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Martin's Order mod
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Update: Mar 13 @ 8:01am

- Martin's Order Mod v0.6.19 Changelog - (Published to Stable tML v2025.1)
Added different lighting and spirit callers for each haunted rainforest tier (with placeholder sprites)
Fixed: Miner giving insane ammounts of miner bags
Fixed: Some bouncy projectiles not emitting sound correctly
Fixed: Structure Helper update compatibility
Hopefully fixed bosses not registering as defeated in boss checklist

Update: Feb 24 @ 7:44am

- Martin's Order Mod v0.6.18 Changelog - (Published to Stable tML v2024.12)
Added different lighting and spirit callers for each haunted rainforest tier (with placeholder sprites)
Fixed: Miner giving insane ammounts of miner bags
Fixed: Some bouncy projectiles not emitting sound correctly
Hopefully fixed bosses not registering as defeated in boss checklist

Update: Feb 19 @ 5:04pm

- Martin's Order Mod v0.6.17 Changelog - (Published to Stable tML v2024.12)
Added catch items for the Cold Desert critters, so now they can be caught
Added in Gemstone blocks for the new gems (previously unobtainable)
Added some more sound & visual cues for some Britzz & Cactus Cat's attacks
Added more emote bubbles & linked the NPC emotes with their respective town NPCs
Now, tectonic plates can be obtained from mining sturdy stone
Now, when a player touches a Packed Ice block they're inflicted with Frozen Ground
Now, the magma, aqua and charcoal armors' helmet now provide immunity to their respective block effect
For now, Birch wood was made obtainable via Fool mode's material, until it gets repurposed
Increased fire rate and armor penetration for the sentry weapon Shock Turret Control
Increased the generation of glowy spores beside giant glowing mushrooms
Increased damage from spirit flames
Decreased the generation of berries from natural jungle grass walls
Fixed player not being able to set minion target with some sentry weapons

As always, hopefully fixed some multiplayer issues
(also, since last update, flashlights now work in multiplayer! yipee!)

Update: Jan 30 @ 3:00pm

- Martin's Order Mod v0.6.15 Changelog - (Published to Stable tML v2024.11)
Added a gemstone ranger weapon: the Jewelgun
Reworked some weapons and equipment that used something previously called "cleric power" to rely on life regeneration instead
Reworked some Magma and Aqua chunk weapons and armor effects
And as always, hopefully fixed some multiplayer issues
- Calamity Compatibility
Removed Cactus Cat from Boss Rush (bro was bugged)
- Fargo's Souls DLC Compatibility
Now compatible with Calamity boss rush

Update: Jan 20 @ 6:03pm

- Martin's Order Mod v0.6.14 Changelog - (Published to Stable tML v2024.11)
Added more unique banners for some enemies
Added a hardmode Underworld enemy, the Burnt Imp
Added Storming Nimbus & it's Storm Nimbus Rod (previously unfinished)
Increased the frequency of potion droping from the Alchemist's Pouch to 100% with only good buffs
Tweaked effects and some behaviours for the Alchemist boss
Fixed rubber duckies floating incorrectly
Fixed Snow Nimbus Rod not dealing magic damage
Fixed info accessories not working when equipped
Hopefully fixed some more multiplayer issues

Update: Jan 3 @ 2:22pm

- Martin's Order Mod v0.6.13 Changelog - (Published to Stable tML v2024.10)
Added Shimmer Bullets
Added some visual effects on some summons
Increased damage of some early summon weapons & the Tack Staff
Fixed the Toy armor bonus using a discontinued mechanic
Hopefully fixed some multiplayer visual errors

Update: Dec 27, 2024 @ 8:18am

- Martin's Order Mod v0.6.10 Changelog - (Published to Stable tML v2024.10)
Added new effects & animations to the mod's title screen themes
Added the Cactus Cat boss (some drops are still w.i.p.)
Added Rainforest grass, plants & canopy trees to form it's own biome
Added a new shader for the Void biome, instead of reducing light
Added loot to the Accursed Tomb structure
Added new afterimage to rainforest spirits
Added Buckethead Zombies
Added the True Nightowl, True Redslash, Terra Whip
Added ambient sounds to Nimbus, Mothling, Mosquito, Brain Rotter, Eye Bat, Poisonous Spore, Giant Grasshopper, Snowy & Frosty Eskimo
Added many visual effects to some dusts and weapons
Added a glowing effect to the Angel town NPC
Added the Ammolite gem
Increased the light emitted by flashbangs
Increased the hitbox and armor penetration of Mean Solution spray
Increased the range and damage of the Flower whip
Reduced the spawn rate of the mod's animals
Reduced the spawn rate of Mothlings and White slimes
Fixed Tantalum sword and spear not having a use-sound
Fixed Molten Rose effects & recipe
Fixed some Redden weapon recipes
Fixed a new homing engine for mod projectiles to stop them from seeking critters
Fixed the Accursed Tomb generating to the side of the world, so it now generates under the desert
Fixed modded spray dusts not glowing properly
Fixed minions targetting Crocodiles when passive
Fixed modded grass seeds being able to place more than one tile per use
Fixed hardmode gems being able to be creafted in pre-hardmode
Fixed grass plants being destroyed instantly by water rather than slowly
Fixed mod pylons not giving out light
Fixed Britzz not despawning upon taking down all players
Fixed scaffoldings crashing the game when placed vertically or next to a platform
Tweaked maximum health, knockback resistance and spawn rate for Meteor bashers
Tweaked the Ancient Yellow Stone summon behaviour, and made it's projectile not cut tiles
Tweaked some lunar weapons effects and optimized memory usage & implemented the Vortex Darter
Reworked weapons for Terra-tier gear, including the Terra Blaze & Terra Recurve
Void grass now spreads to nearby exposed dirt
6 * 6 = 36
- Thorium Compatibility
Added recipe for Marine Kelp seeds

Update: Dec 27, 2024 @ 8:13am

- Martin's Order Mod v0.6.8 Changelog - (Published to Stable tML v2024.10)
Added new effects & animations to the mod's title screen themes
Added the Cactus Cat boss (some drops are still w.i.p.)
Added Rainforest grass, plants & canopy trees to form it's own biome
Added a new shader for the Void biome, instead of reducing light
Added loot to the Accursed Tomb structure
Added new afterimage to rainforest spirits
Added Buckethead Zombies
Added the True Nightowl, True Redslash, Terra Whip
Added ambient sounds to Nimbus, Mothling, Mosquito, Brain Rotter, Eye Bat, Poisonous Spore, Giant Grasshopper, Snowy & Frosty Eskimo
Added many visual effects to some dusts and weapons
Added a glowing effect to the Angel town NPC
Added the Ammolite gem
Increased the light emitted by flashbangs
Increased the hitbox and armor penetration of Mean Solution spray
Increased the range and damage of the Flower whip
Reduced the spawn rate of the mod's animals
Reduced the spawn rate of Mothlings and White slimes
Fixed Tantalum sword and spear not having a use-sound
Fixed Molten Rose effects & recipe
Fixed some Redden weapon recipes
Fixed a new homing engine for mod projectiles to stop them from seeking critters
Fixed the Accursed Tomb generating to the side of the world, so it now generates under the desert
Fixed modded spray dusts not glowing properly
Fixed minions targetting Crocodiles when passive
Fixed modded grass seeds being able to place more than one tile per use
Fixed hardmode gems being able to be creafted in pre-hardmode
Fixed grass plants being destroyed instantly by water rather than slowly
Fixed mod pylons not giving out light
Fixed Britzz not despawning upon taking down all players
Fixed scaffoldings crashing the game when placed vertically or next to a platform
Tweaked maximum health, knockback resistance and spawn rate for Meteor bashers
Tweaked the Ancient Yellow Stone summon behaviour, and made it's projectile not cut tiles
Tweaked some lunar weapons effects and optimized memory usage & implemented the Vortex Darter
Reworked weapons for Terra-tier gear, including the Terra Blaze & Terra Recurve
Void grass now spreads to nearby exposed dirt
6 * 6 = 36
- Thorium Compatibility
Added recipe for Marine Kelp seeds

Update: Aug 25, 2024 @ 7:52pm

- Martin's Order Mod v0.6.6.27 Changelog - (Published to Stable tML v2024.6)
Added garden fences to the florist's shop
Added chest items to the mimic's pre-hardmode drop pool in remix seeds
Added Magnesium, Marcury & Coal to additional slime ore drops
Added the Tantalum Helmet, Green & Blue Glowing Mushrooms, Ancient Mercury Helmet
Added small minion teleports to whips that drew minions closer to hit targets, both restricted to line of sight
Added the Apple Pie Slice (unimplemented vanilla item)
Added the Poisonous Spore, that spawns when in Corrupted or Crimson Jungles
Added various new sounds to projectiles such as Sea Arrows, the Razor Bubble and Bouncy Bullets
Added hellfire, burning and slimed to debuffs reduced with wet, which also has smoke particles when putting out fire
Added some extra visual and sound effects to the Carnage Pillar's fight
Removed the restriction of defeating Moon Lord before spawning the endgame bosses
Removed the restriction for poiting regular flashlights backwards, they can all aim anywhere now
Tweaked the Red Glowing Mushrooms to work similar to the other new ones
Tweaked the Burnside's momentum temperature changing & added particles upon reaching the respective temperature limit
Tweaked the Scout Badge Bag's buffs to give fixed movement increases along other buffs at certain durations, buffs also limited to 30 minutes
Tweaked AI changes for Britzz and removed AI change in drunk seed
Tweaked some of the extra dialogues from vanilla NPCs while stinky
Tweaked some enemy mod debuff immunities
Increased the range in which the Creeper prepares to explode
Increased the base damage, knockback & armor penetration for DD aura from the Tormented Fish Spirit
Increased the damage, armor penetration & hitbox for the Triplet's Barrage Shield special DD aura
Increased the Camo Jacket's damage reduction against projectiles
Increased the chance to not consume Sharp Petals
Decreased spread arc of the Tantalum Screws
Decreased brigthness for various afterimage effects
Decreased the White Slime's spawn rate, health & contact damage
Decreased the drop rate for pearls from the ocean clam
Decreased the Withe Slime's knockback resistance
Changed mod display name to "Martin's Order"
Changed Tantalum armor set bonus to a double jump with orbital spikes that ignore defense points and slight immunity to electrified
Changed Tantalum melee weapons to use the orbital spikes instead of propelling forward
Changed the Burnside being crafted to being dropped from any enemies in the Cold Desert
Changed the button for toggling flashlights on & off to a new keybind
Changed the cog icon for modified items to the mod's icon
Changed the Communication Headset's set bonus' minion command to a minion teleport
Changed the Voodoo jets to increase minion & sentry projectile velocity, also making melee minions inflict shadowflames
Changed the white gel arrows, bullets and explosives into Hyper ones, that feature both sticky & bouncy features of the other 2 gel versions
Changed various flame projectiles into new flamethrower animated ones
Fixed Zinc armor being crafted on a mythril anvil instead of a regular anvil
Fixed the Plastic, Paper and Biosolid falling projectiles & made the last into alternative sand gun ammo
Fixed Britzz' AI bugging & ice pillar attack being undodgeable on higher difficulties
Fixed Britzz' health bar
Fixed Tesla's lasers being silent
Fixed the Carnage Pillar's spawn info in Boss Checklist saying "razor"
Fixed minion rage by changing it to a temporal hitbox & damage increase
Fixed DD aura not being visible
Fixed some wonky laser & vertically larger hitboxes
Fixed the Frosty Eskimo sliding away in one direction
Fixed flashlights' light reduction through tiles
Fixed some furniture dropping twice when broken
Optimized mod recipes loading time
- Calamity Compatibility
Britzz will move faster in boss rush
The Alchemist will wait less time before shooting
- Thorium Compatibility
Added recipes for Thorium dungeon loot with ancient debris, and enchanted gear with fallen stars

Update: Jun 23, 2024 @ 4:20pm

- Martain's Order Mod v0.6.6.13 Changelog - (Published to Stable tML v2024.4)
Fixed Minion rage and enraging from whips and armor paralyzing minions (except for things like Optic staff?? it seems that minions that chage their updates per second disappear or freeze in place, I'll look into it later on)
Buffed jump speed of Parachute & Exploration kit
Tweaked hover gave by Mana pickaxe