.
Если идёт обновление строения 1x1 до 3x3, если Получатель ставить рядом с чертежом 3x3, то не будет строить. Но если получатель поставить внутрь чертежа, то строить будет.
А если использовать WxH, то это относительно своей позиции.
local left, top, right, bottom = table.unpack(values)
local area = Area.new(self.Location.X - left, self.Location.Y-top, self.Location.X+right, self.Location.Y+bottom)
Магнит должен вплотную быть пристыкован к хранилищу.
Область магнита по умолчанию 11x11 от него.
Область можно поменять, введя в названии (WxH), где W - ширина, H - высота области охвата, центр области является магнит (Пример 1000x1000), x - английская буква.
одно бревно положил вручную
et est se que vous pouvais faire en sorte qui remplisse les objectif
The inspector checks if there is an item in the boxed area.
If there is an object, then it sends a command to the group to which it belongs to stop (mod buildings only).
When an item is missing, the inspector launches the buildings.
There can be several inspectors/buildings for each group, when any single inspector is triggered, the group stops working.
I like to see an option to use the Stone Head with your mod too.
Maybe an extra ChannelSelection for the Reciever/Transciever (That you can create an Trash-Channel) or that the Pump can autoinput it
Thank you
the magnet works great and is a really fun addition to the game. picking up logs across a map is fun to watch. receiver build works great just line up 20-50 of them and place down stone walls and they will be built. select them all and delete them and they stack up in your inventory to be used when you need them. it will build storage the same way. even flooring and pathways too.
all in all it is a great addition to your game.