Dota 2
PhalanxBot (7.39b)
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Update: May 1 @ 7:49pm

General

  • Added Chen to both Support pools
  • Added Dawnbreaker to OffLane Core pool
  • Various fixes

Update: Apr 29 @ 12:15am

Forgot to update version number xd

Update: Apr 28 @ 10:23pm

General

  • Human players can now normal ping enemy buildings to force a very high desire on bots to push that lane. Lasts until the human player pings somewhere else, uses a non-normal ping, or after 30 seconds have passed.
  • Increased Tormentor range again
  • Pudge is now also available in the SafeLane Carry pool
  • Added Enchantress to both Support pools

Invoker
  • Fixed not being able to cast Forge Spirit

Update: Apr 24 @ 4:48pm

Update: Apr 24 @ 3:06pm

General

  • Reworked Mjollnir usage
  • Removed the parameter from Ringmaster's Escape Act and Glimmer Cape that would result in them being casted on allies that were "disabled" even though they weren't
  • Adjusted some warding locations

Update: Apr 24 @ 3:06pm

Update: Apr 20 @ 7:32pm

General

  • Various fixes within some heroes
  • Nature's Prophet switched from OffLane Core to SafeLane Carry
  • Bounty Hunter added to MidLane Core pool
  • Updated all core hero builds
  • Huskar now has more confidence (Huskar's current health compared to his max health means less to him when calculating the desire to retreat)
  • Slightly increased the range at which bots will consider Tormentor
  • Disabled ward purchasing and ward mode when bot difficulty is passive, as passive bots have their item usage disabled

Update: Apr 8 @ 3:44am

Update: Apr 7 @ 10:34pm

General

  • Adjusted calculation to farm lanes
  • Bots will now farm neutral creeps if the enemy creep wave in the lane they want to farm is under an enemy tower instead of just sitting behind the wave (rarely happened)
  • Fixed an oversight in the new push logic that would cause bots to default to pushing top if the desire to push all lanes was high

Update: Apr 6 @ 5:12pm

General

  • Minor fixes in some heroes and their builds
  • Reduced the range in which bots will consider Tormentor
  • Implemented experimental rewrite of the push desire logic. I had wrote this a year or two ago but never got around to finalizing it but it seems ready to go. This algorithm calculates the desire to push a lane predicated on a variety of data points, such as: distance to lane, the amount of creeps on the lane, how many allies/enemies are alive, the last known location of alive enemy heroes, and the amount of enemy towers still alive in the lane. This algorithm also gives a bonus desire to push if a team considers themselves to be "winning" past the 20 minute mark and how much they think they are "winning" by.