Autonauts
Storage Links 2.0
Mostrando 1-8 de 8 aportaciones
Actualización: 10 DIC 2022 a las 9:35

The group filter did not work immediately after loading.
The switcher was not removed from the group when it was deleted.

Actualización: 10 DIC 2022 a las 6:51

Rewritten tile control for buildings of the mod - check is distributed over time. Should improve performance.
Implemented automatic construction and updating of buildings through Receivers.

Actualización: 2 DIC 2022 a las 18:08

Fixed a bug where items were lost when moving.
Thanks KillerBoy for finding the error.

Actualización: 25 NOV 2022 a las 14:23

Add German translate (thanks thanks Lord_Junes).
Removed extra textures.

Actualización: 20 NOV 2022 a las 9:06

~Little refactoring.
~The Inspector model has been changed.

Actualización: 19 NOV 2022 a las 21:20

~Fixed a bug "line 6738 cannot convert nil to clr type System.Int32" with developer mode disabled.
~Fixed a bug model Inspector.
~Fixed a bug with settler houses. They blocked the queue.

Actualización: 18 NOV 2022 a las 17:17

~ Rewritten all the logic of the mod. Should increase performance.
+ Added Inspector. Keeps track of items in the area. If they are, it disables the group in which it consists of work.
+ Added the ability to specify an area for magnets. In the name add "{L,T;R,B}", where L - left X, T - top Y, R - right X, B - bottom Y corner of the area.
+ Now there can be any number of switches and inspectors.
+ Now group names are specified as "[GroupName]" - everywhere.
+ Added localization.

Actualización: 11 NOV 2022 a las 6:15