Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: May 3 @ 1:06am

### Version 1.36.21
# checked for game version 1.16.* compatibility:
# accounted for k_kimek no longer exsting
# start_diarchy -> try_start_diarchy
# accounted for new duchies
# accounted for new nomad government when spawning in invaders for the first time

Update: Mar 15 @ 1:05am

### Version 1.36.20
# checked for game version 1.15.* compatibility:
# no changes

Update: Nov 28, 2024 @ 8:47am

### Version 1.36.19
# Seljuk Rûm: notification event is now fixed for landless characters
# Ottoman: changed culture from Oghuz to Turkmen

Update: Nov 4, 2024 @ 1:03pm

### Version 1.36.18
# checked for game version 1.14.* compatibility:
# removed "plains_development_growth" localization key, as it is now officially localized

Update: Oct 8, 2024 @ 8:37am

### Version 1.36.17
# Seljuk Rûm: lowered the threshold for Rûm to form from 0.75 to 0.5
# Ayyubid: if Saladin is spawned landless, he now turns into a playable landless adventurer instead (Roads to Power)
# Ghurid, Anushtiginid: may now immediately trigger at game start in 1178, similar to Almoravids in 1066
# Anushtiginid: now makes use of existing characters added in CK3 v1.13
# Ottoman: added a different lineage variant to Osman in 1178.10.01 by using new characters added in CK3 v1.13
# added character memories to invaders once they take over an invasion story cycle
# added historicinvasions_common_existing_character_restrictions_trigger (placeholder)
# various tiny localization changes

Update: Oct 6, 2024 @ 7:40am

### Version 1.36.16
# Seljuk Rûm: fixed invasion story being broken for players without the DLC "Roads to Power", because the landless adventurer government type is not available otherwise (not even to AI characters)

Update: Oct 2, 2024 @ 2:36pm

### Version 1.36.15
# Seljuk Rûm: now adheres to historicinvasions_players_may_become_invaders game rule
# Seljuk Rûm: added an event to switch from Oghuz to Turkmen culture, instead for forcing it on the character
# Borjigin: removed borjigin_raze_baghdad_decision, Baghdad is now set as an interesting county for e_mongol_empire, causing an event to trigger automatically
# Borjigin: lessened the immediate severity of sacking Baghdad, but lengthened its negative modifier

Update: Oct 2, 2024 @ 10:57am

### Version 1.36.14
# Seljuk Rûm: a player controlled Suleiman Seljuk may now invade Anatolia
# Seljuk Rûm: will now change to Turkmen culture instead of remaining Oghuz
# Seljuk Rûm: fixed broken Cilicia spawn
# Seljuk Rûm: will now settle with slightly more troops; the Byzantine Empire will receive slightly less
# all debug mode decisions are now always shown by default

Update: Sep 30, 2024 @ 9:49am

### Version 1.36.13
# the script will no longer "lock in" certain dynasties at game start if the scoped character is a landless adventurers; this was previously done to prevent them from despawning, but this now turns landless adventurers into courtiers
# Qarghuyid, Eldiguzid: disabled by default (but not removed) due to being adventurer-esque
# Sabbah, Jabalid (Assassins): disabled for now; might be removed entirely at a later date because they received unique base game story content

Update: Sep 29, 2024 @ 12:18am

### Version 1.36.12
# Bearn: disabled New England for now; might be removed entirely at a later date
# small localization fix