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Does this mod Improve USA ?
It was previously easier to do the province modifier trick when handling large batches of cultures, because formerly a "free culture" was actually a convoluted triggered country modifier adding culture slots that required adding a scripted effect. Now, when adding an "accept_culture" effect, you can use the argument "free = yes" which does it automatically for you. So this is intended to be the approach in the future.
Austral/Amero Catholic in general is overdue for some changes and that event chain has been bugged for some time. It's one of the main things we want to focus on with the 1.37 update, alongside maybe looking at the Great Awakening events.
I will look into that for the Austral Catholics, thank you.
Another easy-to-fix issue, this time with Australia: Unlike Amero-Catholics, Austral-Catholics cannot rejoin Catholicism when they discover Europe. (This was a major disappointment, after investing so much exploration effort into trying to find Europe.)
The fix is simple:
(1) In events\EuropeDiscovered.txt, replace all instances of:
religion = s_catholic
with:
OR = {
religion = s_catholic
religion = austral_catholic
}
(See below for one custom fix which is slightly different.)
(2) In decisions\s_papal_cardinal.txt, make the decision potentially visible for technology_groups "australian" and "oceanian".
Side-note: In events\EuropeDiscovered.txt, in superstates_papal.3, there is a bug in the trigger. (Part of it always evaluates to "true", which is contrary to the intention described in the comments.)
Replace this:
owner = {
OR = {
NOT = { religion = catholic }
NOT = { religion = s_catholic }
}
}
with this:
owner = {
NOT = { religion = catholic }
NOT = { religion = s_catholic }
NOT = { religion = austral_catholic }
}
FWIW, accepting cultures is much better than adding an offsetting province modifier, because of the monuments. (Many of them are only active if the culture is accepted. Unaccepted + offsetting province modifier doesn't count.) And there are probably other consequences that I can't immediately think of right now...
If you've used this "offsetting province modifier" approach anywhere else in the mod, it might be worthwhile to change all instances to "accepted culture + free culture slot".
Chateau Frontenac has been fixed.
The event to move Quebecois into French now also accepts all New French cultures as a free culture slot (this was made easier in the recent 1.37 patch.) Previously, it had simply added a province modifier that negated the "unaccepted culture" penalty, similar to the Scandinavia tree when accepting all German culture provinces. The end effect was the same, but it didn't look as visually appealing to the player.
Cajun is still part of the New French group however, and the culture group is otherwise unchanged.
---
A couple of minor issues with my Quebec -> New France run:
(1) When Quebecois is moved into the French culture group, you should probably also transform all of the other "New French culture group" provinces into "French culture group" Quebecois.
--- Yes, this is a simplification, but it's a lot easier than migrating all of them individually!
--- This is necessary because all of your accepted "New French" cultures (except Quebecois) will suddenly become unaccepted. Which is frustrating if you previously spread the other non-Quebecois cultures.
--- A slight modification would be to separately migrate "New French" Cajun to a new Cajun culture inside the "French culture group". (To show that northern and southern "New French" are significantly different.)
(2) The "Chateau Frontenac" monument in Quebec should be active for "French culture group" Quebecois.
--- And also for "French culture group" Cajun, if relevant.
I'm not seeing any issues with Indiana on the public build. Could you give a bit more detail?
The mod is for 1.36.1, I'd make sure your files are downloading properly. If you still have trouble, please join our Discord and we can help you out or give you the files locally.
The mod is not compatible with latest version, it is compatible with 1.36.1.
Thanks for the praise! We're always looking for fresh ideas. Feel free to share your thoughts on our Discord and we can figure something out :)
as a NM if needed i could post some ideas for it and the reservations around it
If you have an outline or some ideas for a mission tree, feel free to swing by the Discord and share them with us :)
Not fully fleshed out by any means, but they are present.