Europa Universalis IV

Europa Universalis IV

SuperStates Mod
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Opdatering: 14. juli 2015 kl. 16:37

Another update for 1.11.4

Deleted several more old event files that were not suppose to be uploaded.

Renamed australianation.txt to AustraliaNation.txt, the mod zip file is case sensative when overriding files in the default game it seems.

If you still have issues using the mod, report them in the Discussion Forum on Steam.

CHECKSUM: 6b8a

Opdatering: 14. juli 2015 kl. 15:28

Deleted an event file that was not suppose to be uploaded.

Hopefully this fixes it. :: fingers crossed ::

CHECKSUM: 6251

Opdatering: 14. juli 2015 kl. 12:55

Small update for 1.11.4

Fixed United Culture Decisions file, broken, but not fatal, code was used in the Canadian Culture decisions.

Commented out an event that had a modifier that wasn't enabled. (Might be what the big problem was).

If you still have issues using the mod, report them in the Discussion Forum on Steam.

CHECKSUM: 0b90

Opdatering: 4. juli 2015 kl. 2:04

The complete change notes can be viewed here: http://steamcommunity.com/workshop/filedetails/discussion/284344558/530646080853684200/

The very very late 1.11.x update has arrived. Life was busy but also tough and I'm getting things back in order slowly.

1.10 update has been skipped for 1.11 update.

All necessary files updated to 1.11 version.

Defines.lua updated to 1.11 and changes made:
EVENT_PROCESS_OFFSET changed from 20 to 25. This is an experiment on how well the mod runs on older hardware, the larger this number the more days pass before events are checked, this doesn't modify the chances of events firing, just how long time elaspes between checks for an event. If event checks are delayed longer, CPU time can be freed to run the mod smoother. Lower number results in considerable CPU usage as the events are checked sooner requiring more and more rolls from the RNG. For instance if set at 1 all country and province events are checked every day in game; the default since original release has been 20.)
MAX_RANDOM_NEW_WORLD is set to 1355.1.1 along with the .mod file having "disallow_random_new_world=yes") to disallow the use of the random new world feature in the mod. This has been set in previous updates but not reported. Changing this and enabling the use of the Random New World map is not supported and never will be. Using the Random New World feature or other Random World mods is at your own risk.
AI_USES_HISTORICAL_IDEA_GROUPS set to 0. Nations now pick their idea groups dynamically. Surprised to learn that this was implimented for 1.10 as I was going to resort to a variant of Ninking's Dynamic Ideas mod, but that mod is now redundant.

Added to the map the only change from 1.10, a lake in Sweden. Seems silly to me in my opinion, but there are now 2953 provinces.

ALL Form Nation decisions require you to be at the necessary ADM tech level before it will appear in the decisions list. This is to help people avoid being confused over having all the provinces but the list being so long that it cuts off the most important requirement, the necessary ADM tech level.
The ADM Tech levels required to form most nations is 7 except for the United States (10), Canada (10), Mexico (10), and North American Union (15).

All state cultures have been updated to include names and dynasties (I believe its for the custom nation generator, but I could be wrong.)

Forming the United States or Canada will have decisions where the culture of all the provinces within the region required to form the nation (the regions can be viewed in the region map view) can be converted to a single unified culture. So all provinces within the United States region will convert to American, while the Canadian region will convert to Canadian. This decision is intended to irreversible when taken, so if you want to keep your state culture, don't accept it. The choices are to unite the cultures to either American or Canadian for each nation formed respectively OR to spread your primary state culture nationally. The decisions that become available have steep costs:

To unite the culture its more expensive up front: -500 ADM power, -500 DIP power, and -125 MIL power and -20% global tax, +20% technology costs and +20% stability cost penalties for 30 years.
To spread your primary culture nationally its less expensive upfront: -200 ADM power, -200 DIP power, and -75 MIL power and -30% global tax, +30% technology costs and +30% stability cost penalties for 30 years.

One new culture group with two cultures added (well one added, the other reenabled): North American Culture group with Canadian which its primary nation is Canada (Kingdom) and American which its primary nation is United States.

New Loading Tips in localisation specific to the mod. Currently 90 of them to match the current list in the vanilla game.

Fixed bad adjacency (Fresno to Durango), this was originally a crossing of Lake Superior in vanilla that was missed.

Fixed the missing inland seas for the Caribbean, Hudson Bay, Gulf of Saint Lawrence, and Southeast Asia and Northern Australian Coast. Galleys will no longer suffer horrific naval attrition now.

Sea Provinces reverted in Central Pacific in the Microneasian Sea (Western Caroline Sea and Eastern Caroline Sea merged with Central Caroline Sea), this is to allow the playable island states to form claims on each other. Something I didn't think about when I first put in the new sea provinces in that region. The reverted ocean province is named Caroline Islands.

New sea province split (East Philippine Sea) from the western portion of the Marianas Sea (sea province that surrounds Guam and the Northern Marianas Island), this sea province is oddly shaped in vanilla and, in my opinion, unjustifiably large.
Tinian Sea is split in half, the western portion surrounding Iwo Jima is now called Bonin Islands.

New regional countries for American South. You'll have to find out which ones they are.

New technology group for Australia and non-American island states in the Pacific: Austral-Pacific States Tech it has no tech penalities as either Western Tech or States tech, however it has not discovered North America a reduced area of the Pacific limited to the various islands. The States tech group is renamed Boreal-American States Tech and can only see North America and a smaller area of the Pacific to allow connecting various islands. However Austral-Pacific States tech can see at start New Zealand, giving them a huge advantage in colonizing there.
Be aware that at the start naval attrition is unchanged for crossing much of the Pacific, it is ill advised to conduct long distant naval warfare until you have favorable naval supply ranges either through modifiers that extend your supply range; have either conquered or colonized islands via the island hop strategy; or established fleet basing rights. It would be pretty awkward to sail from Australia and conduct war with a North American state and lose because of all the attrition you took sailing across the Pacific.

Technology group icons updated. All the States (Austral-Pacific and Boreal-American) tech groups use the Western tech icon and they should be fixed now for all tech groups.

Units created for Austral-Pacific States Tech group, they're merely copies of the original States Tech units with more Australian flavor to them and have the exact same pips as before and are still equalivant to their Western Tech counterparts.

Fixed bad mission "Enforce Knickerbocker Rules" that would allow for it to be repeated despite being fulfilled already. Fixed bad mission, "Fetch Us Pineapples" for Alaska as well as it could be triggered again after being fulfilled.

Added missions for: American Samoa, Chuuk, Guam, Hawaii, Kosrae, Marshall Islands, Northern Marianas Islands, Palau, Pohnpei, Pacific Oceana, and Yap. (FINALLY!)
These missions for the Pacific Islands do not give you CBs for every single island nation, they're given some as the others you can fabricate claims for as they share the same ocean provinces. They all pretty much share the same basic ones though, Conquer X and Vassalize Y. American Samoa, Guam, Hawaii, Northern Marianas Island, and Pacific Oceana share the same mission to establish a foothold in North America. The other island nations can do the same only if they form the Pacific Oceana or Federated States of Micronesia.

Restored New Zealand provinces with New Zealand cores and appearance in the province histories. They were accidently overwritten when updated to the last update.

Fixed Western Canadian Final National Idea to reduce light ship cost instead of increase it, was missing a minus "-" sign.

To read more of the Change Notes, please go here: http://steamcommunity.com/workshop/filedetails/discussion/284344558/530646080853684200/

Opdatering: 9. feb. 2015 kl. 9:55

Fixed CTD for missing Patch 1.9 changes to provinceview.gfx. Any time a new button is added or other changes made by Paradox Development Studios to any interface item that uses the religious icons, I have to make sure to update the required .gfx file as any interface file referece to another graphic or expected item will always crash the game (in a better world it wouldn't but the game engine has no proper handle for this type of error situation.)

Fixed Religious Rebel demands displaying as NOTSET in Rebel Negotiation/Stability window.

Fixed typo in Saskatchewan National Ideas.

Changed culture location for Quebec from Quebecker to Québécois.

Nations sharing the same map color has been fixed, it should be rare to have two nations with the same or near the same shade next to one another.

Removed duplicate files in folders.

Hawaii's National Ideas modified, Kilauea's Expansion, is given Global Colony Growth +15 instead of the enabling conquistadors and explorers and was moved to be the 7th and final national idea.

Fixed bad positions for new ocean/sea provinces (no longer foating in Australia).

Fixed numerous typos and grammatical mistakes.

Opdatering: 4. feb. 2015 kl. 16:17

The Patch 1.9 update.

Mod updated to use 1.9 files. (No map changes required.)

Fixed undiscovered ocean province, Marianas Sea (surrounding Guam and Northern Marianas Islands) for the States tech group.

Governor Scandal and Premiership Scandal events have had their MTTH increased by 5 fold (240 months/20 years). The events fire far too often almost as bad (or if the RNG gods are not in your favor, worse than) the vanilla event "The Trial".

Cultures have their primary nation restored to all starting States, except Washington DC, Mexico Federal District (Distrito Federal), and all releasable minor states that do not start: Acadia, Acadiana, Baja Arizona, Cape Brenton Island, Comanche (Western Texas) Eastern Texas, Franklin, Jefferson, Labrador, Lincoln, Lipan (South-southwest Texas), Madawaska, Montreal, North Texas, Northern Virginia, San Francisco Bay, San Joaquin Valley, Southern California, Superior, Toronto, West Florida, and Western New York.
Minor releasable states, Washington DC, and Mexico Federal District were not restored to allow player to convert them to their culture without having to wait 150 years or longer.

Provinces with inland Centers of Trade recieve the new province modifier that removes naval bonus. (Phoenix, Chicago, Toronto, Montreal, Mexico City, Washington DC)
Honolulu is given a population exception Center of Trade for its position in the Pacific Ocean.

Added new permanent province modifier for San Bernardino (California) called Death Valley that gives +1 local hostile attrition. Most of that region is the Mohave desert and in the rain shadow of Mount Whitney at the southern end of the Sierra Nevadas.

Lucky Nations updated to add regional nations and to limit which starts some states can be lucky at. The list got considerably longer as a result.

New Adjacency added between Essex (NJ) and New York (NY).

Provinces 2648 Bristol Bay, 2667 Madawaska, 2671 Kodiak Island, and 2672 Kenora (South) have been placed into their correct regions.

New Regions Added:

Mexican Cession (includes Texas as well as the Gadsden Purchase);
Las Californias (California, Baja California, and Baja California Sur);
Mormon Homeland (Whole of Deseret, containing: Arizona except Pima; San Diego and San Bernardino, CA; Ada and Bonneville, ID; All of Nevada; and All of Utah)

Fixed missing localization for USA_ADJ.
Added new localization for vassal governments. If you vassalize an American State Republic for instance its called an "American Territory". Rulers get special titles as well, such as "Territorial Deputy" for vassalized American States.
Changed the name of the form of government for Canadian states to Canadian Provincial Parliament, American States to American State Republic, Mexican states to Mexican State Republic, and Australian States to Australian State Parliament.
Updated various localizations descriptions to be easier to understand.

Last but not least, new decision and event for those who have purchased the American Dream DLC. The decision will allow the triggering of an event that will allow you to convert to the following republics if you have the American Dream DLC active: American Republic, Federal Republic, Constitutional Republic, Adminstrative Republic (States). The decision and event are DLC restricted because of the American Republic and Federal Republic governments added by the American Dream DLC. The requirement to pass the decision is steep:

Must be either United States, Confederate States, Republic of Canada, or any nation with the American State Republic government after year 1599 possessing at least 50 cities and a total tax base of at least 100.
Must be at least at Administrative Tech level 12.
Must have 100 Administrative ruler power, 50 Diplomatic ruler power, 25 Military ruler power.
Must have 3000 ducats (the potential is set at 3000 ducats otherwise you won't see it listed in the decisions), but you only spend 2500 ducats (to prevent you from deliberately going into a deficit situation and the purpose is to simulate the cost of organizing such a convention).

The decision will set a hidden value to trigger the event "Constitutional Convention" within 30 days, only fires once. The event gives the republics as listed above to chose from or to decline any reform for a one time boost of +5 republican tradition (a very expensive way to get republican tradition, despite getting 3/4, rounded down, of the spent ruler power back).

Opdatering: 29. jan. 2015 kl. 10:43

The ONLY Patch 1.8 update. All others AFTER this will be for Patch 1.9.

Tag changes:
Kansas tag is now KNS to not conflict with Kano (African tribe).
Chihuahua tag is now HHC to not conflict with Chahar (Stepped Nomad).
Coahila tag is now COA to not conflict with Chukchi (Siberian tribe).

Map Updated to 1.8.
Modded files updated to 1.8.

Units, ambient objects, buildings, ports, and other map positions updated.

SuperStates Mod provinces ID numbers changed to give Paradox Development Studios assigned numbers preference. (Allows modders to use this mod easier as well as the chances for province id conflicts is lowered.) As a result of using the PDS assigned province ID numbers, 14 new provinces were created with unused province IDs available from Patch 1.8. Most pre-1.8 province ID numbers were shifted, as luck has it, by exactly 450 making it much eaiser and less confusing to update than expected.

Eight new ocean provinces were created to split up large ocean provinces, particularly in the Pacific where: South Emperor Seamonts was split off of Palmyra Island; North Emperor Seamounts was split off from North Equitorial Pacific Current; North Central Pacific Basin was split off from Central Pacific Basin; and Tonga Islands split from the Samoa Islands (three islands transfered from the Samoa province to the Tonga province in response).
Other new ocean provinces are: Sea of Cortez (south end) split from Gulf of California (north end); Northwest Coast of Greenland split from Baffin Bay.

Two new provinces for Alaska added:
Bristol Bay which covers the Eastern Part of the Aleutian province(most of the Kenai Peninsula and Southwest Alaska). Population is 1000, seat is Naknek, trade good is fish, and climate is severe winter.
Kodiak Island which covers Kodiak Island which was part of Anchorage province. Population is 1000, seat is Kodiak, trade good is fur (Kodiak bear hunting), and climate is normal winter.
Culture of Aleutians province changed to Aleutian Islander and Alaska has cultural union with Alaskan Frontier culture group (Alaskan and Aleutian Islander).

One new province for Ontario added:
Kenora (South) is slipt from Kenora which became Kenora (North). Kenora (South) takes the old Kenora province data including seat, population, trade good and culture. Kenora (South) however shifts to normal winter climate. Kenora (North) will have a population of 1000, seat at Pickle Lake, trade good of fur, climate of severe winter.

Three new provinces in the Micronesia Islands:
Colonia which covers the Yap State in the Federated States of Micronesia, Seat is Colonia, Population is 1000, trade good is fish, climate is tropical, and culture is Yapese.
Weno which covers the Chuuk State in the Federated States of Micronesia, Seat is Weno, Population is 1390, trade good is fish, climate is tropical, and culture is Chuukese.
Pohnpei which covers the Pohnpei State in the Federated States of Micronesia, seat is Kolonia, Population is 1000, trade good is fish, climate is tropical, and culture is Pohnpeian
The original province is assigned to the Kosrae State of the Federated States of Micronesia, which is one island from the Marshall Islands province. Population is 1000, trade good is fish, climate is tropical, and culture is Kosraean.
Two new ocean provinces to better organize the waters around Micronesia: Western Caroline Islands and Eastern Caroline Islands.

Nations that were part of the United Nations Trust Territory of the Pacific Islands are now represented as playable nations: Palau [PAU]; the four states of the Federated States of Micronesia (Yap [YAP], Chuuk [CUU], Pohnpei [PNP], and Kosrae [KSR]); Marshall Islands [MSH].
New formable nation: Federated States of Micronesia ([FSM] can be formed by any of the former trust territory states above.)
All these nations are normal Constitutional Republics. Temporarily these nations will be using the USA monarch, leader, ship, and unit names as well as generic national ideas.

Map object, unit, tradenode, and trade route positions updated. Please report missing positions in the forums.

All references to province IDs in missions and decisions have been updated accordingly.

Province names updated to provide extra identifier when more than one province shares a name, the name of the state or nation will be in parentheses. When owning these provinces you're free to edit or rename them, of course. Ohio is the state that shares more province names with another state or nation than any other in the mod.

New Missions for: Alabama, Alaska, Arkansas, British Columbia, Colorado, Louisiana, Nevada, New Mexico.

Decisions added to restore Louisiana and Quebec from minor states that share the either starting state's culture group. (Restore Louisiana through Aracadiana or West Florida, and Quebec through Madawaska or Montreal.)

Due to a better understanding of some regions' climate, they have been better represented in the mod. A number of normal winter provinces have been made to mild winters in response. Also, provinces listed in more than one climate have been fixed.

Basetax and manpower of Canadian and American provincial/state capitals have been adjusted, in addition some non capital provinces were adjusted as well. Too many to list out right.

Trade nodes reworked and realigned, number of trade nodes increassed significantly in North America, and connected to the 1.8 tradenodes.

Ideas updated to substitute global_unrest for global_revolt_risk.

Localized events for New Zealand cultures and cores appearing.

Added an event for US and Mexican states: Governor Scandal\Impeachment its practically the same to the Preimership Scandal for Canadian and Australian states and should fire at the same frequency.

Event "The Trial" has been modified to not fire as much for the States techgroup. Its a very repetitive event when playing as any of the States. (Though the event code appears to disable it if Res Publica is active.)

Modified and broke, then fixed, then broke even worse, then restored Papal States Discovered decision. I couldn't get the game to accept the code that you only had to discover or learn of the Papal States if they didn't have their seat in Rome, so the event was restored to fire if you discover or learn of Rome. Also the event effects were restored to only effect your country and not also your subjects. If you do possess subject nations, the event will fire as normal for them and the AI will ALWAYS chose to convert to standard Catholic to gain the papacy fun stuff.

Timeline extended to 9999.12.31, however very little of world history has been extended beyond 1821.1.1.

Province History changes:
United States exists as a whole on 1776.7.4. Mexico exists as a whole on 1810.9.16. Canada exists as a whole on 1867.7.1. Australia exists as a whole on 1901.1.1. New Zealand exists as a whole on 1907.9.26.
Regional nations exist in 1555.1.1. All new bookmarks have a province they center the map to.

New Bookmarks:
1555.1.1: Regional Nations^
1675.2.4: FSA vs. CSA*
1776.7.4: United States
1810.9.16: Mexico
1861.2.4: Confederate States of America
1867.7.1: Canada
1901.1.1: Australia

^The regional nations represented are: Arctic Union, Western Canadian Republic, New France, Atlantic Union, Pacifica, Deseret, Rocky Mountain Republic, Great Plains Federation, Great Lakes Republic, Mid-Atlantic League, Westsylvania, New England, Carolina (possessing Tennessee), Virginia (possessing Kentucky), Georgia (possessing Mississippi and Alabama), Baja California (united with Baja California Sur), Occidente, Republic of Rio Grande, Yucatan (united with Campeche and Quintana Roo).
*American Civil War, the FSA is merely the stand in for the historical USA's "Union". And the US territories that existed during the American Civil War are regional nations.

Please be aware that the mod is extremely resource intensive as you play.

Opdatering: 3. nov. 2014 kl. 1:55

LAST Mod Update for Game Version 1.7.3

Changes to Deseret formation decision to allow it to be formed by Arizona.

Fixed the canals so that they work once built. A bunch of stuff needed from Wealth of Nations was left out so they didn't work in the mod.

Added an event chain for Idaho and Prince Edward Island called Potato Famine.

Added an adjacency for Samoa and Tutuila provinces. Corrected the lines to show other adjacencies on the map (y-axis pixels were the wrong values).

Added New Zealand as both a Kingdom and a Republic. Unfinished events can fire to give the cores to either New Zealand (not localized).

Fixed more broken localization and typos.

Pope Discovered Event will now only fire once for the player and the AI will always choose to take the conversion option.

BEWARE: Attempting to run the mod in 1.8 will cause the game to crash to desktop.

Opdatering: 24. sep. 2014 kl. 23:24

Testing the mod with all cultures having their primary nations removed, what this means is that the culture's primary state does not keep its cores as long (example in vanilla are the French vassal states). This might not become permanent, so be aware this may be reversed.

Working on adding Achievements through the use of triggered modifiers (which will have little or no actal effect [prestige bonus of 0.001] except just being listed in the triggered modifier window.) Currently there are 21 achievements enabled this way.

Added the formable nation of Westsylvania (Requires All of West Virginia and just Allegheny [PA]).

Added missions for Connecticut, Maine, Ohio, Pennsylvania, Utah/Deseret.

All Ivy League schools are now included as provincial buildings in the province that they're located (Hillsborough [NH], Suffolk [MA], Providence [RI], New York [NY], Broome [NY], Mercer [NJ], Philadelphia [PA]). California gets two for Berkley (San Francisco) and the numerous universities in the Los Angeles region (Los Angeles). Cook [IL] recieves a university for its number of schools. Also Montreal, Toronto, Vancouver [BC] recieve universities for their prominence. No other universities are planned in the US/Canada states otherwise the region will become saturated.

Temples were added in prominent locations for major church headquarters: Salt Lake (Utah, Latter-Day Saints), St. Louis (Missouri, Luthern-Missouri Synod), Fraknlin (Kentucky, Presbytarian USA), Davidson (Tennessee, Southern Baptist HQ), Richmond (Georgia, Southern Baptist founding), Washington (DC, National Cathedral), New York (New York, Episcopal), Ottawa (Ontario, Church of Canada). More temples might be added later.

Basetax and manpower adjusted in Massachusetts, Maine, Connecticut, Rhode Island, Vermont, New Hampshire, Yukon, Northwest Territory, and Nunavut.

Added an event chain for Arizona, Mormon Upheaval!. The event chain can lead to Arizona converting to Mormonism or remaining Disconnected Catholic. The event will only fire before 1500 if you either have stability below 1 or have a missionary in Coconino (not very likely but still possible at +3 Stability). The event chain has a MTTH of 180 months for the first event and 60 months or less for all others. There are four events in total but not all 4 are required to fire in order for the chain to conclude (depending on the option taken, you may only have three events fire). Only the first event hurts stability (-1) and its possible to fire almost immediately from the start.

Added Triggered Modifer for Utah or Deseret for possessing Monroe (NY) province and converting it Mormon, brings a missionary strength bonus and increase prestige.

Split Deseret from Utah's National Ideas based on a player suggestion. Also tweeked Mormon Theocracy and the Mormon and American Baptist religions.

Gave the Upper Peninsula of Michigan cores to Superior (Yooper). They were accidently left out.

Made British Columbian Culture accepted for Cascadia.

Fixed Great Lakes Republic's color on the map so that its not the same as Quebec.

Fixed overlapping formation decisions (Pacifica and Las Californias) that can be formed with California so that the AI doesn't tag switch for no reason.

Fixed Texas missing titles and descriptions for missions added in last update.

Dixie culture group name changed to Southerner. Tennessee culture shifted from Appalachia to Southerner.

Golden Circle formation decision corrected to allow Lousianan-Arcadianan cultures to form Golden Circle.

Fixed misspellings and other localization problems.

Opdatering: 31. aug. 2014 kl. 22:05

Emergency Update

Fixed Mid-Atlantic League decision so that it can't be formed if FSA exists.

Fixed Form UPCA decision that wasn't double checked for typos causing a number of problems for the AI.

Changed UPCA's localization name back to UPCA.