Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Update: Nov 20, 2024 @ 4:44am

Removed the upkeep reduction from Dairy Pastures buildings
Dairy Pastures give +0/+1/+2 peasants to peasants economy up from +0/+0/+1

Improved Construction gives -2% building cost reduction, down from -10%
Improved Construction researches in one turn, but costs 1000

Update: Nov 20, 2024 @ 4:34am

Update: Nov 20, 2024 @ 4:18am

Reverted settlement chain building costs to vanilla values
Reduced upkeep reductions from Bureaucrat, Logistician, Heroism, Blessing of the Grail and Hay Stores from -5% to -4%
Farms, Dairy Pastures and Industry cost 1000/1500/2000 up from 500/1000/1500

Update: Nov 16, 2024 @ 6:20am

Update: Nov 15, 2024 @ 5:40pm

Wardens and Royarch's Command researched faster
Royarch's Command gives +2 royal men-at-arms down from +3

Cheese Farms and Cheese Cottage renamed to Dairy Village and Dairy Farm
Dairy Village and Dairy Farm give less income, and give 1 fewer peasants to peasants economy

Hovels chain costs less to build per tier but gives significantly less income
Masters Guilds gives 15% income down from 20%
Artisans Guilds gives 25% income down from 30%

Autonomous Collective no longer gives +5 growth

Renamed Feudal Realm and Faithful Realm to Feudalism and Cult of the Lady
Feudalism, Banner Carriers and Men-at-Arms Reform tech icons updated

Update: Nov 13, 2024 @ 5:16am

Heavy armour tech gives an additional +10 armour to Foot Squires (Written as +20 armour for Foot Squires)

Developer Thoughts:
Foot Squires main benefits over Men-at-Arms are increased armour, armour piercing and bonus versus infantry. The damage side of Foot Squires is further emphasised by certain skills, techs, faction buffs and ranking them up. However, the armour side felt lacking, so this change firmly cements them as the Bretonnian Heavy infantry.

Update: Nov 13, 2024 @ 4:02am

Peasant Economy gives -10% upkeep to Peasants, down from -15%
Feudal Realm Tech gives -5% upkeep to Peasants, instead of +1 Peasants to Peasants economy
Autonomous collective gives +5 peasants to Peasants economy, up from +3
Empathy gives -10% vigour loss to all forces
Empathy gives +10 growth down from +12

Developer thoughts:
I have meddled with these numbers and techs a fair bit on the past, the general idea of this new change is to improve the economy overall, even when going over the peasant limit.
Autonomous collective is now more effective prior to building Cheese Farms.
Empathy is now a much stronger tech overall, possibly making that technology path more of a priority.

Update: Nov 6, 2024 @ 9:29am

Reverted: "Foot Squires moved to Tier III
Royal Men-at-Arms (Polearm) added to Tier IV barracks"

Update: Nov 6, 2024 @ 7:56am

Foot Squires moved to Tier III

Foot Squires armour reduced to 70, but hit points increased
Royal Men-at-Arms (Polearm) added to Tier IV barracks

Alberic has a -10% upkeep bonus for Questing knights to replace his old bonus of having Foot Squires at Tier III

Update: Nov 5, 2024 @ 7:42am