XCOM 2
Rain Rebalance: Miscellaneous Tweaks
Showing 21-29 of 29 entries
< 1  2  >
Update: Aug 7, 2022 @ 10:10am

Version 1.4:

1) Now contains the health nerfs to Space Eggs and Angry Sectopods (or buffs to vanilla units) from 8-man core
2) Further nerfed Immolator to Range 6 (original 12), radius 6 (original 8), and aim bonus +20 (original +25)
3) Fuly disabled Down Throttling from Yellow Alert Lite (back to Yellow Alert's vanilla settings)

Update: Aug 4, 2022 @ 12:28pm

Version 1.3.2:

Actually fixed the Unique Restrictions tweak this time.
Embarassingly I just had the file name wrong...

Update: Aug 4, 2022 @ 11:55am

Version 1.3.1

Removed erroneous quotation marks preventing the Unique Restrictions for grenades and medikits from being lifted.

Update: Aug 1, 2022 @ 7:24am

Version 1.1.2.1:

1) Moved Tech Specialists down to 3 KillAssist like other Supports.
2) Moved Marines down to 4 KillAssists like other offensive classes.

Update: Aug 1, 2022 @ 7:12am

Version 1.1.2:

1) Implemented a new fractional wound fix for Reliable Wounds. If you use harsher wounds you'll want to comment this out.

2) Removed most of my KillAssist changes from 8-Man Core and moved my SPARK changes to Tweaks after learning more about the system.

Update: Jul 29, 2022 @ 1:43pm

Version 1.1.1:

Removed Fractional Wound Fix because A) It wasn't working and B) it forces harsh wound times onto anyone who uses the mod.

Update: Jul 27, 2022 @ 2:04pm

Version 1.1:

-Changed all +/- Variables to be single line instead, as that sort of code resulted in KillAssist changes inverting trees in 8-man core.

-Removed Peek From Concealment changes as it appeared to be incompatible with one of my mods.

-Removed Multiple Sitrep changes as it appeared to be incompatible with one of my mods.

-Temporarily reverted changes to Field Support and Combat Engineer perk decks until I can figure out how to properly clear them, as the same methods for base PCP classes doesn't seem to be working. Was leaving blank slots instead of clearing perks, somehow.

Update: Jul 26, 2022 @ 10:22am

Version 1.01:

Added Shield Rework to required mods.

Update: Jul 26, 2022 @ 10:12am

Version 1.0:

Grabpag of minor INI changes that I've made my to my campaign. See Mod Page / Readme for full list.