Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod - Game v6, Batch 3
1,782 Comments
Rheinblick Aug 1 @ 12:22am 
I have a question about the Wood Elves and their “Forest Stalker” ability. This ability is supposed to increase the melee defence and accuracy of archers when fighting in forests.
It doesn't seem to work at all for any unit in a forest battle. Is this a mistake on my part, or does it simply not work?
Chummy 8 Jul 30 @ 7:54am 
Has the Beastmen devastation ruin bug been fixed?
✪-Just Jul 28 @ 5:34am 
When dwarf warriors and irondrinkers hitting, they creat a wave effect like a lord. Also, the color of the exalted plaguebearers is blue. Is this a bug, or is it just me? If it is, can you fix it?
MartialDoctor Jul 24 @ 12:08am 
Thanks for all of your work on this!
Bakeneko Jul 22 @ 7:37am 
Thank You for all the work!
Could You look into the chaos dwarf red line skills? The RoR bull centaur renders are missing from the second tier skill "wretched warhost".
Shalashaska Jul 20 @ 11:05pm 
Thank you, Dux! ☺️
Lion king Jul 20 @ 3:47pm 
thank you so much!
TheMightyDerp Jul 20 @ 10:59am 
Thank you for your work on this Dux, really makes the game a better experience.
Shalashaska Jul 20 @ 12:58am 
Any updates? ☺️
Carrmine Jul 15 @ 7:52am 
does this fix the issue with Heros traits not effecting a lords army?
archa0n2 Jul 13 @ 9:36am 
so does this fix the bug were once i click the battle button it almost finishes loading but then stops at 90%
ll62518475 Jul 11 @ 10:05am 
Have you, by chance, managed to figure out why the Changeling cannot load any saved lords or heroes?
Dux  [author] Jul 9 @ 12:26pm 
@Draky:
It's coming soon. Thanks for your patience.
Draky Jul 9 @ 6:42am 
please, update!
RedPersian Jul 8 @ 2:07am 
Seems that there is a bug that occurs with Skaven factions - They can become unable to receive food from battles. Although I can't pinpoint to what caused this, the bug occurred around the same time when I finished building excessive amounts of mineshafts in many of my undercities on the same turn (around turn 130). In following turns I stopped getting food from battles and slaying lords. On forums a couple of people seem to have had the same thing occur. My best guess is that the bug is caused by suddenly overly increasing the passive food consumption of your empire .
Chummy 8 Jul 7 @ 11:45am 
That beastmen ruin devastation bug, does this mod fix it?
Uryens Jul 3 @ 7:10am 
Hello: when you plays as dwarfs and salvage an ancillary, not a magic item, it tells yout that you will get some oathgold, but I have tested salvaging some banners and I sttill got 0

Can that be fixed?
Dux  [author] Jul 2 @ 8:30am 
@Jawshua:
We determined that Ancient Treemen being able to take that office was a bug.
Jawshua Jun 30 @ 8:34pm 
Sisters of Twilight doesn't allow Ancient Treemen to be placed in the treesinger office, but are able to in the base game. Seems like this was already talked about here but was wondering if this could be adjusted to match the base game.

https://github.com/chadvandy/cbfm_wh3/issues/508
Dragon32 Jun 28 @ 2:40pm 
@AdamosTomatos
General rule is: don't mess with load order, mod creators do that through naming
AdamosTomatos Jun 28 @ 1:14pm 
Where should this mod be in the load order? Most bottom?
Spartan-II Jun 19 @ 9:44pm 
I checked Warhammer 2 and Knights of Moor ability works fine there so the issue is strictly with Warhammer 3
REITERPALLASCH Jun 19 @ 10:51am 
@Dragon32
Thanks mate
Chase Mate Jun 19 @ 8:20am 
Hey so i'm playing on an older rig but it runs WH3 really well. I have no dismemberment but can handle perm blood at 45fps roughly on a massive battle. But I have no dismemberment even tho I can see cuts and detached heads litterly hanging off of bodies and it is really aggravating as I did pay mainly for the Dismemberment but this also limits the animations that can occur. I swear and I dont know what to do. I have tried modding it myself but I'm not sure I have the capability and was wondering if you could incorporate a fix into your bug fix mod :)
Carach Endymion Jun 19 @ 8:16am 
How is compatibility with 6.2?
I . T . Y Jun 18 @ 12:29pm 
Hi, can you again look into the bug of Bloodspeaker lord mounts not appearing despite being unlocked in skill tree?(Valkia's campaign)

Ca mentioned this issue was fixed in some previous patch while in fact, it wasn't fixed at all
Spartan-II Jun 18 @ 1:06am 
Hi is it possible to fix Empire Knights of Moor? Their ability, Stern Resolve doesn't affect allies as stated in the ability description. I've posted on CA forum regarding the bug awhile but they still haven't fixed it.
Uryens Jun 16 @ 5:50am 
Hi: I have just found out thet the active skill called "Wrath of the bear" included in the "Army Invocation of Tor" for Kislev factions is not actually enabled in battle.

I have not seen any report of that anywhere, so it could be a bug created in last patch
DubbelDipp Jun 16 @ 5:10am 
Anyone know if this fixes the bug that prevents the Changeling from buying units?
Dragon32 Jun 15 @ 3:13am 
@REITERPALLASCH
CA apparently fixed it in the latest hotfix. See the SCM Marienburg mod's Comments for some discussion. That mod was basically unusable until the hotfix.
REITERPALLASCH Jun 14 @ 7:02pm 
@Chrillo any more info on that?
Dux  [author] Jun 14 @ 7:32am 
@Quickpawmaud:
Unfortunately, we can't do anything that affects battle AI behavior or things like siege gates. All of that is coded at the C++ level, which is not accessible to modders.
Dragon32 Jun 13 @ 2:37am 
@Quickpawmaud
I'm pretty sure those kind of game behaviour bugs are too deeply rooted in the game engine to be fixed here. CA need to fix sieges and/or siege maps.
Quickpawmaud Jun 12 @ 8:06pm 
I tried searching the github link but could not find specifics really. Does this fix bugs related to sieges? Like how the gates open and units walk in and get trapped for example? That one is super annoying. I am a chronic auto resolver and recently started a campaign with a no auto resolve restriction to try to get better at the game and man sieges are annoying a lot of the time. So was looking for mods that address bugs related to them but probably going to install this anyways as it couldn't hurt I guess.
ABCXYZQWE123 Jun 12 @ 2:42am 
@Dragon32 Found it, thx!
Dragon32 Jun 11 @ 7:49am 
@ABCXYZQWE12
Scroll down a bit, that gets asked a lot
ABCXYZQWE123 Jun 11 @ 3:06am 
Is this mod compatible with SFO?
Mumm-Ra Jun 10 @ 8:33am 
@Uryens

It's happened before. Usually happens when CA is working on time constraints. It happens when someone is working on an older version of the game, old patch or the last DLC.

They must have several teams working on different things. They break stuff all the time
Chrillo May 28 @ 5:26am 
@djon-silver04 Check your Caravan/Convou mod aswell as Immortal Empires Expanded. Apperently there is a bug with seaborne caravan/Convoys that make the game CTD. And it has to do with something CA recently put into the game
Uryens May 28 @ 1:20am 
Hi, have you heard about this?

https://www.reddit.com/r/totalwar/comments/1ku3bot/psa_ogre_camps_move_by_themselves_after_hotfix_614/

Chaotic Assembly guys are just impressive: how can a patch that was not supposed to touch ogre camps do that?
djon-silver04 May 27 @ 6:23pm 
the game crashes after the battle on turn 5.. How do I find out which mod is not compatible?
The Baron May 26 @ 12:53pm 
Are all the issues solved ? or is an updated list of issues ?
Jack Greedy May 21 @ 4:49am 
Im thankful for Your awesome work. Thank You.
I have a question - does this mod fix a monster hunter quests bugs for Norsca???
Melissa May 18 @ 10:43am 
Can you add this to a multiplayer save already in progress?
Moose! May 6 @ 12:22pm 
Does this fix the bug archers not firing when giving an attack?
darkmaster43 May 3 @ 2:53am 
does this stop the game from randomly freezing and or crashing
Arthrex Apr 30 @ 11:31am 
They there, is there a fix for the bug with archers not firing when giving an attack order? It's REALLY grinding my gears since I favor heavy archer armies (Sisters, Quarrlers, Rattling gun etc)
Dux  [author] Apr 26 @ 6:36am 
@El Cubo:
Correct, it is intended. The tooltip shows up as "0%" because as Groove Wizard explained, we can't hide this effect without causing issues elsewhere (because the effect may be used elsewhere), but we are disabling it because it's a bug that it is applied there at all.
El Cubo Apr 26 @ 1:31am 
Or perhaps that is intended, as per https://github.com/chadvandy/cbfm_wh3/issues/1470
El Cubo Apr 26 @ 1:29am 
@Groove Wizard

No, Nerevarine is correct. Marauders, Tzaangors and Chaos Warrios do not get any barrier from the Accursed Horrors skill. See here:

{LINK REMOVED}