Hearts of Iron IV

Hearts of Iron IV

World War Zero
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Update: Dec 10, 2024 @ 5:17am

Version 5, Patch 1

Quick fix to remove a CTD that occurred when browsing through naval special projects.

Update: Dec 9, 2024 @ 9:44am

Version 5

This patch mainly updates the mod to the latest version of the game, and adds compatibility to Götterdämmerung.

General
- Götterdämmerung compatibility
- All unique national characteristics have been migrated into national spirits, and replaced with generic national characteristics
- Added end screens when completing a campaign goal
- Added achievements relating to campaign completion
- Added an Irish revolt event
- Added Xinjiang and Tibet as tags
- The Pacific Mandate can refuse annexation
- The Robotic Military manpower law now grants daily manpower based on amount of total factories
- Added various equipment icons

Fixes
- Modified certain Chinese state names to be more accurate
- Modified EU AI to be better
- Pro and Anti EU sentiment should be more randomly applied on game start
- AI Eurofed should succeed in forming the federation roughly 50% of the time, added gamerules to try and enforce desired outcomes
- Adjustments to general AI performance
- The naval randomization script should work properly when no Man the Guns DLC is present

Update: Apr 15, 2024 @ 6:39am

Hotfix, should be stable now.

Update: Apr 15, 2024 @ 6:36am

Hotfix

Update: Apr 15, 2024 @ 6:23am

Hotfix

Update: Apr 15, 2024 @ 4:07am

Version 4, Patch 6

This patch mainly updates the mod to the latest version of the game, and adds compatibility to ToA.

General
- ToA compatibility
- Added new land doctrines
- Added three new support companies, two of which are unlocked via doctrine
- Updated officer corp army spirits to fit the new doctrines
- Updated combat tactic graphics and naming
- Added unique names for all nations should they change ideology
- Added unique puppets for all ideologies
- Updated a number of unit icons
- Added Tibet and Xinjiang as tags in preparation for future content
- Added decision to change government form for player countries
- Added leader portraits for mercenary nations and remaining post-USNA nations, created with AI assistance

Fixes
- Updated peace deal AI
- Updated AI division templates
- Fixed problem with medium airframes
- Piracy state modifiers should now be removed if none of the Barbary States exist
- Belgium should adopt its new cosmetic tag post-EF properly
- Added a failsafe decision that gives national characteristics should a country somehow end up without them
- Yet another attempt at fixing the finale focus of the post-USNA focus tree for Americans

Update: Dec 15, 2023 @ 8:31am

Version 4, Patch 5

Another batch of bugfixes and minor additions.

General
- The first focus of the USNA splinter focus tree now grants two military factories to account of regions with none present
- Added effects to the USNA splinter focus tree focus where you seek aid abroad
- The issue where news events about the unification of America fired when they should not have should be fixed, once again. Also added a news event in case it is the Allied States of America that wins
- Fixed the visuals in the doctrine screen in preparation for future work there
- The state of Nunavut has expanded on the expense of Columbia, making for more pleasing borders. Added a VP to Nunavut (Yellowknife)

Fixes
- The news event relating to the Republic of China now fired correctly
- When colonizing a lunar state, you gain a claim on the relevant state, this is done in an effort to fix a bug where players would be locked out of future colonization if another nation colonized a location they were colonizing. In short, you now know which states are being colonized by other nations
- Removed the Canadian revolt mission for USNA (the one that lowered stability and war support weekly), the modifiers have been moved to the national spirit relating to the revolt. In terms of gameplay, nothing should have changed
- Attempted a fix to hegemonist/nationalist victory condition triggers
- For nations with prerequisited to access the generic focus tree, prerequisites have been modified slightly for more uniformity
- Space Marines should no longer require fuel, as the requirement of motorized equipment has been removed. Support equipment requirement raised accordingly
- Modified planetary expedition event localisation to work around a scoping issue

Update: Dec 12, 2023 @ 6:34am

Version 4, Patch 4

Some more bugfixes and small improvements

General
- When the Pacific Mandate distributes land, California is prioritized over Japan should USA no longer exist in the case of Hawaii
- Updated some of the Officer Corps spirits with new gfx, added "Proper Heritage" back in as "Martial Heritage", added "Heritage of Accomplishment" back in

Fixes
- Israeli advisors no longer require nonexistant focuses to be completed
- Scientist and space marine capacity limits should now work properly
- Added simple AI chances to the Greatest Trial event chain
- Added missing localization to the first event of the Greatest Trial event chain
- Changed the general/field marshal buttons at the bottom of the screen to match the portrait style
- Modified the trade screen and event window GUI's
- Modified planetary exploration mission localization to avoid broken loc from scoping issues

Update: Dec 7, 2023 @ 8:33am

Version 4, Patch 3

A couple of quick fixes.

Fixes
- Belarus now has a namelist
- Fixed some prerequisites in the Russian focus tree/decisions

Update: Dec 6, 2023 @ 8:20am

Version 4, Patch 2

This patch is another mostly-bugfixing patch, with some gameplay additions.

General
- Added new decisions to the space mechanic about sending manned expeditions to the planets of the Solar System, completable once-per-nation, they give research buffs upon completion, and lower world tension when completed for the first time
- Should USNA collapse, in addition to the USNA navy suffering desertion, they land forces will now also go through desertion

Fixes
- Fixed government form event chains not firing after ideology switch
- Hopefully fixed a bug in the economic zones (which I was unable to replicate) which broke the localization of decisions when being rejected from joining a zone
- Added a requirement to completing the decision to unite Russia, it now requires the last focus of the unification focus tree, this is so players do not get locked out of the rest of the focus tree
- Attempted to fix the news event about reunification of America firing when it should not
- Fixed launch capacity cap not working properly
- USNA is no longer able to join the Allied States of America
- Gave California access to Japanese infantry equipment graphics as intended
- Fixed a province in the Sahara not having any combat width