Crusader Kings III

Crusader Kings III

Historic Invasions
1,741 Comments
Norwegian Spy Dec 2 @ 3:01am 
One my favourite mods of all time, makes the game both more historical and more random and chaotic. Should been a default feature. Thank you for this mod!
Isolator Dec 1 @ 5:14am 
@SalehReis:steamthumbsup:
SalehReis Dec 1 @ 3:31am 
@Isolator
Oh, ok. If that's so, Sounds like my luck is bad :)
Thanks for your help.
Isolator Nov 30 @ 7:15pm 
@SalehReis You can try using debug mode to verify the trigger conditions yourself. At least in debug mode, the listed trigger requirements are written this way, and the Mamluk coup also appears correctly in my playthrough.
SalehReis Nov 30 @ 1:36pm 
@Isolator
mmm, intresting. But I can't tell if what you said is true or not. Because The Arabian Empire was exists (held) in all these 5 times I have played. For example, The Ayyubids are held Arabian Empire in my last SaveGame.
Gabe Nov 29 @ 5:45am 
Where is the 1.17 version?
Isolator Nov 26 @ 8:44pm 
@SalehReis The Mamluk coup has a chance to trigger only if the Arab Empire title exists (or is held).
SalehReis Nov 26 @ 4:22am 
Hello Ramuné, hope you are doing well.
Actually I have a small issue I would like to share it with you. As you mention in the Feature section, the Mamluks of Egypt should be appeared around 1250. But I played about 5 times (starting from 1178) till 1260, but they didn't appear. is it just my luck is bad ? or there is an issue in the mod ?

Thank you for your effort.
Myballsyourchin Nov 23 @ 2:29pm 
why can't I guarantee the historical 4th crusade? it says it is disabled but why?
Garlic Nov 20 @ 4:51pm 
Any chance to share old version of this mod if you have archived? The updated workshop one for 18 causes a crash on 17.1.
sold my dog for beer Nov 19 @ 2:16am 
Yeah all nomadic invaders seem to spawn as herder? The Cumans did so for me as well as Genghis
Arya06 Nov 18 @ 4:56am 
There's two temujins spawn in the latest bookmark.
He spawned as herder of all.
DLA Nov 16 @ 11:56am 
Salute to you! I have such a question. You say that you stopped enjoying the game a long time ago, buying DLS and so on. Maybe then you can try to find an assistant who still burns it, or just transfer the rights to another person so that he can develop the mod further?
Isolator Nov 15 @ 6:31pm 
@Muhammed Quaeler Yes.
sold my dog for beer Nov 15 @ 6:06pm 
I was expecting to become Genghis Khan when I picked Temüjin in 1178, but a whole seperate Genghis spawned. Is this intended?
Isolator Nov 14 @ 6:08pm 
@Dig You’re right.
Dih Nov 14 @ 3:56pm 
@isolator for number 2 i think thats sick ngl
Isolator Nov 13 @ 9:47pm 
Issues currently observed:

1.After the Mongol Empire splits, the Yuan invasion event does not trigger, and the eastern splinter Mongol Empire does not retain the territory of the Jin Dynasty.

2.If the Mongol Empire conquers China first, the Great Khan will establish the Yuan Dynasty. However, due to the mechanics of the hegemon system, the Great Khan will randomly grant the original Mongol Empire title to one of his vassals (not from his own dynasty). As a result, that vassal will use the historical invasion mechanics to declare war on their own liege.
tilarium Nov 13 @ 9:53am 
It's already been updated for 1.18. Stop spamming "update pls" across the workshop, read the comments, read the descriptions and actually check to see if a mod needs and update.
tah1rka Nov 13 @ 9:14am 
update pls
@Marshal , to become Hegemon Temujin must use decision to reform great khaganat
Marshal Nov 12 @ 10:06am 
@Ramuné Perfect, thanks a ton for looking into this. If you are able I think just changing Temujin's starting nomadic dominance level to Unrestricted should fix it, it also makes sense since that's the nomadic rank required for the player to become Khan of Khans.

I actually haven't done much research into Hegemony and I believe you are right, at first I thought it was a government type but now I see it's a special title rank. If it doesn't mess with the break-up event maybe have the Mongol's become a Hegemony when they finish their invasion story?
Nesserino Nov 12 @ 4:33am 
I also noticed that Temujin seems to focus on the "Mongol Empire" area heavily and it distracts him from conquering further areas such as towards Persia, Russia, or into China because that area seems to include the Jurchen tribes, who seem to love re-entering Mongol territory and trying to set up shop

Perhaps making a threshold for the wargoal based on hoard size relative to the Mongols would help?
Ramuné  [author] Nov 12 @ 1:17am 
@Marshal Awesome, thank you for checking. I'll take a look at the modifiers, perhaps I can adjust that. Increasing their nomadic rank could solve this as well.

Can you not be a hegemon and a nomad at the same time?
Marshal Nov 11 @ 10:36pm 
@Ramuné I observed Temujin and I think I found the problem. The nomadic dominance system puts a cap on the vassal limit. Even with the modifiers his vassal limit is still 5 because that's the hard cap maximum at Low Nomadic Dominance. Maybe having the Plot Armor modifier change the Maximum Vassal Limit along with Vassal Limit would fix this? Thanks again for taking the time to answer questions.

Also I think having the Mongols stay nomadic fits better than a Hegemony, the Yuan would be a good candidate for that. (Not sure if they are already)
Ramuné  [author] Nov 11 @ 9:50pm 
@Marshal The Plot Armor modifier should be granting him a +350 vassal limit if I recall correctly. That used to be enough for Rajas of Asia, but perhaps I need to raise it even further. At which point does he usually go over the vassal limit with the DLC?

I also thought about turning the Mongol empire into a hegemon for easier vassal management.

@Morton I believe so, at least I didn't notice any issues when I still played.
Morton Nov 11 @ 6:44pm 
Is this compatible with CFP?
Marshal Nov 11 @ 2:24pm 
@Ramuné Yes I am, and from the looks of it I believe it's because Temujin starts with Weak nomadic dominance rather than Unrestricted which grants unlimited vassal limit. Like you mentioned in a previous post he seems to be slowed down by giving land out that become tributaries since he's above vassal limit.
Ramuné  [author] Nov 10 @ 8:25am 
@Silver Knight Thanks :)

@250... @hdc99 I think I know what might be causing this, thanks.

@Marshal Are you using the steppe DLC?

@Dean The entirety of Chapter 4 & all content creator packs.

@jesus Hm, that's odd, I could have sworn it worked fine in testing. I'll check it out at some point, thanks!
naked jesus Nov 10 @ 6:35am 
Tai migration is bugged, their invasion immediately ends and they’re stuck with their invader title in Northern Burma/Bengal.
Dean Winchester Nov 9 @ 11:39pm 
@Ramuné Which DLC do you not have?
hdc99 Nov 8 @ 5:20pm 
Liao is also flipping to feudal in my campaign as well, they should really be a meritocratic khanate or just nomadic when they trigger
Marshal Nov 6 @ 11:12pm 
Genghis in the 1178 start date never really seems to make it out of the steppe anymore. Hopefully that can be fixed, I always loved how he steam-rolled across Asia. Makes for a more interesting playthrough especially after they break into separate empires.
2508981062 Nov 6 @ 9:45pm 
I don't speak English very well, the following is machine translated: Hello, I'd like to provide feedback regarding the newly added historical invaders. The historical invasion of the Liao seems to cause the original character's nomadic system to change into a feudal system, making it very prone to prematurely cease their invasion. The Cumans previously did not seem to have this issue.
Love your mod since the day i subscribed years back! Even if you don't play the game anymore, i appreciate you keeping this up to date like i do with my own EU4 mods.
Don't Give Me Hope Nov 5 @ 1:55am 
@Vielislave It might be more productive if someone actively involved in playing were to take over development of this mod, with @Ramuné's consent, of course.
Ramuné  [author] Nov 4 @ 11:00pm 
> So if you are planning on maintaining this mod, investing in the more major expansion might be a good idea.

@Vielislav I don't actually play CK3 any more and I don't particularly want to spend money on a free-time modding project.

However, feel free to gift me any missing DLC if you feel like the current implementations aren't satisfactory :)
Vielislav Nov 4 @ 5:49pm 
It might sound a little insensitive, however the best practice in modding is usually accounting for someone *NOT* owning a DLC, not the other way around. So if you are planning on maintaining this mod, investing in the more major expansion might be a good idea.
Brrkhan Nov 3 @ 6:50pm 
Sorry to hear that :( but still thank you for your mod.
Ramuné  [author] Nov 3 @ 10:55am 
@Brrkhan Sorry, I don't own the Steppe DLC - I can't test that issue.

@El Chapo Yes.

@天竺 Sorry, I don't own the All Under Heaven DLC. They should be receiving extra troops like any other invader unless some DLC feature conflicts with it.

@hdc99 No, you currently can not trigger it as a player. You have two options: Choosing to play as the invader after they succeed or installing another mod of mine (Unrestricted Migrations).
hdc99 Nov 3 @ 10:21am 
Is the Tai migration, late as it is, possible to trigger as an existing player dynasty, the way it can for the Norman or Polish or Ghurid invasions? The devs are adding a Siam empire decision for Tai characters and I think that would be a fun campaign to try with this mod, assuming a player can keep the Tai culture alive until the 1200s
El Chapo Nov 3 @ 8:52am 
Are east asian invasions included in this mod too now?
Brrkhan Nov 3 @ 8:33am 
Nomad invader (Qara Khitai for example) sometimes migrates to another place. When migration begins, this will destroy his highest title and only keep a nomadic capital title, not have any land in a invade region and end the story.
Ramuné  [author] Nov 3 @ 8:17am 
@Глухонемая Thank you :)

@Koivuka Thank you, I wasn't aware that title existed. There may be nothing I can do to stop them from forming it.

@Brrkhan Could you please provide more information?

@le s1mp-le A mix of both.
le s1mp-le Nov 3 @ 8:00am 
Hi, are you creating a new house/dynasty for each conqueror or it is possible to attach them to existed house/dynasty?
Brrkhan Nov 2 @ 10:03pm 
A nomad invader will end his story very early after migration, will this be fixed?
Koivuka Nov 2 @ 9:33am 
The Ghurids stop their invasion almost always in halfway because they form the empire of Hindustan. They didn't even touch Kosala area. Is this intended?
Ramuné just want to say thank you for your work!!! It's great. Paradox shoud pay you...
Ramuné  [author] Nov 2 @ 7:28am 
I've just added five new invasions to the mod: Jin (1115), Majapahit Empire (1293), Great Liao (916), Tai migration (1228) and Yuan expanding into China after the Mongol breakup event.

Please let me know if you encounter any issues. So far, I've noticed that tributaries tend to slow down the Mongols by a considerable around, though I think I found a working workaround.

I can't test any of the features from the newer DLCs (nomads, Asia) because I don't own those.
Grimsvar Nov 1 @ 12:35pm 
Thank you for the update. Since we have all of Asia now, will you be updating your Rajas of Asia addon as well? I would love to play with that mod.