Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Realistic Combat Sounds
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Aggiornamento: 17 lug, 8:46

Updated to the latest nexus version

Aggiornamento: 26 mag, 8:44

Optimized how combat sounds are handled and removed a few that felt weak or unnecessary.
Improved the internal logic for determining which sound plays on each type of armor and hit.
Reduced background performance overhead for smoother large-scale battles.
Fixed some edge cases where certain sounds didn’t play correctly on cavalry or non-human agents.

Aggiornamento: 12 apr, 11:24

Removed popup message as many users had problems with it.

Aggiornamento: 11 apr, 12:39

Welcome pop will spear only once per session, this was a measure I had to take as there have been some users copying my mod without attribution.
Introduced new stone impact sound, there will be more in the future.

Aggiornamento: 10 apr, 13:55

Improved code optimization and added 18 new sounds for different materials.

Aggiornamento: 26 ott 2024, 10:52

Improved hit on cloth sounds and blunt on plate sounds.

Aggiornamento: 10 ott 2024, 22:43

HOTFIX: Fixed hits on cloth sounding like flesh hits.

Aggiornamento: 10 ott 2024, 18:48

Completely rebuilt the C# sound code from the ground up, removing unnecessary elements.
Fixed a bug causing catapult fire jar sound like a wood breaking instead of its correct sound.

Aggiornamento: 3 set 2024, 12:39

Removed a few unrealistic sounds that were a placeholder for variation, as they are no longer necessary.

Aggiornamento: 3 ago 2024, 16:59

12 new realistic passby sounds for arrows, thanks to niro for the suggestion.
Minor improvements to wood hit on shield sounds.