XCOM 2
Rain Rebalance: Miscellaneous Tweaks
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Update: Aug 8, 2023 @ 6:48am

Version 1.6.5:

1) Removed requirements for and nerfs to Space Egg & Angry Sectopod. I like the mods, but they're so incongruously strong that they don't really fit with my vision for the endgame. This seems simpler than continually making nerfs until I'm barely even running the mods anymore.

2) Further nerfed Kinetic Strike Module.

Update: Aug 2, 2023 @ 3:27am

Version 1.6.4:

1) Added T-Pose Fix config for Titanfall: Sparks, Northstar, Monarch, Ronin, and Scorch.

2) Removed changes to Bridging Tech requirements from WAIO

3) Added config for Abizi Officers to change mission requirements. Roughly halved.

4) Copied changes from Odd Tweaks 7 for camera movement, which seems to have (Somehow?) lowered the frequency of whitescreen bugs.

5) Added Color Coded Ammo config for Corrosive, Bitterfrost, Sabot, Phantom Slayer, Elerium, and Black Ice Rounds.

6) Reduced Kinetic Strike Module's damage by 3 to 5 depending on Rank.

Update: May 5, 2023 @ 2:33pm

Version 1.6.3:

1) Updated environmental damage reduction settings. Now they will also apply to the alternate weapon versions from Weapon And Item Overhaul, reducing cover destruction with these modded weapons correctly.

2) Incorporated a tweak from Weapon Rebalance 2 Alpha115's Weapon Rebalance Part 2 mod as those changes also weren't applied to Weapon And Item Overhaul. Bolt Caster Magazine size now scales with ammo capacity. The other tweaks from Weapon Rebalance Part 1 and 2 are being left out as Weapon And Item Overhaul largely covers the same bases in its own way.

Update: Apr 30, 2023 @ 8:34pm

Version 1.6.2

Fixed an errant Colon in the Reaper Perks. Didn't seem to be doing anything, but no reason to leave it when it should be commented out.

Update: Apr 29, 2023 @ 8:14pm

Version 1.6.1

1) Added AP Farming settings for boss-tier enemies from various mods, and increased the AP gain from Rulers/Chosen to compensate for buffed stats and increased demand due to 8-Man Core Changes. This will have no effect unless you run Hotblooded's AP Farming.

Update: Apr 29, 2023 @ 1:25am

Version 1.5:

1) Increased Psionic chance from Psi Overhaul 3.0 by 10% on hero classes (to 45) and 13% on normal classes (to 33). This only affects people with Psi Overhaul 3.0

2) Reduced Environmental damage across the board (roughly -50%) from vanilla and modded weapons for both XCOM and enemies, but only for basic weaponry. Rifles of all tiers, for example. All explosives (such as grenades) and similar effects (such as blazing pinions) are untouched. This will hopefully reign in the random cover destruction from gunfire that so often results in shenanigans.

Update: Oct 4, 2022 @ 2:11pm

Version 1.4.4:

Pushing update again as the previous update didn't include the mod requirement changes.

Update: Oct 4, 2022 @ 1:48pm

Version 1.4.3:

1) Removed minor changes to DABFL type variance
2) Removed changes to Variable Force Level Increase as I've dropped the mod to minimize variance.

Update: Oct 4, 2022 @ 9:41am

Version 1.4.2:

Reverted a (possibly unintentional) change in Laser Sparks that changed out the Pioneer's MinorKineticPlating for Evasive, which is a nerf too far in my mod setup.

Reminder: If you don't run Laser Sparks you'll be fine. This change has no effect if you don't run the mod.

Update: Aug 7, 2022 @ 10:45am

Version 1.4.1:

Added Angry Sectopods and Space Eggs as requirements.