XCOM 2
Rain Rebalance: Miscellaneous Tweaks
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Opdatering: 7. aug. 2022 kl. 10:10

Version 1.4:

1) Now contains the health nerfs to Space Eggs and Angry Sectopods (or buffs to vanilla units) from 8-man core
2) Further nerfed Immolator to Range 6 (original 12), radius 6 (original 8), and aim bonus +20 (original +25)
3) Fuly disabled Down Throttling from Yellow Alert Lite (back to Yellow Alert's vanilla settings)

Opdatering: 4. aug. 2022 kl. 12:28

Version 1.3.2:

Actually fixed the Unique Restrictions tweak this time.
Embarassingly I just had the file name wrong...

Opdatering: 4. aug. 2022 kl. 11:55

Version 1.3.1

Removed erroneous quotation marks preventing the Unique Restrictions for grenades and medikits from being lifted.

Opdatering: 1. aug. 2022 kl. 7:24

Version 1.1.2.1:

1) Moved Tech Specialists down to 3 KillAssist like other Supports.
2) Moved Marines down to 4 KillAssists like other offensive classes.

Opdatering: 1. aug. 2022 kl. 7:12

Version 1.1.2:

1) Implemented a new fractional wound fix for Reliable Wounds. If you use harsher wounds you'll want to comment this out.

2) Removed most of my KillAssist changes from 8-Man Core and moved my SPARK changes to Tweaks after learning more about the system.

Opdatering: 29. juli 2022 kl. 13:43

Version 1.1.1:

Removed Fractional Wound Fix because A) It wasn't working and B) it forces harsh wound times onto anyone who uses the mod.

Opdatering: 27. juli 2022 kl. 14:04

Version 1.1:

-Changed all +/- Variables to be single line instead, as that sort of code resulted in KillAssist changes inverting trees in 8-man core.

-Removed Peek From Concealment changes as it appeared to be incompatible with one of my mods.

-Removed Multiple Sitrep changes as it appeared to be incompatible with one of my mods.

-Temporarily reverted changes to Field Support and Combat Engineer perk decks until I can figure out how to properly clear them, as the same methods for base PCP classes doesn't seem to be working. Was leaving blank slots instead of clearing perks, somehow.

Opdatering: 26. juli 2022 kl. 10:22

Version 1.01:

Added Shield Rework to required mods.

Opdatering: 26. juli 2022 kl. 10:12

Version 1.0:

Grabpag of minor INI changes that I've made my to my campaign. See Mod Page / Readme for full list.