Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
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Päivitys: 6.4.2023 klo 10.09

Patch 1.1.9 - Foraging Madness

For quite a long time, the "fair cost" system did not include foraging bonuses due to the lack of a clear model for calculating the cost for these bonuses.
In this patch, all foraging bonuses have been completely revised for each occupation, which have been splitted into 3 foraging categories:
1. High, costs -2 points. Has high efficiency in search mode:
Park Ranger, Botanist, Detective, Junkyard Worker, Camp Counselor
2. Medium, costs -1 point. Has increased efficiency in search mode:
Lumberjack, Farmer, Fisherman, Veteran, Chef, Soldier, Janitor, Grave Digger
3. Basic, does not affect points cost:
Other occupations

These changes will negatively affect the number of free points for some occupations, but this is necessary for balancing occupations.

The list of changes for foraging is extremely large and will be included in google sheets patch note section.

Occupation changes:
Park Ranger:
- Trapping +2 >>> +1
- points to spend unchanged
Chef:
- points to spend +4 >>> +3
Farmer:
- points to spend +6 >>> +5
Fisherman:
- points to spend +3 >>> +2
Veteran:
- points to spend -6 >>> -7
Lumberjack:
- points to spend -4 >>> -5
Soldier:
- points to spend -5 >>> -6
Botanist:
- points to spend +3 >>> +1
Grave Digger:
- points to spend 0 >>> -1
Detective:
- points to spend +2 >>> 0
Janitor:
- points to spend 0 >>> -1
Camp Counselor:
- points to spend +4 >>> +2
Junkyard Worker:
- Short Blunt +1 >>> 0
- points to spend +1 >>> +2

Trait changes:
Entomologist:
- FishBait 0 >>> 35%
Nutritionist:
- Vision +0.2 >>> 0
Relentless:
- fixed error spam with Martial Artist trait from More Traits mod
- fixed error spam with Brutal Handwork mod. Keep in mind that offhand weapons will not restore endurance.

Disorganized:
- Now only based on transferring weight. Old method to remove trait disabled.

Päivitys: 4.3.2023 klo 2.05

Patch 1.1.8.9b - Fixing issues

- Fixed issue when transferring speed with All Thumbs trait was twice slower than intended
- Fixed issue when transferring speed with Dexterous trait was twice faster than intended
- Fixed issue when player can earn Shooter trait with Sharpshooter trait
- Fixed issue with announcement arrow when player earn Sharpshooter trait

Päivitys: 28.1.2023 klo 11.35

Patch 1.1.8.9a - Hotfix

Somehow mod loses their mod id. Now should works fine.

If your character loses their occupation or traits, enter debug mode and change occupation or add missing traits.

Big apologize about that.

Päivitys: 28.1.2023 klo 10.51

Patch 1.1.8.9 - Sandbox options, balance and compatibility

- Added compatibility with transferring items mods, like "add sounds effects to items transfer"
- Improved optimization
- Added Sandbox options:
> possibility to earn or lose traits
> requirements to remove Pacifist and Cowardly, or obtain Brave and Desensitized

Occupation changes:
Security Guard:
- points to spend +4 >>> +5
Burglar:
- Sneaking +2 >>> +1
- points to spend -2 >>> +1
Engineer:
- Mechanics +1 >>> 0
- points to spend -2 >>> +2
Mechanic:
- points to spend +3 >>> +4
Gas Station Operator
- Experienced Refueler trait no longer mutually exclusive with Dexterous trait. Now both traits can be picked to increase inventory transferring time to -60%

Trait changes:
Nutritionist:
- now obtainable at Cooking level 7 >>> 8
Hiker:
- effect no longer affect walking while sneaking

Sunday Driver:
- to get rid of trait your speed should be higher than 10MPH
Weak Back:
- now adds slight neck pain with 3 and 4 level of Heavy Load.
Disorganized
- fixed issue when Disorganized remove progress do not goes further when player have Dexterous trait.
- now getting rid of trait based on transferring weight. (old method still working but will be removed in further patches)

Päivitys: 16.1.2023 klo 10.25

Patch 1.1.8.8 – For future…

This patch will bring:
- Endurance recover traits changed and no longer mutually exclusive with each other (keep in mind that existing characters will keep their XP boosts and effects)
- Some traits cost adjustments to make character creation slightly more flexible
- Adjustments for Smoker and Alcoholic to make people keep traits and not force quit them right from the beginning
- Improved code optimization

Trait changes:
Low Sweating
- cost reduced 2 >>> 1
Stabber:
- now obtainable at Short Blades level 5 >>> 6
Crusher:
- now obtainable at Short Blunts level 5 >>> 6
Light Eater:
- cost reduced 3 >>> 2
Dexterous:
- cost reduced 4 >>> 3
Wakeful:
- cost reduced 4 >>> 3
Between the Shadows:
- Sneaking and Lightfooted removed
- cost reduced 4 >>> 2
Marathon Runner:
- Fitness and Sprinting removed
- endurance recover increased by 30%
- cost reduced 6 >>> 2
Relentless:
- Strength and Nimble removed
- cost reduced 7 >>> 2
Hiker:
- effect increased by 30%
Brawler:
- cost increased 11 >>> 12

Lark and Owl:
- evening hours shifted 18-23 (6pm-11pm) >>> 17-22 (5pm-10pm)
- effect reduced by 30%
Snorer:
- snoring range increased by 20%
Smoker:
- stress generation between smoking significantly reduced
- endurance loss while swinging weapon slightly reduced
- chance to cough while exhausted doubled if "Asthmatic" trait taken
- time to get rid of trait increased 25-35 >>> 28-36 days
Conspicuous:
- points increased 3 >>> 4
Excessive Sweating
- sweat generation reduced by ~20%
- thirst generation reduced by ~40%
- points reduced 3 >>> 2
All Thumbs and Disorganized:
- reduced the amount of time to transfer items to get rid of the trait by 30%
Fear of Blood:
- now mutually exclusive with Brave
Thin-Skinned:
- points increased 6 >>> 7
Alcoholic:
- effect of abstinence:
> starts after 12-16 >>> 24 hours
> peak at 32-48 >>> 48 hours
- time to get rid of trait increased 28-35 >>> 32-40 days

Päivitys: 5.1.2023 klo 16.18

Patch 1.1.8.7a – Strong Back hotfix.

Fixed issue with "Strong Back" trait which increasing max encumbrance higher than intended.

Päivitys: 4.1.2023 klo 16.26

Patch 1.1.8.7 – Criminal and occupation adjustments

Happy New Year everyone!

Main purpose about those changes is to add slightly more flexibility and meanwhile set some kind of XP boosts limit to certain occupations.

New occupation "Criminal"
+2 Short Blade
+1 Nimble
+1 Sprinting
- "Cruel" trait
- points to spend: -1

Occupation changes:
Park Ranger:
- Carpentry +1 >>> 0
- points to spend 0 >>> 2
Burglar:
- Lightfooted +2 >>> +1
- points to spend increased -3 >>> -2
Chef:
- Maintenance +1 >>> 0
- points to spend 1 >>> 4
Repairman:
- Electrical +1 >>> 0
- added "Handy" trait
- points to spend 0 >>> 2
Farmer:
- Spears +1 >>> 0
- points to spend 2 >>> 6
Fisherman:
- added "Outdoorsman" trait
- points to spend 4 >>> 3
Burger Flipper:
- Cooking +2 >>> +1
- removed "Cook" trait
- adjusted foraging bonuses
- points to spend 3 >>> 4
Electrician:
- foraging bonuses increased 20 >>> 33%
Metallworker:
- foraging bonuses increased 20 >>> 33%
Priest:
- Priest Prayer stress reduction increased 10 >>> 20
Detective:
- foraging bonuses reduced 33 >>> 25%
High School Teacher:
- Maintenance +1 >>> 0
- Lightfooted 0 >>> +1
- points to spend increased 5 >>> 7
Stuntman:
- now mutually exclusive with Desensetized
Junkyard Worker:
- foraging bonuses reduced 70 >>> 50%
Butcher:
- Maintenance +1 >>> 0
- points to spend increased 0 >>> 3
Shop Employee:
- Lightfooted +2 >>> +1

Trait changes:
"Breathing Technique":
- endurance regeneration while moving slightly reduced
Hunter:
- now mutually exclusive with "Pacifist" trait

"Smoker":
- intervals between smoking are slightly increased
- endurance penalty slightly reduced
"Panic Attacks":
- chance to receive panic attack now scales better with survived time
"Pacifist":
- requirements to get rid of trait changed:
- time survived unchanged
- zombies killed increased 1500-2500 >>> 2000-3000
- weapon skill increased 6 >>> 7
"Fear of Blood":
- now cannot be picked by Doctor occupation
- now removes after earning "Desensetized" trait
"Illiterature":
- points reduced 10 >>> 9

Päivitys: 12.12.2022 klo 12.50

Patch 1.1.8.6 - Balancing

Performance improvements and code optimization.

General changes:
- All characters now will earn additional fitness experience while running (1 XP per minute of running with 33% chance.)

Occupation changes:
Construction Worker:
- +2 Carpentry >>> +1 Carpentry
- Added "Strong Back" trait.
- starting points: 0 >>> 1

Repairman:
- Short Blunt removed
- Maintenance +1 >>> +2
- starting points unchanged

Trait changes:
"Entomologist":
- chance to find insects reduced 55 >>> 35
"Mushroom Picker":
- chance to find mushrooms reduced 40 >>> 35
"Iron Gut":
- cost reduced 2 >>> 1
"Keen Hearing":
- cost reduced 5 >>> 4

"Allergic":
- now has a 50% chance to reduce uses of Tissue or Toilet Paper (1 of 32 uses).
"Panic Attack":
- chance to receive panic attack now scales slightly better with survived time.
"Liquid Blood":
- points increased 4 >>> 5
"Thin-skinned":
- points increased 5 >>> 6
"Restless Sleeper":
- points reduced 7 >>> 6
"Alcoholic":
- abstinence thirst generation increased.

Päivitys: 20.11.2022 klo 12.50

Patch 1.1.8.5 - Compatibility with mods

Added mod compatibility:
- Tidy Up Meister
- Fitness Is A Lifestyle

Fixed some small issues.

Päivitys: 11.11.2022 klo 13.55

Patch 1.1.8.4 - Fixes along with patch 41.78

General changes:
- XP for cutting trees now depends on weapon tree damage.
- Added missing "Make Wooden Box Trap" recipe that was removed in patch 41.78 from occupations and traits. The recipe can also be learned via "The Hunter Magazine Vol. 2".

Requirements for getting rid of the "Pacifist" and "Cowardly" traits and getting the "Brave" and "Desensitized" traits have been changed:
- Getting rid of "Pacifist" trait: survive 28-42 days, kill 1500-2500 zombies and reach level 6 with any weapon skill (but Maintenance and Reloading).
- Getting rid of "Cowardly" trait: survive 7-14 days and kill 1000-2000 zombies.
- Obtaining the "Brave" trait if start with the "Cowardly" trait: survive 21-35 days and kill 3000-4500 zombies.
- Obtaining the "Brave" trait: survive 14-28 days and kill 2500-3500 zombies.
- Obtaining the "Desensitized" trait if start with the "Cowardly" trait: survive 49-60 days and kill 6000-9000 zombies.
- Obtaining the "Desensitized" trait if start with the "Brave" trait: survive 35-60 days and kill 5000-8000 zombies.
- Obtaining the "Desensitized" trait: survive 42-60 days and kill 5500-8500 zombies.

Occupation changes:
"Cleaner" renamed >>> "Janitor"

Trait changes:
"Wood Axe My Beloved":
- XP for cutting trees now depends on weapon tree damage.
"Desensitized":
- Cost reduced 10 >>> 9 points
"Allergic":
- Chance to sneeze is slightly reduced.
- "Prone to Illness" trait slightly increases chance of sneezing.