Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

KOIHIME MUSOU - The Extended Overhaul Mod - Patch 1.9.10 - 2 New Factions Available 194『多恋姬无双派系』
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Update: May 31 @ 5:31am

Patch 1.9.10 Update

Save game compatible.

Fixed Bugs

  • Fixed bug where Ryuu Matsuno/Liu Yan's faction could not recruit Yi Archers or Yi Marksmen
  • Fixed the terrain bug near Nanyang - Thank you to Ironic for allowing me to use the fix

Update: May 6 @ 4:41am

Patch 1.9.9 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed bug where Juggernauts were inaccessible for Level 5 Strategists

Update: May 1 @ 5:08am

Patch 1.9.8 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed bug where Yuzhang did not a City Settlement Bonus
  • Fixed bug where the final bonus tier for controlling Yi Province could not activate

Update: Apr 15 @ 8:36pm

Patch 1.9.7 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed construction time bug for some of the City Settlement Bonuses

Update: Apr 14 @ 7:50am

Update: Apr 13 @ 7:42am

Patch 1.9.6 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • None as of now

New Changes

City Settlement Bonuses

  • Each city settlement now have bonus effects when you own said city
  • This excludes gate passes and in-game island commandery of modern-day Taiwan
  • Bonuses are based on the cultural and lore impact of the city/region within the period
  • Some cities have more than one bonus bundle
  • There is a level of "unfairness" in starting city based on the bonus bundle - e.g. the north has more bonuses

Brief detail of each City Settlement Bonus is below

Note: The locations of where the bonuses will be will not be mentioned

Border Forts

  • Cavalry Charge Bonus (province-wide)
  • Movement Speed (province-wide)
  • Campaign Movement Range (province-wide)
  • Post-Battle Loot Income (faction-wide)

The Bread Baskets

  • Peasantry % and Absolute value Income (region-wide)
  • Military Supplies (province-wide)
  • Food % and Absolute value Income (region-wide)

Brutish Strongholds

  • Post-Battle Loot Income (faction-wide)
  • Damage of Army when Attacking (province-wide)
  • Military Supplies Gain (province-wide)
  • Public Order Malus (province-wide)
  • Ambush Attack Chance (province-wide)

Coveted By All

  • Decreased Desire for Higher Office (faction-wide)
  • Character Satisfaction (faction-wide)
  • Faction Support Gain (faction-wide)
  • Corruption Reduction (faction-wide)
  • Public Order Gain (province-wide)

Well-Defended

  • Military Supplies Reduction - Enemy (region-wide)
  • Damage of Army when Defending (region-wide)
  • Military Supplies Gain (region-wide)
  • Stockpile Gain (region-wide)
  • Morale Gain (region-wide)
  • Morale Reduction for enemy when Attacking (region-wide)

Scholarly Havens

  • Character Experience (faction-wide)
  • Character Satisfaction for Strategists (faction-wide)
  • Culture Absolute value Income (region-wide)
  • Assignment Slot (faction-wide)

Exotic Animal Markets

  • Animal unit Upkeep (faction-wide)
  • Animal unit Starting Rank (province-wide)

Treacherous Chokepoints

  • Campaign Movement Range Reduction - Enemy (region-wide)
  • Damage of Army when Defending (region-wide)
  • Morale Gain (region-wide)

Cultural Heartland

  • Industry Absolute value Income (region-wide)
  • Peasantry % and Absolute value Income (region-wide)
  • Mustering (province-wide)
  • Replenishment (province-wide)

Impregnable Hefei

  • Unbreakable when Defending (region-wide)
  • Military Supplies Reduction - Enemy (region-wide)
  • Campaign Movement Range Reduction - Enemy (region-wide)
  • Damage of Army when Attacking/Defending (region-wide)

Industrial Hubs

  • Industry % and Absolute value Income (region-wide)
  • Construction Time (region-wide)

Grand Imperial Markets

  • Tributary/Vassal income (faction-wide)
  • Commerce/Silk/Spice Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Grand Markets of the West

  • Commerce/Silk Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Grand Markets of the South

  • Commerce/Spice Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Law-Lacking

  • Banditry Absolute value Income (region-wide)
  • Non Han unit Upkeep (faction-wide)
  • Post-Battle Loot Income (faction-wide)
  • Public Order Malus (province-wide)
  • Research Rate (faction-wide)

Home of Majesty

  • Prestige (faction-wide)
  • Character Experience (faction-wide)
  • Character Satisfaction (faction-wide)
  • Administrator Slot (faction-wide)

Art of War

  • Cause Fear when Attacking (province-wide)
  • Damage of Army when Attacking (province-wide)
  • Starting Rank (province-wide)
  • Charge Bonus when Attacking (province-wide)

Support of the Local Tribes

  • Nanman unit Upkeep (faction-wide)
  • Faction Support Gain (faction-wide)
  • Corruption Reduction (faction-wide)
  • Fatigue Resistance (province-wide)

Rising Capitals

  • Prestige (faction-wide)
  • Income % for all Sources (region-wide)
  • Construction Cost and Time (region-wide)

Seeds of Opportunism

  • Honey Absolute value Income (region-wide)
  • Damage of Army when Attacking (province-wide)
  • Stockpile Gain (region-wide)
  • Defence against Spies Network Cost (faction-wide)
  • Spy Slot (faction-wide)
  • Spy Network Bonus (faction-wide)

Way of Great Peace

  • Yellow Turban unit Upkeep (faction-wide)
  • Research Rate (faction-wide)

Trading Hubs

  • Commerce % and Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Embracing the Foresty Wilderness

  • Movement Speed (province-wide)
  • Military Supplies (province-wide)
  • Replenishment (province-wide)
  • Ambush Attack and Defence Chance (province-wide)
  • Sword/Spear Infantry Starting Rank (province-wide)

Update: Apr 9 @ 5:27am

Patch 1.9.5 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed some text bugs
  • Removed previous changes to Forced March stance as it was not working as intended - replace with a -20 military supplies malus when adopting the stance

Update: Apr 5 @ 6:19am

Patch 1.9.4 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Recalibrated Kou Airi/Xiang Yu's AI potential again - still tentative
  • Certain effect bundles that contain Family Estate income as a bonus bugged out in a new save - this bonus has now been removed and replaced with other forms of bonuses

New Changes

Provincial Bonus System

  • Map divided into 13 Provinces, based on the Han's provincial system - not entirely accurate - I did what I could
  • Gate Passes and in-game island commandery of modern-day Taiwan are not part of the system
  • Each "province" contains bonuses based on how many counties the faction owns within said province
  • Vassal lands count as the master's in the Provincial System
  • Does not apply to Coalition or Alliance partners, or Empire subjects
  • Most provinces have a 2 tier bonus system
  • The bigger provinces have a 3 tier bonus system and more bonuses per tier
  • All province tiers at the highest level have a research rate bonus applicable for the non-Han factions

An overview of the province borders in the in-game map can be seen here - https://steamcommunity.com/sharedfiles/filedetails/?id=3458444004

Brief detail of each Provincial Bonus is below

Bing - 11 Counties - 2 Tiers

  • Cavalry Fatigue Resistance
  • Cavalry Starting Rank
  • Morale when Attacking

Ji - 11 Counties - 2 Tiers

  • Peasantry % Income
  • Food % Value
  • Spear/Polearm Charge Bonus

Jiao - 19 Counties - 3 Tiers

  • Tributary/Vassal Income
  • Spice % Income
  • Trade Influence
  • Campaign Movement

Jing - 22 Counties - 3 Tiers

  • Ammunition
  • Defence against Spies Network Cost
  • Melee Evasion for Sword Infantry
  • Movement Speed for Sword Infantry

Liang - 12 Counties - 2 Tiers

  • Cavalry Charge Speed
  • Silk % Income
  • Fatigue Resistance

Qing - 8 Counties - 2 Tiers

  • Character Experience
  • Melee Evasion
  • Commerce % Income

Sili - 10 Counties - 2 Tiers

  • Prestige
  • Relations with Han Factions
  • Income % for All Sources

Xu - 10 Counties - 2 Tiers

  • Character Salary
  • Assignment Slot
  • Morale when Defending

Yan - 4 Counties - 2 Tiers

  • Unit Recruitment Cost
  • Spear/Polearm Starting Rank
  • Replenishment

Yang - 30 Counties - 3 Tiers

  • Spy Slot
  • Spy Network Bonus
  • Unit Armour
  • Campaign Movement

Yi - 34 Counties - 3 Tiers

  • Decreased Desire for Higher Office
  • Missile Armour Piercing Damage
  • Food % Value
  • Campaign Movement
  • Corruption Reduction

You - 11 Counties - 2 Tiers

  • Cavalry Charge Bonus
  • Tributary/Vassal Income
  • Mustering

Yu - 8 Counties - 2 Tiers

  • Industry % Income
  • Unit Starting Rank
  • Military Supplies

Update: Mar 26 @ 9:46pm

Patch 1.9.3 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • None as of now

New Changes

  • Recalibrated AI Kou Airi/Xiang Yu - still tentative
  • Removed raze for Kou Airi/Xiang Yu - appeared to make the AI way too passive and way too slow
  • Increased hegemony gained from victories for Kou Airi/Xiang Yu

Update: Mar 26 @ 5:37am