DayZ
DayZ-Dynamic-AI-Addon
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Actualizare: 8 sept. 2023 @ 0:05

-added Notification system.
Spatial_Name links notifications to Points/Locations.

-debug mode is now entered by using a negative number on mintimer.
eg: 300000 default time, -300000 for debug mode default time.
(minimum time is -60000 for negative number. 300000 minimum time for positive number.)

huntmodes changed a little.
1 - will roughly search for the player before engaging.
4 - will stay around their spawn location.

-MinimumPlayerDistance
if set above 0, refuses spawn if more than MaxSoloPlayers around player.
-MaxSoloPlayers
max solo players not in group/party around player.

-PlayerChecks now checks online party members within expansion groups if installed not just ai following player.

Spatial_Group, Spatial_Point and Spatial_Location arrays have not changed, so when updating, you can copy those arrays to the new file overwriting the default ones.
be careful to keep the formatting correct.

expansion log print - [Spatial AI] Spatial AI Date: 6/9/2023 R17

Actualizare: 10 aug. 2023 @ 20:32

hotfix - refactored Spatial_Check

Actualizare: 9 aug. 2023 @ 4:52

hotfix for location spawns not spawning ai.

Actualizare: 8 aug. 2023 @ 22:12

added minimum age - new settings file for saving info without touching storage.
added unlimited reload
added accuracy settings

rewrote core to make easier for future updates
help from LM with performance improvements
updated files folder.

Actualizare: 7 iul. 2023 @ 1:06

hotfix - int/float Spatial_Chance

Actualizare: 7 iul. 2023 @ 0:33

added debug mode logging (mintimer to 0 checks every minute)
minus values on the playerchecks setting will now check individual players, not groups.
(no changes needed in settings file.)

Actualizare: 4 iul. 2023 @ 19:55

null pointer hotfix
updated source to expansion reference

Actualizare: 3 iul. 2023 @ 22:05

added chance, lootable and chance settings to group/point/location arrays as needed.
removed globals for those as no longer needed.
fixed an infinite loop.
location huntmodes now should work independantly instead of being fixed to 3.
locations now trigger on player entering them depending on chance per player entering.
t - independant timer is now how often after that itll start checking again.

Actualizare: 13 iun. 2023 @ 0:49

back to working as expected.

Actualizare: 10 iun. 2023 @ 17:18

ai cleanup alteration