Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Sep 25, 2024 @ 11:59am

### Version 1.36.11
# Seljuk Rûm: shrunk de jure area
# added is_landed_or_landless_administrative trigger to title creation decisions
# tiny localization changes

Update: Sep 24, 2024 @ 11:26am

### Version 1.36.10
# checked for game version 1.13.* compatibility:
# Vlaanderen: disabled 4th Crusade for now; might be removed entirely at a later date
# Vivar: disabled for now; might be removed entirely at a later date
# applied new decision picture syntax
# added decision groups
# modifiers: hostile_scheme_resistance_mult -> enemy_hostile_scheme_phase_duration_add
# modifiers: hostile_scheme_resistance_add -> intrigue_scheme_resistance
# modifiers: seduce_scheme_power_mult -> removed
# modifiers: hostile_scheme_power_mult -> owned_hostile_scheme_success_chance_growth_add
# added missing argument for set_random_rivalry_reason scripted effect
# flavourization: added flavourization_rules
# adjusted Plot Armor character modifier
# added rule_title_creation_imperial_power_projection_title_creation_trigger to every modded empire title
# Fatimid: renamed global variable fatimid_story_africa_started -> fatimid_africa_story_started; fatimid_story_africa_ended -> fatimid_africa_story_ended; fatimid_story_arabia_started -> fatimid_arabia_story_started;
# Fatimid: also added 'historicinvasions_story_setup_effect' to consolidate several effects for both stories; no functional changes; from mod version 1.36.7
# Yelu: changed realm color to match that used by the base game
# fixed localization errors

Update: Sep 11, 2024 @ 9:40am

### Version 1.36.9
# Qara Qoyunlu: added a missing localization key for Misr

Update: Aug 16, 2024 @ 11:45am

### Version 1.36.8
# Ayyubid: fixed a localization error in regards to unset scopes (localization key: TRUCE_PURCHASED); UI error only

Update: Aug 11, 2024 @ 12:01pm

### Version 1.36.7
# added a game rule to grant invader realms immunity from dissolution factions (variable: struggle_block_dissolution_faction); displayed as struggle restriction in the game's UI
# vlaanderen_restore_byzantium_decision (Greek way or restoring the empire after the 4th crusade) can now also be taken as a Hellenic ruler
# added 'historicinvasions_story_setup_effect' to consolidate several effects; no functional changes; todo: Fatimids

Update: Jul 20, 2024 @ 3:39am

### Version 1.36.6
# Terteroba: initial invader may now randomly be either of Cuman or Kipchak culture
# Terteroba: depending on the initial ruler's culture, "Desht-i Qipchaq" is now called either "Cumania" or "Kipchak"
# Terteroba: fixed terteroba_culture_migration_decision mistakenly checking for Cuman instead of Kipchak in one instance
# Borjigin, Ottoman: they may now appear on the map if the game was started using a bookmark past the historic breakup of the Mongol Empire (1259)

Update: Jul 18, 2024 @ 7:48am

### Version 1.36.5
# fixed a bug that caused every invader to execute a character's family after they disrespected Genghis Khan

Update: Jun 24, 2024 @ 9:03am

### Version 1.36.4
# Balgarsko: added title flavorization (empire -> tsardom)
# Vlaanderen: added additional checks to determine whether Venice will join the 4th Crusade on the attacking side
# Vlaanderen, Bassenheim, Balk: now receive legitimacy after becoming landed
# Bassenheim, Balk: adjusted their spawn window to roughly 1230, though they may appear from 1191 onward
# Bassenheim: new, more detailed localization
# Bassenheim: changed the Teutonic Order's coat of arms
# Bassenheim: the Teutonic Order now becomes a theocracy after their invasion ends (AI only); doing that mid-invasion would break story inheritance
# Balk: the Livonian Order now becomes a theocracy after their invasion ends (AI only); doing that mid-invasion would break story inheritance

Update: Jun 11, 2024 @ 12:08pm

### Version 1.36.3
# Komnenos: army size now scales with the chosen start date
# Komnenos: shrunk conquest region
# Komnenos: added a chance for their invasion to continue for a little longer
# "hi_aid_realm_faith_conversion_effect" has been split into three variants: relaxed (same as before), same religion (-> Fatimids) and same faith (-> Komnenos)
# removed unused script

Update: Jun 2, 2024 @ 4:33am

### Version 1.36.2
# historic invasion wars are now also free to use for player controlled characters