Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Realistic Combat Sounds
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Update: May 26 @ 8:44am

Optimized how combat sounds are handled and removed a few that felt weak or unnecessary.
Improved the internal logic for determining which sound plays on each type of armor and hit.
Reduced background performance overhead for smoother large-scale battles.
Fixed some edge cases where certain sounds didn’t play correctly on cavalry or non-human agents.

Update: Apr 12 @ 11:24am

Removed popup message as many users had problems with it.

Update: Apr 11 @ 12:39pm

Welcome pop will spear only once per session, this was a measure I had to take as there have been some users copying my mod without attribution.
Introduced new stone impact sound, there will be more in the future.

Update: Apr 10 @ 1:55pm

Improved code optimization and added 18 new sounds for different materials.

Update: Oct 26, 2024 @ 10:52am

Improved hit on cloth sounds and blunt on plate sounds.

Update: Oct 10, 2024 @ 10:43pm

HOTFIX: Fixed hits on cloth sounding like flesh hits.

Update: Oct 10, 2024 @ 6:48pm

Completely rebuilt the C# sound code from the ground up, removing unnecessary elements.
Fixed a bug causing catapult fire jar sound like a wood breaking instead of its correct sound.

Update: Sep 3, 2024 @ 12:39pm

Removed a few unrealistic sounds that were a placeholder for variation, as they are no longer necessary.

Update: Aug 3, 2024 @ 4:59pm

12 new realistic passby sounds for arrows, thanks to niro for the suggestion.
Minor improvements to wood hit on shield sounds.

Update: Jul 23, 2024 @ 2:57pm

Added new realistic passby sounds for projectiles.
Improved some existing sounds.