Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
Showing 91-100 of 829 entries
< 1 ... 8  9  10  11  12 ... 83 >
Update: Nov 16, 2024 @ 6:20am

Update: Nov 15, 2024 @ 5:40pm

Wardens and Royarch's Command researched faster
Royarch's Command gives +2 royal men-at-arms down from +3

Cheese Farms and Cheese Cottage renamed to Dairy Village and Dairy Farm
Dairy Village and Dairy Farm give less income, and give 1 fewer peasants to peasants economy

Hovels chain costs less to build per tier but gives significantly less income
Masters Guilds gives 15% income down from 20%
Artisans Guilds gives 25% income down from 30%

Autonomous Collective no longer gives +5 growth

Renamed Feudal Realm and Faithful Realm to Feudalism and Cult of the Lady
Feudalism, Banner Carriers and Men-at-Arms Reform tech icons updated

Update: Nov 13, 2024 @ 5:16am

Heavy armour tech gives an additional +10 armour to Foot Squires (Written as +20 armour for Foot Squires)

Developer Thoughts:
Foot Squires main benefits over Men-at-Arms are increased armour, armour piercing and bonus versus infantry. The damage side of Foot Squires is further emphasised by certain skills, techs, faction buffs and ranking them up. However, the armour side felt lacking, so this change firmly cements them as the Bretonnian Heavy infantry.

Update: Nov 13, 2024 @ 4:02am

Peasant Economy gives -10% upkeep to Peasants, down from -15%
Feudal Realm Tech gives -5% upkeep to Peasants, instead of +1 Peasants to Peasants economy
Autonomous collective gives +5 peasants to Peasants economy, up from +3
Empathy gives -10% vigour loss to all forces
Empathy gives +10 growth down from +12

Developer thoughts:
I have meddled with these numbers and techs a fair bit on the past, the general idea of this new change is to improve the economy overall, even when going over the peasant limit.
Autonomous collective is now more effective prior to building Cheese Farms.
Empathy is now a much stronger tech overall, possibly making that technology path more of a priority.

Update: Nov 6, 2024 @ 9:29am

Reverted: "Foot Squires moved to Tier III
Royal Men-at-Arms (Polearm) added to Tier IV barracks"

Update: Nov 6, 2024 @ 7:56am

Foot Squires moved to Tier III

Foot Squires armour reduced to 70, but hit points increased
Royal Men-at-Arms (Polearm) added to Tier IV barracks

Alberic has a -10% upkeep bonus for Questing knights to replace his old bonus of having Foot Squires at Tier III

Update: Nov 5, 2024 @ 7:42am

Update: Nov 1, 2024 @ 7:12am

Slightly increased the health of Grail Knights, slightly reduced the health of Grail Guardians

Update: Nov 1, 2024 @ 5:39am

Weaving Apprenticeships tech gives +5 research rate down from +10.

Developer Thoughts:
I made this nerf because the 5.3 update makes research rate increases a lot more meaningful.

Update: Oct 31, 2024 @ 7:54pm