Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

KOIHIME MUSOU - The Extended Overhaul Mod - Patch 1.9.10 - 2 New Factions Available 194『多恋姬无双派系』
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Update: Apr 3, 2024 @ 9:25am

Patch 1.6.6 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs
  • None as of now

New Changes
  • Slightly reworked the 190 start date situation for certain factions
  • Added new NPC faction - Ka Kei/He Jin
  • Ka Kei/He Jin starts allied with Tou Yue/Dong Zhuo - all coalition, Yellow Turbans, and Bandit factions will now be in an alliance war with both Tou Yue/Dong Zhuo and Ka Kei/He Jin (+ Han Empire)
  • Ka Kei/He Jin can potentially be just as aggressive as the Han Empire - the faction's aggressiveness can be reduced if you subscribe to the sub-mods that nerf the Han Empire's strength
  • In the previous patch the Han Empire had control over Northern Army units - now only Ka Kei/He Jin has access in the beginning
  • En Reiha/Yuan Shao is no longer a "coalition" member - this is based on the more recent Koihime lore route
  • Tou Yue/Dong Zhuo has a more friendlier relation with Ba Sui/Ma Chao and En Reiha/Yuan Shao
  • New events have been added and adjusted for Tou Yue/Dong Zhuo, Ba Sui/Ma Chao, and En Reiha/Yuan Shao

Update: Mar 16, 2024 @ 9:33am

Patch 1.6.5 Update

Save-game compatible.

Fixed Bugs
  • None as of now

New Changes
  • Removed Ryuu Touka's/Liu Bei's Han territory annexation option - may require new save for it to work
  • Removed early Prime Minister unlock for Ryuu Touka/Liu Bei as its functionality was inconsistently working
  • Edited recruitment and upkeep cost for some of the unique units - also including recruitment cost in custom battle
  • Edited some initial level spawns for some generals
  • Edited faction potential for some playable factions from minor to major

Update: Mar 13, 2024 @ 4:58am

Patch 1.6.4 Update

Save-game compatible.

Fixed Bugs
  • None as of now

New Changes
  • Re-configured recruitment conditions for Dragon and Imperial units
  • Dragon and Imperial units can now only be recruited at level 6 and with the matching general class - e.g. Jade Dragons and Imperial Lancer Cavalry can only be recruited by Vanguards
  • Unlock conditions for these units still remain the same as before
  • As compensation, the recruitment and upkeep cost for Dragon and Imperial units are permanently reduced by 10%
  • Protectors of Heaven and Defenders of Earth are not affected
  • Edited parts of the main 190 dilemma path for Ryuu Touka/Liu Bei
  • Re-calibrated territorial annexation costs and post-conditions
  • Re-calibrated the unit damage modifiers against hero units - units now deal slightly more damage against hero units (only applicable in Romance, and unit-to-unit damage is unchanged)

Update: Mar 12, 2024 @ 4:34am

Patch 1.6.3 Update

Save-game compatible.

Mainly did some cleaning in the mod, removing some redundant data - made no significant changes or bugfixes

Update: Mar 7, 2024 @ 3:22am

Patch 1.6.2 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs
  • Fixed some text errors
  • Fixed issue where the Chinese names of the Koihime characters do not show up in the faction selection menu and in the character menu in campaign
  • Fixed issue where some of the vanilla gold items were tied to the Han Empire faction and could not be spawned randomly through events or craftsmen building/counties if the Han Empire is not on the map

New Changes
  • Edited the scalar stats for unit rank ups - the stats of level 10 units are now significantly higher
  • In light of the removal of the "unit-swap" button, the stat edits for each unit rank has now increased - to encourage more unit retention over deletion of units
  • Morale, melee attack rate, melee defense are the main stats that will see significant increase
  • Accuracy and reloading stats for range components will also see significant increase
  • Re-calibrated unit experience gain for Ryuu Kazuha/Liu Yu's Fortitude resource
  • Re-calibrated some of the character background bonuses related to unit rank up boosts
  • Re-calibrated melee defense stats of some units
  • Re-calibrated upkeep cost of some units

Update: Mar 4, 2024 @ 4:12am

Patch 1.6.1 Update

Save-game compatible.

Fixed Bugs
  • Fixed some skill-related activation trigger bugs

New Changes
  • Edited some portraits
  • Edited the trigger conditions of global events involving a character's death - if you own a character that can potentially die via global events, the event will no longer trigger
  • Re-calibrated AI recruitment and redeployment costs
  • Re-calibrated limiters for Han Empire army recruitments - Han Empire armies can no longer recruit militia or peasant-tier units
  • Han Empire armies can now recruit the Northern Army units
  • As such the Han Empire may be more challenging to deal with in the early game - there are Koihime-related mods that nerf or remove their aggressiveness

Update: Feb 28, 2024 @ 5:31am

Patch 1.6 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs
  • Fixed previous bug where Ryuu Touka/Liu Bei's faction could not recruit Yi Archers and Yi Marksmen - this should work completely
  • Fixed bug to enable Kou Niko/Gao Shun to be able to recruit Camp Crushers and Flying Riders without issue in any faction she's in
  • Fixed some text errors
  • Fixed Duchy and Kingdom faction rank name for Shi Sakuya/Shi Xie's faction
  • Fixed event bug for Mou Mii/Meng Huo's 7 captures event

New Changes

Ryo Ren/Lu Bu faction receives the Koihime Overhaul - ONLY AVAILABLE IN 194 Start Date

  • Momentum and Personal Victories remain unchanged with the exception of providing food consumption buffs and debuffs within the tiers of each resource
  • The Great Warriors or Kill List has been permanently removed - unfortunately editing the faction has caused the mechanic to become completely unworkable
  • Mercenary contract and the Annex feature have been removed
  • All army stances reduces food generation for enemy regions
  • Added unique grain storage building
  • Camp Crushers and Flying Riders are only available to recruit for Kou Niko/Gao Shun who starts in the faction
  • Retains access to ALL of Tou Yue/Dong Zhuo's unique units
  • Two new unique units for the faction

New Faction: Sou Karon/Cao Ren - ONLY AVAILABLE IN 194 Start Date

  • Unique resource - Mischief Metric provides a variety of bonuses in each tier
  • Highest tier provides powerful bonuses but also powerful debuffs
  • Resource can be increased through ambush or raid stance
  • Resource can be reduced through court actions - click on faction leader in the court screen and look at the left side
  • Access to Tiger & Leopard Cavalry plus its Heavy counterpart
  • Access to Captain Retinues with Sou Karin/Cao Cao's unique units for retinue composition
  • Two unique units for the faction

New Start Date Now Supported - 194 Start Date receives Koihime Overhaul (still requires ownership of the DLC)

  • 194 has been revamped as "A Gathering of Heroes" instead of "A World Betrayed" - there is really no A World Betrayed equivalent, Koihime lore-wise - the 200 Fates Divided is essentially a blend between A World Betrayed and Fates Divided
  • This 194 revamp is a **Battle Royale scenario** - All 30+3 Koihime playable factions and all unique 148+8 characters are in the start date
  • This is a Full Sandbox Experience - There are No Events
  • All factions on the map are considered Major factions - the general campaign difficulty may be more difficult than usual
  • Each playable faction does receive early game missions - REQUIRES designated 194 Start Date Sub-Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3169898551 to activate
  • Some additional features exclusive to the start date are also provided for a more interesting campaign - REQUIRES designated 194 Start Date Supplement Sub-Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3169898668 to activate

Other Changes

  • Recalibrated Kou So/Huang Zu's corruption debuff and post-battle loot buff in the higher tiers of the unique resource
  • Edited certain ceos for some characters to facilitate their new roles as faction leaders or heirs in the new 194 start date
  • Edited some portraits
  • Made the AI less inclined to randomly take land on the opposite side of their start positions - not fully workable especially if said faction is a vassal, but it makes it less apparent in general
  • Re-calibrated unit values to give more variety for AI army compositions
  • Re-calibrated food consumption based on population
  • Re-calibrated stockpile reduction rates and military supplies malus due to faction-wide food shortage
  • More food gains from the Land Development building chain
  • Removed the unit swap button - swap general or captain retinue still exists - Thank you to Hooveric and Ironic for the guidance
  • Looters now spawn in the north-east, east, and southern parts of the map
  • Ka Yuu/Hua Xiong's name has now been changed to "Ka Mao"
  • Ka Kei/He Jin is now the only general with access to Imperial units without reforms and does not have the Imperial replenishment debuff

Update: Oct 2, 2023 @ 1:28am

Patch 1.5.09 Update

Save-game compatible.

Fixed Bugs
  • Fixed bug where Yi Archers and Yi Marksmen were not available to recruit for Ryuu Touka/Liu Bei's faction despite owning the necessary counties to unlock them
  • Fixed in-battle flag bug for Kan Kuon/Han Sui's and Han Fu's faction

New Changes
  • When a faction (player or AI) restores the Emperor and becomes the Han Empire, the flag of the restorer faction will be vanilla Liu Hong's Han Dynasty flag - courtesy to TheSpartan for suggesting this

Update: Oct 1, 2023 @ 6:46am

Patch 1.5.8 Update

Save-game compatible.

Mainly did some cleaning in the mod, removing some redundant data - made no significant changes or bugfixes

Update: Sep 29, 2023 @ 11:42pm

Patch 1.5.7 Update

Save-game compatible.

Fixed Bugs
  • Changed trigger conditions for Kou Sai/Huang Gai's Sacrificial Vanguard skill and Ba Sou/Ma Tie's Secret Weapon skill

New Changes
  • Currently none as of now