Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
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更新:2023 年 6 月 30 日 @ 下午 2:39

Patch 1.2.0.2 - Slightly adjusting numbers

GENERAL CHANGES:
- fixed issue that Crafting and Survivalist skill traits earned at 5 lvl instead of 6 lvl (if enabled in sandbox)

OCCUPATION CHANGES:
Demolition Worker:
- Strong Grip:
> Endurance mod increased 1.5 >>> 2.0 (reduces endurance swing cost by 62,5% >>> 50%)
Miner:
- Miner's Endurance
> Endurance mod reduced 0.9 >>> 0.75 (reduces endurance swing cost by 10% >>> 25%)

TRAIT CHANGES:
Breathing Technique:
- endurance recovery rate while sitting increased by 200 >>> 300%
Relentless:
- proc chance reduced 25 >>> 20%

All Thumbs:
- value amount to remove trait reduced by 25%
Disorganized:
- value amount to remove trait reduced by 25%

更新:2023 年 4 月 20 日 @ 下午 2:43

Patch 1.2.0.1 - What does it feel like to be... that powerful?

This patch will be last before 42 build (except some bug fixes).
SOTO has always strived to bring the game balance closer to the ideal. However, in-game experience showed that gaining traits while playing was not very good for the end result: the character received an excessive number of traits, which ended up making him too strong, even though some traits were quite difficult to obtain.
This patch has overhauled the trait acquisition system, as well as the sandbox settings. Regardless of the setting, players will be able to get rid of traits like Smoker or Disorganized, or gain traits like Brave or Graceful.
The sandbox settings themselves will be expanded and divided into categories of skills for which experience gain traits are available. Categories that have XP literature in the game will now be disabled by default: Crafting and Survival.
Many unique traits will no longer be obtainable during the game, to make their choice in the early game conscious, as well as weaken the characters in the late game so that the player does not feel permissive.
Some traits and occupations will be adjusted to avoid stacking skill bonuses at game start, and to make occupations more unique in certain ways. Also, some occupations will be removed combat skills to give them a little more space, especially in online or role-playing game.

All functions have been rewritten to make percentage calculations more accurate.

Metalworking skill cost reduced for all occupations and traits 3 >>> 2
Mechanics skill cost reduced for all occupations and traits 3 >>> 2

Sandbox Options:
- Removed "Players can obtain or get rid of traits" check box
- Added option for earn additional Fitness XP while running
- Added options for skill related categories which provides traits with XP boosts:
> agility skills - enabled by default
> combat skills - enabled by default
> survivalist skills - disabled by default
> crafting skills - disabled by default
> firearm skills - enabled by default

ONLY for SOTO related traits:
Sickness:
- Prone to Illness and Resilient no longer affects sickness gain
- Weak Stomach/Iron Gut increases/reduces sickness gain by 30%
Fatigue:
- Wakeful/Sleepyhead now reduces/increases fatigue gain/loss by 30%
- Fatigue gain reduced by 2% per Fitness level
Endurance:
- Endurance moodle no longer affect endurance recovery
- Endurance gain multiplier scales with Fitness level: 70 - 160%
- Endurance loss multiplier scales with Fitness level: 90 - 43%
- Overweight/Obese reduces endurance gain by 30/60%
Wetness:
- Overweight/Obese increases/reduces wetness gain/loss by 20/40%
Hunger:
- Hearty Appetite increases hunger gain by 50%
- Light Eater reduces hunger gain by 25%
Thirst:
- High Thirst increases thirst gain by 100%
- Low Thirst reduces thirst gain by 50%

New occupation: Animal Control Officer
- Knows recipes for all traps. Can find items more often in Search Mode.
+2 Trapping
+1 Fitness
+1 Sprinting
Foraging - Intermediate
- Vision 1.5
- Weather 10
- Darkness 15
Animals 70
JunkFood 20
Junk 10
Trash 10
ForestRarities 5
Insects 10
FishBait 10
- points to spend 0

Occupation changes:
Burglar:
- points to spend 1 >>> 0
Chef:
- Short Blade +1 >>> 0
- points to spend 3 >>> 5
Farmer:
- Spears 0 >>> +1
- Farming +3 >>> +4
- points to spend 5 >>> 0
Fisherman:
- Foraging +1 >>> 0
- points to spend 2 >>> 4
Veteran:
- points to spend -7 >>> -6
Engineer:
- points to spend 2 >>> 0
Metalworker:
- Maintenance 0 >>> +1
- points to spend 4 >>> 3
Mechanic:
- points to spend 4 >>> 6
Tailor:
- Short Blade +1 >>> 0
- points to spend 2 >>> 4
Trucker renamed >>> Truck Driver:
- points to spend 4 >>> 5
Priest:
- Lightfooted +1 >>> +2
- Maintenance +1 >>> 0
- points to spend 10 >>> 12
High School Teacher renamed >>> School Teacher
- Sneaking +1 >>> 0
- Lightfooted +1 >>> +2
- points to spend 7 >>> 8
Janitor:
- Maintenance +2 >>> +1
- points to spend -1 >>> 2
Gas Station Operatior:
- points to spend 0 >>> 1
Drag Racer:
- points to spend 4 >>> 5
Junkyard Worker:
- points to spend 2 >>> 4
Lifeguard:
- points to spend 2 >>> 1
Paparazzi:
- Lightfooted +2 >>> +1
- points to spend 3 >>> 4
Shop Employee renamed >>> Store Employee
- Maintenance +2 >>> +1
- points to spend 1 >>> 4
Criminal:
- Short Blade +2 >>> +1
- points to spend -1 >>> 1

Traits changes:
Metalwelder, Auto Mechanic, Electrical-Technician, Sewer, Carpenter, Gardener, Scullion, First Aider, Trapper, Forager, Angler:
- can be obtained at 5 >>> 6 skill level (now disabled in sandbox options by default)
Axe Man, Burglar, Handy:
- trait can no longer be obtained
Nutritionist:
- Vision bonus reverted 0 >>> +0.2
- trait can no longer be obtained
Cook:
- now mutually exclusive with Scullion
Relentless:
- proc chance changed 15% + 1% per Nimble level >>> 25% chance
- trait can no longer be obtained
Marathon Runner:
- proc chance changed 20% + 1% per Sprinting level >>> constantly recovers endurance while running or sprinting
- no longer can be gained
Between the Shadows:
- proc chance changed 20% + 1% per Sneaking level >>> constantly recovers endurance while sneaking
- trait no longer recovers endurance in combat stance or while sitting on the ground.
- trait can no longer be obtained
Breathing Technique:
- trait reworked: "Increased endurance recovery while not moving. (Twice effective if sitting on the ground.)"
- fatigue now reduces endurance recovery
- trait can no longer be obtained
- now can be picked in character creation window, сosts 2 points
Durability:
- can be gained at Maintenance level 5 >>> 6
Auto Mechanic:
- cost reduced 3 >>> 2
Metalwelder:
- cost reduced 3 >>> 2
Desensitized:
- no longer mutually exclusive with Pacifist
- cost reduced 9 >>> 8
Brawler:
- trait reworked: "Used to getting in trouble. Successful attacks with melee weapons have a chance to reduce unhappiness."
Short Blunt +1 >>> 0
Long Blunt +1 >>> 0
Cost reduced 12 >>> 5

更新:2023 年 4 月 6 日 @ 上午 10:09

Patch 1.1.9 - Foraging Madness

For quite a long time, the "fair cost" system did not include foraging bonuses due to the lack of a clear model for calculating the cost for these bonuses.
In this patch, all foraging bonuses have been completely revised for each occupation, which have been splitted into 3 foraging categories:
1. High, costs -2 points. Has high efficiency in search mode:
Park Ranger, Botanist, Detective, Junkyard Worker, Camp Counselor
2. Medium, costs -1 point. Has increased efficiency in search mode:
Lumberjack, Farmer, Fisherman, Veteran, Chef, Soldier, Janitor, Grave Digger
3. Basic, does not affect points cost:
Other occupations

These changes will negatively affect the number of free points for some occupations, but this is necessary for balancing occupations.

The list of changes for foraging is extremely large and will be included in google sheets patch note section.

Occupation changes:
Park Ranger:
- Trapping +2 >>> +1
- points to spend unchanged
Chef:
- points to spend +4 >>> +3
Farmer:
- points to spend +6 >>> +5
Fisherman:
- points to spend +3 >>> +2
Veteran:
- points to spend -6 >>> -7
Lumberjack:
- points to spend -4 >>> -5
Soldier:
- points to spend -5 >>> -6
Botanist:
- points to spend +3 >>> +1
Grave Digger:
- points to spend 0 >>> -1
Detective:
- points to spend +2 >>> 0
Janitor:
- points to spend 0 >>> -1
Camp Counselor:
- points to spend +4 >>> +2
Junkyard Worker:
- Short Blunt +1 >>> 0
- points to spend +1 >>> +2

Trait changes:
Entomologist:
- FishBait 0 >>> 35%
Nutritionist:
- Vision +0.2 >>> 0
Relentless:
- fixed error spam with Martial Artist trait from More Traits mod
- fixed error spam with Brutal Handwork mod. Keep in mind that offhand weapons will not restore endurance.

Disorganized:
- Now only based on transferring weight. Old method to remove trait disabled.

更新:2023 年 3 月 4 日 @ 上午 2:05

Patch 1.1.8.9b - Fixing issues

- Fixed issue when transferring speed with All Thumbs trait was twice slower than intended
- Fixed issue when transferring speed with Dexterous trait was twice faster than intended
- Fixed issue when player can earn Shooter trait with Sharpshooter trait
- Fixed issue with announcement arrow when player earn Sharpshooter trait

更新:2023 年 1 月 28 日 @ 上午 11:35

Patch 1.1.8.9a - Hotfix

Somehow mod loses their mod id. Now should works fine.

If your character loses their occupation or traits, enter debug mode and change occupation or add missing traits.

Big apologize about that.

更新:2023 年 1 月 28 日 @ 上午 10:51

Patch 1.1.8.9 - Sandbox options, balance and compatibility

- Added compatibility with transferring items mods, like "add sounds effects to items transfer"
- Improved optimization
- Added Sandbox options:
> possibility to earn or lose traits
> requirements to remove Pacifist and Cowardly, or obtain Brave and Desensitized

Occupation changes:
Security Guard:
- points to spend +4 >>> +5
Burglar:
- Sneaking +2 >>> +1
- points to spend -2 >>> +1
Engineer:
- Mechanics +1 >>> 0
- points to spend -2 >>> +2
Mechanic:
- points to spend +3 >>> +4
Gas Station Operator
- Experienced Refueler trait no longer mutually exclusive with Dexterous trait. Now both traits can be picked to increase inventory transferring time to -60%

Trait changes:
Nutritionist:
- now obtainable at Cooking level 7 >>> 8
Hiker:
- effect no longer affect walking while sneaking

Sunday Driver:
- to get rid of trait your speed should be higher than 10MPH
Weak Back:
- now adds slight neck pain with 3 and 4 level of Heavy Load.
Disorganized
- fixed issue when Disorganized remove progress do not goes further when player have Dexterous trait.
- now getting rid of trait based on transferring weight. (old method still working but will be removed in further patches)

更新:2023 年 1 月 16 日 @ 上午 10:25

Patch 1.1.8.8 – For future…

This patch will bring:
- Endurance recover traits changed and no longer mutually exclusive with each other (keep in mind that existing characters will keep their XP boosts and effects)
- Some traits cost adjustments to make character creation slightly more flexible
- Adjustments for Smoker and Alcoholic to make people keep traits and not force quit them right from the beginning
- Improved code optimization

Trait changes:
Low Sweating
- cost reduced 2 >>> 1
Stabber:
- now obtainable at Short Blades level 5 >>> 6
Crusher:
- now obtainable at Short Blunts level 5 >>> 6
Light Eater:
- cost reduced 3 >>> 2
Dexterous:
- cost reduced 4 >>> 3
Wakeful:
- cost reduced 4 >>> 3
Between the Shadows:
- Sneaking and Lightfooted removed
- cost reduced 4 >>> 2
Marathon Runner:
- Fitness and Sprinting removed
- endurance recover increased by 30%
- cost reduced 6 >>> 2
Relentless:
- Strength and Nimble removed
- cost reduced 7 >>> 2
Hiker:
- effect increased by 30%
Brawler:
- cost increased 11 >>> 12

Lark and Owl:
- evening hours shifted 18-23 (6pm-11pm) >>> 17-22 (5pm-10pm)
- effect reduced by 30%
Snorer:
- snoring range increased by 20%
Smoker:
- stress generation between smoking significantly reduced
- endurance loss while swinging weapon slightly reduced
- chance to cough while exhausted doubled if "Asthmatic" trait taken
- time to get rid of trait increased 25-35 >>> 28-36 days
Conspicuous:
- points increased 3 >>> 4
Excessive Sweating
- sweat generation reduced by ~20%
- thirst generation reduced by ~40%
- points reduced 3 >>> 2
All Thumbs and Disorganized:
- reduced the amount of time to transfer items to get rid of the trait by 30%
Fear of Blood:
- now mutually exclusive with Brave
Thin-Skinned:
- points increased 6 >>> 7
Alcoholic:
- effect of abstinence:
> starts after 12-16 >>> 24 hours
> peak at 32-48 >>> 48 hours
- time to get rid of trait increased 28-35 >>> 32-40 days

更新:2023 年 1 月 5 日 @ 下午 4:18

Patch 1.1.8.7a – Strong Back hotfix.

Fixed issue with "Strong Back" trait which increasing max encumbrance higher than intended.

更新:2023 年 1 月 4 日 @ 下午 4:26

Patch 1.1.8.7 – Criminal and occupation adjustments

Happy New Year everyone!

Main purpose about those changes is to add slightly more flexibility and meanwhile set some kind of XP boosts limit to certain occupations.

New occupation "Criminal"
+2 Short Blade
+1 Nimble
+1 Sprinting
- "Cruel" trait
- points to spend: -1

Occupation changes:
Park Ranger:
- Carpentry +1 >>> 0
- points to spend 0 >>> 2
Burglar:
- Lightfooted +2 >>> +1
- points to spend increased -3 >>> -2
Chef:
- Maintenance +1 >>> 0
- points to spend 1 >>> 4
Repairman:
- Electrical +1 >>> 0
- added "Handy" trait
- points to spend 0 >>> 2
Farmer:
- Spears +1 >>> 0
- points to spend 2 >>> 6
Fisherman:
- added "Outdoorsman" trait
- points to spend 4 >>> 3
Burger Flipper:
- Cooking +2 >>> +1
- removed "Cook" trait
- adjusted foraging bonuses
- points to spend 3 >>> 4
Electrician:
- foraging bonuses increased 20 >>> 33%
Metallworker:
- foraging bonuses increased 20 >>> 33%
Priest:
- Priest Prayer stress reduction increased 10 >>> 20
Detective:
- foraging bonuses reduced 33 >>> 25%
High School Teacher:
- Maintenance +1 >>> 0
- Lightfooted 0 >>> +1
- points to spend increased 5 >>> 7
Stuntman:
- now mutually exclusive with Desensetized
Junkyard Worker:
- foraging bonuses reduced 70 >>> 50%
Butcher:
- Maintenance +1 >>> 0
- points to spend increased 0 >>> 3
Shop Employee:
- Lightfooted +2 >>> +1

Trait changes:
"Breathing Technique":
- endurance regeneration while moving slightly reduced
Hunter:
- now mutually exclusive with "Pacifist" trait

"Smoker":
- intervals between smoking are slightly increased
- endurance penalty slightly reduced
"Panic Attacks":
- chance to receive panic attack now scales better with survived time
"Pacifist":
- requirements to get rid of trait changed:
- time survived unchanged
- zombies killed increased 1500-2500 >>> 2000-3000
- weapon skill increased 6 >>> 7
"Fear of Blood":
- now cannot be picked by Doctor occupation
- now removes after earning "Desensetized" trait
"Illiterature":
- points reduced 10 >>> 9

更新:2022 年 12 月 12 日 @ 下午 12:50

Patch 1.1.8.6 - Balancing

Performance improvements and code optimization.

General changes:
- All characters now will earn additional fitness experience while running (1 XP per minute of running with 33% chance.)

Occupation changes:
Construction Worker:
- +2 Carpentry >>> +1 Carpentry
- Added "Strong Back" trait.
- starting points: 0 >>> 1

Repairman:
- Short Blunt removed
- Maintenance +1 >>> +2
- starting points unchanged

Trait changes:
"Entomologist":
- chance to find insects reduced 55 >>> 35
"Mushroom Picker":
- chance to find mushrooms reduced 40 >>> 35
"Iron Gut":
- cost reduced 2 >>> 1
"Keen Hearing":
- cost reduced 5 >>> 4

"Allergic":
- now has a 50% chance to reduce uses of Tissue or Toilet Paper (1 of 32 uses).
"Panic Attack":
- chance to receive panic attack now scales slightly better with survived time.
"Liquid Blood":
- points increased 4 >>> 5
"Thin-skinned":
- points increased 5 >>> 6
"Restless Sleeper":
- points reduced 7 >>> 6
"Alcoholic":
- abstinence thirst generation increased.