Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Opdatering: 26. apr. kl. 12:59

Hotfixed 2D portrait bug for Royal Men-at-Arms units

Opdatering: 26. apr. kl. 10:36

Grail Knights cost 1500, down from 1600
Grail Knights have 15 bonus versus large, down from 18
Knights of the Realm cost 900 down from 950
Knights of the Realm melee attack decreased from 35 to 32
Knights of the Realm and Knights Errant armour reduced by 5
The first tech at the start of all five tech trees now takes two turns to research, down from three

Opdatering: 26. apr. kl. 2:38

Increased starting peasant limit to 14
Low-born militia ability gives +8/+8 leadership and melee defence to peasant mob and men-at-arms, up from +6/+6
Peasant Bowmen deal slightly more damage
Spearmen-at-Arms and Men-at-Arms (Polearm) have slightly more bonus versus large
Mills have +10/+15 growth in the province, up from +5/+10

Opdatering: 20. apr. kl. 17:12

Opdatering: 20. apr. kl. 16:16

Dairy Farm chain reworked:
• No longer generates income or reduces upkeep
• Now produces a new trade resources: Cheese. Cheese is worth 8 gold each.
• Tier one gives 15 Wheels of Cheese, Tier two is 30, Tier three is 45. This is the equivalent of 120, 240 and 360 income. Improves with increases to trade resources.

Opdatering: 12. apr. kl. 4:14

Autonomous Collective tech has been replaced with a new technology: Bountiful Harvest.

Bountiful Harvest does the following:
• +8 Growth.
• +8% income to ALL buildings.
• -5% construction cost for infrastructure buildings.
• -25% building construction time.


Empathy tech now gives +1 recruit rank to all units instead of -10% vigour reduction.
Empathy tech now gives +1 control to all regions instead of +10 growth.

Herbalists reduces the cost of Pox Shelters by -20% instead of -10%.

Trade techs give +8% income to ports, down from +10%, for a total of +16% instead of +20%.

Opdatering: 10. apr. kl. 7:44

Autonomous Copllective: Changed +5% weapon strength for men-at-arms for +2 peasants to peasants economy

Opdatering: 10. apr. kl. 7:21

Greatly increased the level requirement for most skills (Dominion Skills, Peasant Commander, Noble Commander etc.) but improved the effects to make them more worthwhile.

Most Dominion skills are now localised to the army that leads them, except for Alberic's which still gives faction wide recruit rank.

Custom techs (Feudalism, Men-at-Arms Reform, Heavy Armour) have new icons.

Men-at-Arms Reform gives +4 melee defence up from +2.
Heavy Armour gives +8 armour down from +10 but researches faster.

Foot Squires and Battle Pilgrims have 5 more base leadership, giving them 70 and 80 respectively (this is a reversion to their vanilla values)

Opdatering: 8. apr. kl. 17:59

Moved the piety system back to the Blessings mod, thus removing the need for Piety for techs and removing the rush construction option.

Opdatering: 8. apr. kl. 12:22