Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Jun 4, 2023 @ 8:20pm

### Version 1.29.1
# hid debug decision again
# fixed localization errors

Update: Jun 4, 2023 @ 12:01pm

### Version 1.29.0
# added Mamluk coups to Ayyubids (1250) and Ghurids (1206) (along with debug mod decisions to trigger them by hand)
# added Mamluk elective succession law; while said law is enacted, the title will not be named after its ruling house
# decisions to recruit Mamluks now increases diarch influence if possible
# Timurid: may now conquer the empire of Persia (de jure liege of Infahan) in one go
# Timurid: story can now last longer
# Timurid: slightly increased event troop numbers
# Vlaanderen: Georgia will now become de jure part of the Nicene Empire
# Anushtiginid: on-map color is now closer to blue
# Ottoman: due to the above change, the threshold to de jure absorb the Nicene Empire has been lowered
# Ottoman: slightly reduced event troop numbers
# Ottoman: fixed war declaration priorization when using the aggressive Ottoman game rule setting

Update: Jun 3, 2023 @ 10:26am

### Version 1.28.5
# Bassenheim, Balk: added new unique same-faith title succession law with some up- and downsides
# Sabbah, Jabalid: added new unique same-faith title succession law with some up- and downsides
# Sabbah, Jabalid: their titular titles now self destruct if there is no valid heir

Update: May 29, 2023 @ 10:34am

### Version 1.28.4
# added support for the mod "Gamerule Gadget" by Stik'
# Seljuk (Rûm): decreased Byzantine event troops and made them not inheritable
# Knights: crusader army now spawns within the HRE instead of teleporting deep into enemy territory
# Anushtiginid: if the mod "No Dissolution Factions" is active, they will shatter e_seljuk (along with any other held empire and kingdom title) if they win one war against them
# Turkic migrations: the local development level now has twice the impact on determining whether a county's faith / culture is changed
# Turkic migrations: nerfed army strength from 12000 / 8000 / 4000 to 9000 / 6000 / 3000 and slightly changed their thresholds in favor of the defender
# Ancient invasions: reworked yearly random chance to spawn
# Argead: edited trait icon
# Debug mode: added decision to force spawn a Turkish nomad
# Preventing relevant dynasties from being pruned from the game is no longer dependant on the corresponding invasion setting. That's due to how the on_game_start on_action functions.
# fixed localization errors

Update: May 21, 2023 @ 3:07am

### Version 1.28.3
# added a game rule to disable AI invasions ending instantly after a player character successfully defends against them
# Ayyubid: connected house to Hadabanid dynasty and made sure the game doesn't forget about their unlanded dynasty members in earlier start dates
# Ayyubid: changed character modifier
# Ayyubid: localization changes
# al-Qays: corrected house name to Abd al-Qays
# Qarghuyid, Vivar: event troops are now only temporary for the duration of the initial war
# Vlaanderen: no longer uses an unique effect to create the invader title, utilizes the generic one instead
# Turkic migrations: chance of counties changing their culture & faith is no longer 100%, but instead 100% subtracted by the local development level
# debug decision titles are more descriptive

Update: May 18, 2023 @ 6:26am

### Version 1.28.2
# added game rule categories

Update: May 13, 2023 @ 3:48am

### Version 1.28.1
# Chola: removed redundant compatibility check
# This mod is NOT save game compatible. Nonetheless, a check was added to prevent error.log spam if someone enables the mod in an already existing save game anyway.

Update: May 11, 2023 @ 10:38am

### Version 1.28.0
# checked for game version 1.9.* compatibility:
# send_interface_message: removed 'goto'
# event backgrounds: event_background -> reference
# traits: 'fame = yes' -> 'category = fame'
# events: 'type = empty' -> 'scope = none'
# changed several traits to tiered traits; add_trait_xp?
# removed old titles replaced in v1.22.0 and their associated compatibility checks (hi_update_story_to_new_title_effect)
# replaced k_teutonic_order with k_bassenheim and added a compatibility check
# replaced k_livonian_order with k_balk and added a compatibility check
# fixed several script typos
# buffed vassal opinion bonus for successful invasions to counteract the "offensive war" opinion malus; said buff is no longer listed individually for each vassal
# slightly changed color of e_timurid
# Almohads: added notification event for struggle involvement
# Knights: added decision to form the Teutonic State (empire)
# small localization changes

Update: Apr 15, 2023 @ 1:55pm

### Version 1.27.8
# Turkic nomads no longer pick their culture and faith from a predetermined list. Instead, only cultures and faiths currently present in the steppe will be picked, i.e. new cultures might be picked as well.
# Ayyubid, Ghurid: added decisions to recruit Mamluk generals and regiments; currently, these do not yet have any negative effects on your realm stability

Update: Apr 13, 2023 @ 9:20am

### Version 1.27.7
# guaranteed title destruction on inheritance has been moved within the landed title itself
# on_action for title destruction on gain same tier has been moved from 'on_title_gain_inheritance' to 'on_title_gain'
# Balgarsko: decision to establish the Bulgarian Empire is now always shown instead of only past 910.1.1
# Balgarsko: if the story would trigger but the Bulgarian Empire has already been established, the story is marked as complete
# Ludolfinger: if the story would trigger but the HRE has already been restored, the story is marked as complete
# Chola: now conquers a smaller area, no longer receives de jure kingdoms and receives fewer men at arms
# Chola: empire title is flagged for destruction on succession after the story ends (see: North Sea Empire)
# al-Qays: reduced troop numbers
# added debug mode decisions to manually trigger invasions; console commands are no longer needed
# fixed localization errors