tModLoader

tModLoader

77 ratings
Martin's Order mod
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Spanish
File Size
Posted
Updated
147.550 MB
Sep 21, 2022 @ 7:46am
Mar 13 @ 8:01am
34 Change Notes ( view )

Subscribe to download
Martin's Order mod

Description
Mod is work in progress!
EN: Has a bit of Spanish translation as well.
ES: Tiene un poco de traducción al Español también.


(Previously called Martains's Order Mod)
This mod contains lots of variety content and mostly stays within vanilla-like additions.
This includes new treasures and tiles generated on world generation, enemies, town NPCs, bosses, equipment, weapons and some endgame content.
There are also some changes to vanilla items that are indicated with a cog in their descriptions, they can be toggled on and off in configuration.
- This mod also adds some structures generated with the Structure Helper mod, those won't generate if that mod is not downloaded and activated!

- Remarkable stuff! -
New biomes: Rainforest, Deep Caves, Cold Desert, Void biome
New toggleable event: Haunted Rainforest
New seasons: April fools
New ores and gems
New Night's, True and Terra weapons
New Town NPCs and Town pets!


- Implemented Mod Compatibility -
Census
Boss checklist
Thorium
Calamity
Fargo's Mutant
Colored Damage Types


- Deterrence Mechanic:
After striking enemies at close range, the player will gain temporal defense until it fades out or damage strips it away.

- Vanilla Changes: (Some can be changed from the mod's configuration)
Enemy spawn rates are increased by hardmode and expert mode.
Jump speed, acceleration, top running speed and flight are slightly increased by movement speed.
Every fixed amount of background piles or sprites broken, a Terragrim tier weapon or tool can be obtained.
Added a lot of extra vanilla recipes like throwing knifes, the rod of discord, demon altars, pots, thorns, dyes, herb seeds, wand of regrowth or true weapons.

(Vanilla items that are directly changed by the mod are given it's icon at the bottom of their tooltips)


- Development contributions -
Main dev, Programmer, Sprite artist and Musician: martintoco
Additional programming & design, testing: Jetc
Additional music: Saucedbox, Modestep
Other designs and ideas: Dennis, Nurb, Daluyan Messes, Hevinis, Fishy, Pez
- Supporters (in Discord):
Dennis, Fishy, Lacuspolo25, Luna, Nurb, Pez


Mods recommended to pair with: Census, Recipe Browser, Fargo's Mutant, Can I Shimmer This?, Dialogue Panel Rework, WMITF
- "Thanks for playing this if you do, it's fun to mess around with the game sfkjzl$#¡&% oh and shoutouts to thorium" - martintoco

EN: You can take a look at news of the mod, ask questions or check out changelogs on the Discord server [discord.com].
ES: Podrás ver noticias del mod, hacer preguntas o revisar su bitácora de cambios en el servidor de Discord.
Originally posted by tModLoader MartainsOrder:
Developed By martintoco
Popular Discussions View All (4)
3
Jan 25 @ 3:34pm
Error suspected caused by Fargo's Calamity DLC update
Textile Tube AB
1
Feb 24 @ 7:47am
Incompatibility with: Fervant arms
Decode.exe.
2
Mar 31, 2024 @ 3:53pm
Damage broken after deerclops
⎛⎝Kira⎠⎞
81 Comments
mØlsadie Apr 24 @ 10:25pm 
Your mod is incompatible with Ebonian mod.
NecroarcanistXIII Mar 23 @ 3:24am 
Update: Turning off Non-Consumable Boss Summons in Vanilla+ QOL fixed it
NecroarcanistXIII Mar 23 @ 1:31am 
Tried out after the update, but crashes with Vanilla QOL installed, causing SystemOutOfBounds errors. Seeing if turning off some configs will fix, as it seems to conflict with VQOL having Boss Summon Items as Non-Consumable.
Borko Mar 12 @ 7:07pm 
Needs to be updated. For some reason I was able to use it until suddenly today Tmodloader tells me that it needs to be updated.
Decode.exe. Feb 18 @ 6:57am 
Hey Author, Through trial and error, i have found your mod to be incompatible with mod: "fervent arms" and has a strange error code which simply states that your mod is function under the incorrect tmodloader version...
Decode.exe. Feb 18 @ 4:23am 
Very Funny and Strange... I disabled a fifth of my mod list and now its working
Decode.exe. Feb 16 @ 10:13pm 
Tried everything I could to get it working to no avail. Another mod: oreseeds also just started having this problem. WTH tmodloader? First time this has happened
Decode.exe. Feb 16 @ 6:49pm 
no idea why suddenly tmodloader gave issues about just only your mod being incompatible with its current version all of a sudden... was working fine a day before that
NecroarcanistXIII Feb 10 @ 12:37am 
Was hoping to try this mod out but I get an error as it's made for an older version of Tmod. Hopefully it gets an update soon.
Oxytoxy365 Jan 20 @ 4:47pm 
Unless Britzz and The Alchemist are intended to be immobile I appear to be experiencing a bug where the bosses from this mod cannot move