Crusader Kings III

Crusader Kings III

Historic Invasions
1,661 Comments
nibbiopreciso Sep 17 @ 8:16am 
Hi! does this work with mods that remove parts of the map, or will it crash?
DLA Sep 15 @ 5:37am 
This is probably a question that has already been asked, but can you tell me why the mod is no longer being developed?
There is no time, family, or a global update is being prepared, what is the reason?
Yrdehn Sep 13 @ 9:03am 
ty for the update Ramune, appreciate it
merci.stephens Sep 10 @ 7:03pm 
Could you please hardcode Harald Fairhair getting his invasion event for Norway within a year or two of the game beginning because I would like to do a historical game with him by becoming an invader but that's hard to do when he often only invades after a decade has passed.
Vertigo Sep 9 @ 10:56am 
Does the mod need to be updated with the new patch?
Vilwyn Aug 29 @ 4:47pm 
Fun when you're a small Duke. Less fun when you're minding your own business as emperor and a 30,000 size army comes out of nowhere and kills you.
Headhunter2 Aug 25 @ 6:36am 
Hello, I have an idea. Could the Buyid Dynasty be added as a newly emerging force in the Fars region in 934 to this mod? Considering its time period is close to the Ziyarid dynasty, you could slightly delay its appearance time. I suggest this will make the Iranian Intermezzo more interesting.
TurtleShroom Aug 24 @ 12:11pm 
@Ramune

Which ones still spawn with land under rulers?
Ladela Aug 16 @ 12:56pm 
Idk why but in my latest game Temujin/Genghis Khan ended up declaring war on everyone immediately and caused my game to slow to a crawl
치킨연합 Aug 15 @ 9:58pm 
Does it crash if I use a mod to delete part of a map like a Small World Map?
Ramuné  [author] Aug 15 @ 2:45am 
@Ыаллыылар Unlikely.

@_peachpandaboy_, @Arthas It has always created a fresh Temujin. It's just that in the newly added start date, he's already present on the map at the beginning.

@LLTK Sorry, I don't get what you are reporting.

@timotheus I've played this mod for hundreds of hours in multiplayer without a single desync.

@c✓z That's unlikely, this mod is entirely in maintenance mode since I have lost interest in CK3.

@Svetovid Why is that?

@Rowetheus Thank you :)

@Cole I'm not touching that decision.

@Flapples That effect neither included nor referenced in this mod. It's part of the Rajas of Asia addon.
Ramuné  [author] Aug 15 @ 2:41am 
@Samaj The same as the base game one.

@ølfrygt While they can spawn in your borders, they can't take your personal demesne.

@Kevin.Minty I thought about it, but that would introduce an exponentially growing number of game rule cases which I'd need to handle and manage.

@Ġedryht No idea.

@Auditor I already made a sub-mod for Rajas of Asia which includes four invasions. I might port them over, but I haven't played CK3 in a long while. But I don't want to promise anything, since that would take me a few hours to complete.

@TurtleShroom Some have been turned into landless invaders and some have been since before that feature was officially added to CK3. My experience with them has been rather negative, because they kept getting stack wiped even with overwhelming numbers.
Flapples Aug 14 @ 12:04pm 
I think there is a critical error that hard crashes the game on latest update. "Unknown effect spawn_rajasa_troops_effect"
Cole Aug 5 @ 11:41pm 
i have suspicion your mod is the reason the isle of mann kingdom decision isnt giving me any rewards, and uh.. ive tried in 3 seperate runs, just building up a truckload of fame, and each time, it didnt work. each time i was using your mod with only a few others like rice and roa. could you fix this or something
Rowetheus Aug 3 @ 6:27am 
the most fundamental mod for CK3. thanks
Svetovid Jul 24 @ 8:58pm 
The Mardavij Ziyarid should start as clan
c✓z Jul 21 @ 10:21am 
I've heard about the stagnation of mod updates, and I'm curious about the possibility of plans to continue updating with new content in the future.
timotheus Jul 12 @ 11:20pm 
causes desyncs in multiplayer
L L T K Jul 12 @ 5:15pm 
This mod will cause the general's characteristics to not be obtained normally when passing through the point of interest
Arthas Jul 12 @ 4:48am 
In 1206, another Mongolia and Genghis Khan will appear.
_peachpandaboy_ Jul 10 @ 8:58am 
with the latest update, for some reason it creates two temujins in the steppe. it is fixed by turning off the genghis khan storyline, but I thought i should let you know
Basement monster Jul 4 @ 8:35am 
Will be added rise of arabic caliphate in 7th century?
TurtleShroom Jun 27 @ 6:32pm 
Are you ever going to change the invaders into Landless Adventurers? I always hated when I played in the Persian region and suddenly have my cultrue and religion overwritten by Ghaznavids spawning out of nowhere. Freaking FINALLY, now they don't have to spawn and magically overwrite a province's culture and religion!!
Ġedryht of Wōden Jun 27 @ 4:12am 
I'm wondering how this'll work with The Fallen Eagle generally, but I've seen videos of them running together so I guess it works?
Consider adding the Merovingian & Carolingian conquests to 'ancient history.' These conquests heavily defined Europe, whereas the Huns seemingly just left us chaos & destruction.
The Avars would be an interesting consideration too. They followed a very similar historical role that the Huns did, but settled their ethnic group & later absorbed by the Hungarians.
These additions would really fill in that gap between Attila the Hun & Harald Fairhair.
Auditor Jun 23 @ 9:44pm 
Are you planning to do a historical invasion of new content in the East in the future?
Ġedryht of Wōden Jun 17 @ 7:46am 
How do you reckon this goes with TFE + Smaller World Map?
https://steamcommunity.com/sharedfiles/filedetails/?id=3465028874&searchtext=tfe+smaller

I'm guessing it might have problems with the Mamlukes of India?
Kevin.Minty Jun 12 @ 5:54am 
Would be great if the mod allowed us to individually buff/nerf each invasion
ølfrygt Jun 9 @ 4:41pm 
Would be nice to have an option to prohibit scripted invaders from spawning within your own borders. Can easily be a game over/major setback on ironman, and is in general quite annoying.
Samaj Jun 8 @ 12:41pm 
Which setting turns off modded Temujin? I couldn't find it.
Ramuné  [author] Jun 7 @ 10:44am 
@Aizer There will be complications if any modded titles are currently created.

@Anxiety I might be remembering it wrong, but I believe the Bulgarians don't get such an event.

@Em The vanilla changes are fairly recent and I haven't actively developing mods for many months now. Unless something spectacularly breaks, I won't be making many changes to the mod.

@Canuck It fires some time after Rurik's death.
Sir Canuck Jun 7 @ 9:56am 
What are the conditions for the Rus? I've been playing Rurik and even when I control the Novgorod Kingdom title plus all its de jure I don't seem to be becoming an invader.
Em Jun 7 @ 2:03am 
but wouldn't it be better to disable the vanilla Temujin by enabling your modded one?
Darknight36 Jun 5 @ 8:18am 
@Useless Broly you can reduce the number of speciaI soIdiers they get in game ruIes
Useless Broly Jun 5 @ 8:06am 
maybe nerf the special soldiers a bit, or like remove the modifiers after the person gains their historical territory, cause after a while there is like only 3 people on the whole map
Borjigin Jun 5 @ 4:29am 
Already disabled the mongol empire mod but genghis khan still spawn. is anyone else having this problem?
Canned Anxiety Jun 4 @ 9:41pm 
I don’t know if this is an existing issue but the Bulgarian invader doesn’t get a notification for me. They get the special soldiers and all but it doesn’t show up. Just something I noticed.
CaelReader Jun 4 @ 9:18pm 
Wish there were versions of the game rules to make the invader spawns more context-aware. I was the Sassanid Flame of Persia and still had to fight the Daylam uprising.
El Eterno Aizer Jun 4 @ 8:10am 
Can the mod be removed mid game?
The_Original(HUN) Jun 3 @ 5:38am 
for some reason the HRE doesn't get any dejures.
SL9 Jun 1 @ 4:28am 
Love it, great mod
schweppestr Jun 1 @ 3:39am 
I must've missed that setting, thanks for letting know
Ramuné  [author] May 31 @ 11:48pm 
Yes, the mod intentionally spawns a fresh copy of the invaders. You can disable the modded version of Temujin via an existing game rule.
rainmaker66 May 31 @ 8:47pm 
disable mongol empire mod system let vanilla take over to not cause confusion in the game rules until Mod creator applies affects to DLC Steppe dlc or disable like in the Game Rule
schweppestr May 31 @ 3:18pm 
Great mod, my only feedback is to handle Temüjin differently because the mod spawns a second one even if the "real" Temüjin is alive or dead and that's rather silly. The base game pushes Temüjin to become Genghin Khan by giving him a bunch of buffs, so something similar could be implemented here maybe (or just let the base game handle this case). If Temüjin dies before the invasion date, maybe a random Mongolian dynasty could be created instead.
Elzeruth May 24 @ 10:57pm 
When playing Genghis Khan with this mod, the game will spawn another Genghis Khan.
RandoMash123 May 24 @ 8:28am 
Why does Fairhair lose the kingdom invasion casus belli after the invader event fires?
Amarock May 19 @ 11:44pm 
Have anyone tested new version, does Temujin works correctly?
When update just rolled out the mod was broken, Temujin immediately died in my games everytime
G-Unit May 19 @ 10:47pm 
Agreed on the Teretoba, the Kyivan Rus have been fine since they ride the line of tribal and nomad, and tribal seems a bit less likely to confederate as quickly but the confederations definitely prevented the Cumans from growing in both of my games
mdma May 18 @ 4:45am 
update 16.2 pls
merci.stephens May 17 @ 2:41am 
Could you please hardcode Harald Fairhair to get his invasion event for Norway within a year or two of the game beginning because I would like to do a historical game with him by becoming an invader but that's hard to do when he often only invades after a decade has passed.