Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Jun 24, 2023 @ 8:21am

### Version 1.30.7
# Seljuk Rûm: tweaked some triggers
# Ayyubid: changed some character templates
# added compatibility effects file that can be overwritten by addons
# is_muslimenhancements_active -> ME_is_loaded
# reordered some triggers
# added new icons

Update: Jun 21, 2023 @ 11:50am

### Version 1.30.6
# added a game rule to automatically end an invasion after their #th lost offensive invasion war; default setting: off
# added Roussel de Bailleul after Rûm takes over Anatolia
# Seljuk Rûm: changed the way the first ruler of Rûm is selected; if he is healthy and unlanded or merely a baron, Suleiman will be prioritized. if his father is AI-controlled, this character will be disinherited until either 5 years have passed or Rûm has been founded, as inheriting land mid-invasion didn't seem right.
# Seljuk Rûm: pushed back their earliest possible spawn date from 1050 to 1070
# Seljuk Rûm: added a temporary character modifier
# Seljuk Rûm: county culture conversion chance is now based on the development of the county and no longer a flat 75% chance
# Seljuk Rûm: their troops are now temporary for the duration of the invasion of Anatolia and are spawned within the CB instead
# Seljuk: e_persia will no longer be replaced by e_seljuk in 1066 if the Seljuk invasion of Anatolia is enabled
# Ghurid: fixed religious protection effect using the wrong scope
# Rurikid: invasion can no longer start for as long as Rurik is either landed (count or higher) or alive
# Yelü: chagned dynasty name to Liao, kept house name Yelü
# al-Qays: now spawn in with considerably fewer troops
# Vivar: under certain circumstances, the "real" Rodrigo is used for the invasion instead of a spawned in copy
# slightly adjusted thumbnail font

Update: Jun 18, 2023 @ 9:04am

### Version 1.30.5
# Timurid: changed conquest region
# Ghurid: changed conquest region
# Ghurid: removed "negotiate_religious_protection_with_ghurids_decision", its effect is now applied during their story
# Chola: changed realm color
# landed title localization changes
# corrected historicinvasions_event.9500 trigger
# invasions that pick existing on-map rulers now additionally filter for "highest_held_title_tier > tier_barony". if a baron was picked, the invader would immediately become unlanded.
# preparation for map expansion addons:
# added separate "apply_invader_government_type_effect"
# to make maintenance of dynasty perk compatibility patches easier:
# added separate "<dynasty>_add_dynasty_perks_effect"

Update: Jun 17, 2023 @ 4:13am

### Version 1.30.4
# changed compatibility file names:
# "99_" -> "00000_" (no-triggers that are supposed to get overwritten by other mods; loaded first)
# "_" -> "zzzzz_" (yes-trigger that is supposed to take precedence over other mods; loaded last)
# "00000_" is loaded first, effects with the same name within are then overwritten by "zzzzz_"

Update: Jun 17, 2023 @ 1:14am

### Version 1.30.3
# Yelü: title is no longer named after their ruler's house
# localization changes

Update: Jun 14, 2023 @ 10:13am

### Version 1.30.2
# fixed RICE compatibility check trigger (is_rice_active -> is_RICE_loaded)
# prepared a compatibility check scripted trigger for Rajas of Asia
# prepared a compatibility check scripted trigger for Muslim Enhancements
# if Muslim Enhancements is active and the game was started on 1066.9.15, only their implementation of the Seljuk invasion of Anatolia will trigger
# added an event on game start that informs the player / host of applied in-built compatibility changes
# added a game concept to explain the in-built compatibility triggers outside of the game start event
# among other on_actions, de jure changes triggered by game rules were moved from on_game_start to on_game_start_after_lobby
# adjusted Gamerule Gadget settings
# localization changes

Update: Jun 11, 2023 @ 6:52am

### Version 1.30.1
# instead of "HI:", certain texts are now preceeded by an icon
# Bassenheim, Balk: disabled title specific succession law introduced in 1.28.5
# Bassenheim, Balk: reverted their succession type modifier bonuses to their own character modifier
# Sabbah, Jabalid: disabled title specific succession law introduced in 1.28.5, replaced it by an on-action and added reactive advice if the title is in danger of being destroyed
# Sabbah, Jabalid: added their succession type modifier to an inheritable character modifier
# added reactive advice if your primary title is going to be destroyed due to story mechanics
# reworked some on_action triggers
# landless invaders now verify more frequently whether they are now landed
# coup invaders now verify more frequently whether they have overthrown their liege
# added new icons to all casus bellis
# fixed several casus belli related loc keys

Update: Jun 9, 2023 @ 10:58am

### Version 1.30.0
# added Sigeweard Bearn (1087) of Gloucester, founder of New England around the Black Sea after the Norman conquest of England
# Ghaznavid: may now spawn a few years earlier
# Almohad: fixed invasion start trigger
# Vlaanderen: may now spawn a few years earlier
# Mamluk: just in case, the Mamluk usurper is now set to clan government
# Mamluk: Mamluk usurpers now gain a character modifier
# Attila: if the game was started prior to the year 370, Attila will now spawn around that time frame instead of appearing randomly
# Argead: can no longer spawn if the Roman Empire is currently created
# Song: fixed invasion start trigger
# generally added "set_interesting_traits_and_modifiers_effect = yes" to all character templates
# reordered on_action triggers for a potential small performance gain
# removed unused debug events .9999

Update: Jun 7, 2023 @ 8:06am

### Version 1.29.3
# Ottoman: added forgotten effect to clean up the de jure map mode if their invasion fails
# some invader realms now change their name back to the default one once the invasion story ends
# added a variable (lost_invasions_counter) that keeps track of how many times an invader failed an offensive invasion. as of now, it has no use.

Update: Jun 5, 2023 @ 11:34am

### Version 1.29.2
# Ayyubid: fixed Saladin's name and nickname (again)
# al-Qays: random county culture conversion can now pick from two more (dead) cultures
# Mamluk: once a coup fires, the title will be given to a newly spawned Mamluk, not a previously landed vassal
# Mamluk: decisions to hire Mamluks are now only available to Muslim characters
# Mamluk: decision to hire Mamluk commanders is now also available to Mamluk elective realms
# Mamluk: Mamluk elective succession now prioritizes characters with the Mamluk trait more
# Mamluk: changed Mamluk Commander trait
# Mamluk: Mamluk commanders can now have a wider range of cultures
# Mamluk: general localization changes
# debug: added a check to prevent any debug decision from being taken in incompatible save games
# debug: clarified Mamluk debug decision requirements