Crusader Kings III

Crusader Kings III

Historic Invasions
1,718 Comments
Ramuné  [author] 55 minutes ago 
@Marshal Awesome, thank you for checking. I'll take a look at the modifiers, perhaps I can adjust that. Increasing their nomadic rank could solve this as well.

Can you not be a hegemon and a nomad at the same time?
Marshal 3 hours ago 
@Ramuné I observed Temujin and I think I found the problem. The nomadic dominance system puts a cap on the vassal limit. Even with the modifiers his vassal limit is still 5 because that's the hard cap maximum at Low Nomadic Dominance. Maybe having the Plot Armor modifier change the Maximum Vassal Limit along with Vassal Limit would fix this? Thanks again for taking the time to answer questions.

Also I think having the Mongols stay nomadic fits better than a Hegemony, the Yuan would be a good candidate for that. (Not sure if they are already)
Ramuné  [author] 4 hours ago 
@Marshal The Plot Armor modifier should be granting him a +350 vassal limit if I recall correctly. That used to be enough for Rajas of Asia, but perhaps I need to raise it even further. At which point does he usually go over the vassal limit with the DLC?

I also thought about turning the Mongol empire into a hegemon for easier vassal management.

@Morton I believe so, at least I didn't notice any issues when I still played.
Morton 7 hours ago 
Is this compatible with CFP?
Marshal 11 hours ago 
@Ramuné Yes I am, and from the looks of it I believe it's because Temujin starts with Weak nomadic dominance rather than Unrestricted which grants unlimited vassal limit. Like you mentioned in a previous post he seems to be slowed down by giving land out that become tributaries since he's above vassal limit.
Ramuné  [author] Nov 10 @ 8:25am 
@Silver Knight Thanks :)

@250... @hdc99 I think I know what might be causing this, thanks.

@Marshal Are you using the steppe DLC?

@Dean The entirety of Chapter 4 & all content creator packs.

@jesus Hm, that's odd, I could have sworn it worked fine in testing. I'll check it out at some point, thanks!
naked jesus Nov 10 @ 6:35am 
Tai migration is bugged, their invasion immediately ends and they’re stuck with their invader title in Northern Burma/Bengal.
Dean Winchester Nov 9 @ 11:39pm 
@Ramuné Which DLC do you not have?
hdc99 Nov 8 @ 5:20pm 
Liao is also flipping to feudal in my campaign as well, they should really be a meritocratic khanate or just nomadic when they trigger
Marshal Nov 6 @ 11:12pm 
Genghis in the 1178 start date never really seems to make it out of the steppe anymore. Hopefully that can be fixed, I always loved how he steam-rolled across Asia. Makes for a more interesting playthrough especially after they break into separate empires.
2508981062 Nov 6 @ 9:45pm 
I don't speak English very well, the following is machine translated: Hello, I'd like to provide feedback regarding the newly added historical invaders. The historical invasion of the Liao seems to cause the original character's nomadic system to change into a feudal system, making it very prone to prematurely cease their invasion. The Cumans previously did not seem to have this issue.
Love your mod since the day i subscribed years back! Even if you don't play the game anymore, i appreciate you keeping this up to date like i do with my own EU4 mods.
Don't Give Me Hope Nov 5 @ 1:55am 
@Vielislave It might be more productive if someone actively involved in playing were to take over development of this mod, with @Ramuné's consent, of course.
Ramuné  [author] Nov 4 @ 11:00pm 
> So if you are planning on maintaining this mod, investing in the more major expansion might be a good idea.

@Vielislav I don't actually play CK3 any more and I don't particularly want to spend money on a free-time modding project.

However, feel free to gift me any missing DLC if you feel like the current implementations aren't satisfactory :)
Vielislav Nov 4 @ 5:49pm 
It might sound a little insensitive, however the best practice in modding is usually accounting for someone *NOT* owning a DLC, not the other way around. So if you are planning on maintaining this mod, investing in the more major expansion might be a good idea.
Brrkhan Nov 3 @ 6:50pm 
Sorry to hear that :( but still thank you for your mod.
Ramuné  [author] Nov 3 @ 10:55am 
@Brrkhan Sorry, I don't own the Steppe DLC - I can't test that issue.

@El Chapo Yes.

@天竺 Sorry, I don't own the All Under Heaven DLC. They should be receiving extra troops like any other invader unless some DLC feature conflicts with it.

@hdc99 No, you currently can not trigger it as a player. You have two options: Choosing to play as the invader after they succeed or installing another mod of mine (Unrestricted Migrations).
hdc99 Nov 3 @ 10:21am 
Is the Tai migration, late as it is, possible to trigger as an existing player dynasty, the way it can for the Norman or Polish or Ghurid invasions? The devs are adding a Siam empire decision for Tai characters and I think that would be a fun campaign to try with this mod, assuming a player can keep the Tai culture alive until the 1200s
El Chapo Nov 3 @ 8:52am 
Are east asian invasions included in this mod too now?
Brrkhan Nov 3 @ 8:33am 
Nomad invader (Qara Khitai for example) sometimes migrates to another place. When migration begins, this will destroy his highest title and only keep a nomadic capital title, not have any land in a invade region and end the story.
Ramuné  [author] Nov 3 @ 8:17am 
@Глухонемая Thank you :)

@Koivuka Thank you, I wasn't aware that title existed. There may be nothing I can do to stop them from forming it.

@Brrkhan Could you please provide more information?

@le s1mp-le A mix of both.
le s1mp-le Nov 3 @ 8:00am 
Hi, are you creating a new house/dynasty for each conqueror or it is possible to attach them to existed house/dynasty?
Brrkhan Nov 2 @ 10:03pm 
A nomad invader will end his story very early after migration, will this be fixed?
Koivuka Nov 2 @ 9:33am 
The Ghurids stop their invasion almost always in halfway because they form the empire of Hindustan. They didn't even touch Kosala area. Is this intended?
Ramuné just want to say thank you for your work!!! It's great. Paradox shoud pay you...
Ramuné  [author] Nov 2 @ 7:28am 
I've just added five new invasions to the mod: Jin (1115), Majapahit Empire (1293), Great Liao (916), Tai migration (1228) and Yuan expanding into China after the Mongol breakup event.

Please let me know if you encounter any issues. So far, I've noticed that tributaries tend to slow down the Mongols by a considerable around, though I think I found a working workaround.

I can't test any of the features from the newer DLCs (nomads, Asia) because I don't own those.
Grimsvar Nov 1 @ 12:35pm 
Thank you for the update. Since we have all of Asia now, will you be updating your Rajas of Asia addon as well? I would love to play with that mod.
salvatoremallardo5055 Nov 1 @ 10:27am 
any way for have the previus version?
Ramuné  [author] Nov 1 @ 4:40am 
@Raichō Your game is out of date. Update to 1.18.*
Raichō Nov 1 @ 4:23am 
It seems like this mod is no longer compatible with version 1.17.
It crashes when I try to launch it.
pukpa Nov 1 @ 3:59am 
Huang Chao Rebellion pls~
Ramuné  [author] Nov 1 @ 3:52am 
@Army north Yes, some time in the far future.
Army north Nov 1 @ 3:46am 
Will the content from the Rajas Of Asia Addon be ported to this mod in the future? (google translate)
Ramuné  [author] Nov 1 @ 1:23am 
@N*rd Nothing has changed (yet). I'll let you know once new invasions are added.

@苏夜 Thank you for the suggestion :)
苏夜 Nov 1 @ 1:13am 
Hello author, I am a Chinese gamer. The following is from Google Translate.



Can you add Zhao Kuangyin, the founding emperor of the Song Dynasty in the China region? Zhao Kuangyin is considered one of the most powerful emperors in Chinese history.
N*rd Oct 31 @ 6:41pm 
btw @Ramuné tell me if something has changed regarding the dynasty legacies, so that i can update the ComPatch accordingly.

(take your time - just write me if any changes are needed)

greetings
Ramuné  [author] Oct 31 @ 10:55am 
Let me know if there are any issues in regards to the new update.

I haven't kept up with the game in a long while - but I have noticed that the Mongol Empire will occasionally accept nearby rulers to become tributaries, which slows down their pace of conquest.

I plan to merge the main mod with the Rajas of Asia Addon branch down the road, which will include small Mongol additions in China.
tilarium Oct 31 @ 10:04am 
@Praetoria I beg you boss, read the comments and I will think of you as someone who actually finish 1st grade

tilarium 17 hours ago

Ramuné [author] Oct 29 @ 11:55am
A small update on my part: I'm currently busy irl, so I doubt I'll update this mod within the next two weeks. On top of that, I need to set up all modding tools on my new computer, which might also take a while (due to laziness).

I plan to release a small patch to address whichever AUH might have caused.

Then, once I am in the mood for more modding, I'll release a second patch to include four more invasions which I've already prepared in the separate Rajas of Asia addon.
Praetoria Oct 31 @ 9:32am 
I beg you boss, update this mod and I will speak great things about you to all the world
tilarium Oct 30 @ 4:48pm 
@Norwegian Spy Guess they don't teach you how to read lower in the comments in Norwegian Spy School, eh?

Ramuné [author] Oct 29 @ 11:55am
A small update on my part: I'm currently busy irl, so I doubt I'll update this mod within the next two weeks. On top of that, I need to set up all modding tools on my new computer, which might also take a while (due to laziness).

I plan to release a small patch to address whichever AUH might have caused.

Then, once I am in the mood for more modding, I'll release a second patch to include four more invasions which I've already prepared in the separate Rajas of Asia addon.
Norwegian Spy Oct 30 @ 12:40pm 
Please update for all under heaven, this mod is so good, makes varitations each game so much better, honestly should be an original DLC
Paathurnaax Oct 30 @ 8:40am 
Great mod! Thanks for update!
:steamhappy:
℣Åℳ ℙ℧Ⓢ Oct 30 @ 7:43am 
This is a great mod, we will be waiting for you.
DeviAnt Oct 29 @ 9:07am 
That's really sad, great mod
Ramuné  [author] Oct 29 @ 8:55am 
A small update on my part: I'm currently busy irl, so I doubt I'll update this mod within the next two weeks. On top of that, I need to set up all modding tools on my new computer, which might also take a while (due to laziness).

I plan to release a small patch to address whichever AUH might have caused.

Then, once I am in the mood for more modding, I'll release a second patch to include four more invasions which I've already prepared in the separate Rajas of Asia addon.
Ramuné  [author] Oct 29 @ 8:52am 
@Headhunter2 Thank you :) Though I will eventually add the four Rajas of Asia specific invasions to this mod.

@merci.stephens No, there are no step by step videos available. You can either move dates forward by editing the % thresholds (e.g. 1066.1.1 -> 1060.1.1) or increasing their yearly chance per threshold (e.g. 10 -> 20).

@Primarch sarge Honestly, I expect AUH to do no damage whatsoever in terms of map expansion. However, AUH might change some script effect names - but I can't predict that ahead of time.

@DeviAnt Sorry, I don't think I'll be adding any more new features because I stopped playing CK3 a long time ago.

@Darknight36 Thank you for testing :)
Darknight36 Oct 29 @ 6:18am 
I can confirm that HI works with AUH, at the very Ieast outwardIy (i.e it may do and not do somethings in the background)
DeviAnt Oct 24 @ 8:10am 
You can add Todor's attack on Byzantium with the creation of Bulgaria, he doesn't want to attack at all, although he has a 10k army of special soldiers?
Primarch sarge Oct 23 @ 1:01pm 
@Ramuné just wondering, how much “damage” do you think AUH is gonna do to this mod? Will it absolutely need an update or will it work fine day 1?
merci.stephens Oct 15 @ 2:44pm 
Sorry for asking this so late after you responded to me but you said I can change the yearly chance of an invasion inside /common/on_actions/...yearly_on_action.txt by moving the dates forward or increasing the % value. Do you know a video that gives an explanation on how to do this step by step or something. I'm terrible with this and I know nothing about modding. Also I think you did an amazing job with this mod and I love it even if you don't update it anymore.