Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod - Game v7, Batch 0
Viser 1-10 af 53 forekomster
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Opdatering: 7. dec. kl. 6:17

Animation issues resolved (outriders and other units unable to trigger their shooting animations in battle)

Opdatering: 6. dec. kl. 8:04

Opdatering: 6. dec. kl. 6:17

Game v7, Batch 0:
- Adjusted tables to fit new 7.0 schemas.
- Removed a handful of CA-fixed bug-fixes.

Opdatering: 29. nov. kl. 13:24

Game v6, Batch 4.
Old fixes:
- Removed old fixes that have been superseded by official CA fixes as of 6.3.4 (release version)
- Removed deprecated visual fix for Morathi's swords that was screwing with her animation in the current version of WH3

New fixes in this beta:
- Feral Troglodon now included in lzd_beasts set, which is used by Nakai's faction for certain techs
- Xholankha scales the magic per "level" of Xholankha as it used to be (instead of going straight from 5 to 25)
- Haunted Forest landmark provides a Gnoblar garrison for Wood Elf factions, but they weren't allowed to use it because of military restrictions; this has been resolved (h/t CatholicAlcoholic)
- Skaven Undercity building Warpstone Refinery now boosts global recruit rank
- Nurgle units recruited to Warriors of Chaos factions through the gift system no longer appear at partial health (as if they had been recruited by Nurgle factions)
- Cooldown on "Blood of Hashut" special agent ability that deletes settlements REALLY fixed this time thanks to OhMan[TFE] (maintainer of VCO); our previous fix wasn't quite right
- Double shot tech for Doomwheels now correctly applies to Doomwheels recruited through Ikit's tech lab

Previous fixes:
- "Honoured Elder" Lizardmen skill now really does boost public order (CA tried to fix this in 6.3.1., didn't do it right)
- Patronage of the Nth Dynasty effects now really only activate when Patronage techs are researched, not just Proclamation techs
- King Setep now reduces the cost of crafting banners in addition to other items
- Tooltip for Khalida's True Blessing of Asaph ability modified to tell the player that this ability imbues magical damage now
- "Inspiring Inferno" skill (Infernal Castellan special) now applies to all Infernal Guard, just like it used to, instead of only Fireglaives (confirmed by CA this was a mistake).

Workarounds:
- Forest Stalker works again!
It was reported by Fateweaver on Discord that "Forest Stalker" (for Wood Elves) and "Forest Strider" (for Rangers, White Lions, and Blessed Saurus Spears) terrain bonuses for fighting in forests were cancelled out by the Woodsman attribute, which unfortunately just about all of these units have. The CBFM team does not have the tools to fix the Woodsman attribute, but we have recreated the terrain bonuses for these units in the form of a default unit ability that is not cancelled out by Woodsman, so these units will now still get their designed benefit for fighting in forests. If and when CA fix the underlying code issues with the Woodsman (and Strider) attributes, we will remove this workaround so as not to double the bonus.

Opdatering: 5. sep. kl. 10:55

Hotfix to get rid of crashes and old fixes for the 6.3 update.

Opdatering: 20. juli kl. 14:02

Patch 6.x Batch 3:
- Removed old fixes that have been superseded by official CA fixes as of 6.2.2
- Outdated AI anti-traits, relics of a bygone era in TW:WH, have been removed (h/t CatholicAlcoholic)
- Altdorf College of Forbidden Magic (Vampie landmark in Altdorf) moved to the Landmark group, no longer displays as Military Support
- Blood of Hashut agent ability cooldown fixed, can no longer be spammed every turn
- Obsidian Amulet Carver building for Vampie Counts now properly provides a recruit rank buff for Mournguls
- Minor typos fixed for English translation (h/t Mandras2)
- Description of campaign movement debuff for Aesanar camp building clarified
- Khalida sword and staff situation sorted out, no longer looks weird (h/t Alshua for this fix)
- Magic items script was erroneously applying AI bonuses to the player when difficulty was increased; the bonuses are now properly applied to the AI
- Snotling Scavanger follower can now only spawn after sacking a settlement, as per its description

Opdatering: 6. apr. kl. 16:21

Patch 6 Batch 2:
- Removed old fixes that have been superseded by official CA fixes as of 6.1.2
- Krell now has access to Foe Seeker and Deadly Onslaught all the time, not just when reinforcing
- AI usage of "Vile Entropy" ability now set to focus only on missile units since that's what it debuffs
- Malus Darkblade's "Daemon's Curse" ability now properly deals self-damage as it says on the tooltip (and did in WH2)
- Bloodspeakers no longer use random variants when mounted (h/t Lingling)
- Dark Elf characters on Cold One mounts (including chariots) now get access to Primal Instincts as they should
- The vines draped over Slann Palanquins are no longer invisible (h/t Conflagration)
- The Ice Maiden trait "Logistician" now has the appropriate scope for applying to the hero's army
- Forsaken RoR (Daemonspew) added to Nurgle unit sets (h/t Cataph)
- Mark of Nurgle Forsaken for Warriors of Chaos factions now count as being marked by Nurgle for buffs (h/t Mandras2)
- Plague Ogres added to the Nurgle-marked unit set (h/t Valky666)
- Grimgor's "Hatred" skill no longer disappears when he is confederated
- Chaos Dwarf tech "Resource Extractors" now functions properly
- Cockatrice Rank 7 buffs now truly only apply to for rank 7 and above
- Ulrika looking like she's constantly staggering on her horse has been fixed
- Volksgrad has been granted a major garrison, befitting of their stature
- Pit of Shades no longer updates targets every frame when not overcast, matching all other vortex spells
- New Spellfire skill now provides an additional +10% missile damage at its second level (instead of doing nothing)
- Khargan's unique skill nodes no longer override his combat line
- Hidden fear attribute was missing for terror-causing units Thundertusk and Amblepeak Greybacks (Yhetee RoR); this has been fixed
- All Goblin artillery units are now counted as goblins under the Goblintide skill
- "Defiant Muster" Khorne tech now shows battle victory progress toward its unlock
- The Red Duke's skill "Doomrider" now applies to Verek's Reavers (Black Knights RoR)
- "Drakecrush" big name can now be attained when taking on all dragons (a few were missing previously, including Elspeth's Carmine Dragon)
- Lizardmen followers "Temple Architect" and "Star-Metallurgist" were left behind in WH2, but thanks to Conflagration noticing this, they've been brought back into WH3
- The Dark Elf follower "High Elf Slave" can now only attained from sacking High Elf settlements, not just any settlement
- Norsca's special Slaanesh Sorcerer and Khorne Champion now follow the template of typical Slaanesh Sorcerers and Khorne Champions when it comes to skill locks
- Kislev's Golden Knight Legendary Hero now has the correct hero version of yellow line skills
- Ghoul Whisperer trait is now available for Strigoi Ghoul Kings

Opdatering: 21. jan. kl. 18:12

Opdatering: 30. dec. 2024 kl. 15:13

Patch 6 Batch 1:
- Removed old fixes that have been superseded by official CA fixes as of 6.0.3.
- Upgraded tables & data to WH3 6.0.X
- Oxyotl's Silent Sanctum ambush armies now properly scale in strength every 20 turns (WH2 fix by Photon ported to WH3)
- Research point cost for resource-based Tomb King techs (Canopic Jars or Treasury) reduced to 25 to avoid situations where a research rate below 100% would cause these techs to take multiple turns despite being designed as single-turn techs (h/t Shin)
- Loremaster of Vampires skill restored for Isabella von Carstein
- Blade Shield skill restored for Von Carstein bloodline lords (replaces Fleet-Footed, which was only supposed to go to Vlad)
- Bamboo Groves garrison will now provide malevolent versions of Dryads and Treemen when occupied by Drycha's faction
- Grimgor's "Immortulz Armour" skill was overlapping the "Hatred" skill, effectively removing the latter. This has been fixed (h/t Lost2Insanity for the report)
- Goblin Big Boss "Ambusher" skill no longer overlaps "Nasty Skulker"; "Nasty Skulker" is restored (h/t dragonkip04)
- Prologue version of the Cultist of Khorne "Gate of Khorne" skill no longer overlaps "Hates Slaanesh" (h/t dragonkip04)
- Minotaurs of Khorne and Ghorgon added to Arbaal's default buff trait for mortals, matching the usual red-line for mortal buffs
- Skullreapers, Khorngors, Wrathmongers, and Bloodbeast added to Khorne-marked unit set
- Pestigors added to Nurgle-marked unit set
- Wrathmongers RoR added to Blood Whirlwind tech
- "Cut da Chainz" tactic now properly removes rampage from Feral Wyverns
- Potential soft lock whenever an AI faction completes the Underdeep in Karak Eight Peaks fixed (h/t LordOmlette)
- New hidden ability made for Skrag's "World-Swallower" Big Name, allowing spell intensity buff from this and from his unique skill "Prophet of the Great Maw" to stack (total of 120% spell mastery)
- Lord recruitment cost bonus for Mannfred's 4th Book of Nagash now applies to replacement lords (for existing armies) as well as new ones
- Miao Ying and Zhao Ming now only require 4 points in their magic line before moving on to the "Evasion" skill, just like every other caster in the game.
- Various Bretonnia LOD issues fixed (h/t Hecleas)
- Rogue Armies are no longer allowed to use underway stance by default
- "Skull Wand of Kaloth" item can now be equipped by the Great Orc Shaman lord
- The Gold Standard ancillary has been set to randomly drop for Empire factions
- Thorgrim Grudgebearer and Belegar no longer lose their second base High King Decree after turn 1
- "The Frozen Heart of Winter" (Elemental Bear RoR) now gets +10 leadership like all other RoRs
- Goblin Bolt Thrower projectiles are no longer Dwarf-like in appearance (h/t CatholicAlcoholic)
- Ogre Kingdoms' level 3 salt resource building now properly applies meat upkeep immunity to the local province as well as neighboring provinces (previously, it was only neighboring)
- Gold Wizard blue skills updated to buff Assault UnitS, an action they actually have, rather than Assault Unit, an action they do not have
- "Magic Feaster" Big Name can now be earned by heroes who participate in a battle against a caster lord, not just lords who do
- Karanak now counts as a daemon for the purpose of benefiting from the "Titan of the Host" skill on Exalted Bloodthirsters
- Gorbad's "Block an' Smash" tactic now also applies to Savage Orcs as it is supposed to
- Azhag now grants Immune to Psychology to his army whether he's in neutral territory or not (all territory valid)
- Khorne corruption no longer increased Melee Attack twice, doubling the intended effect
- Great Goblin Shaman on a spider now counts as a caster
- Ogre Kingdoms' "Cave Painter" follower can now be equipped on all lord types
- "Shootaz to da Back" now properly provides "Dig In!" ability for applicable RoR units
- Daemon Prince of Khorne now has access to Blood God's Vigour skill
- Tooltips updated for Greenskin redline skills to account for new units
- Savage Orc Arrer Boys can once again use the Skinsacks scrap upgrade
- Text bug with "Sister Swords" trait fixed ("Deathsinger" was repeated twice)
- Skulltaker on a Juggernaut now has the same mass as other lord/hero types on a Juggernaut (it was considerably less previously)
- Laurelorn now has Athel Loren attrition immunity (h/t Stratovarius)
- Snipe no longer confers the Slayer attribute (NB: this is a band-aid fix that has the minor side effect of causing the Snipe attribute to disable the Slayer attribute for any unit that has both -- which seems fair enough until CA fixes this properly, since Slayers shouldn't be snipin' anything)

Opdatering: 21. nov. 2024 kl. 16:06

Patch 5 Batch 7:
- Removed replacement script for Gifts of Chaos technology buffs (CA fixed this properly in 5.3). This should remove any compatibility issues with other mods that touch this system (e.g., Lost & Found Chaos: Sigvald, Champion of Slaanesh mod)
- Removed an old fix for the Red Duke skill tree that was causing issues (Red Duke has Ordo Draconis skill again)
- Skaven techs that benefit Death Runners now also benefit Eshin Triads (fix by CA in WH2 that never made it over to WH3)
- Eternal Guard shield graphics fixed (h/t Dead Baron)
- Grom's defeat trait now properly provides Fear along with Terror against Greenskins
- Armour of Tarnus ancillary will now properly drop randomly
- Rakarth's Apex Predator buff now applies to Bloodwrack Shrines
- Rakarth's MD bonus now applies to monsters that were missing from the set: Feral Bears, Wyverns, Feral Cold Ones, War Mammoths, Saburtusk Packs, and Wolves
- Hearld's of Khorne's Fury RoR Bloodletter faces fixed (h/t Dead Baron)
- Bretonnian Grail Knight/Guardian random tabbard colors fixed (h/t Dead Baron)
- "Ancestor Rune of Grungi" now applies invulnerabiltiy again (ability was not updated when invulnerable was changed to an attribute)
- Boris and Ostankya have unique tech trees that prevented gaining the Banner of the Orthodoxy ancillary; this has been fixed (h/t Mandras2)
- Prize Hunter ancillary now affects DLC beasts that were missing from its unit set
- Orc Boar Chariots are now included in appropriate tech and red line skill buffs
- Huntsman RoR "Deathjacks" visual bug fixed - textures were not properly applying to their quiver.