Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Mar 4, 2024 @ 10:32am

### Version 1.35.13
# checked for game version 1.12.* compatibility
# monthly_county_control_change_add -> monthly_county_control_growth_add
# scripted trigger is_rightful_liege_of_trigger was removed in 1.12.*; replaced by trigger is_rightful_liege_of
# artifact creation: removed date = current_date from history
# added legitimacy to CBs
# usurping a county / making someone landless by usurpion how causes an error by on_title_lost -> changed relevant instances to revoked / conquest
# changed some internal script names to avoid overlaps with Random Invasions
# shrunk some geographical regions to avoid overlaps with More German Kingdoms
# invaders no longer create struggle empires whilst their respective struggle is still ongoing
# fp1_reprieve_from_sa_modifier is now only applied whilst Scandinavian Adventurers can still appear
# removed mod version v1.35.2 compatibility triggers / effects

Update: Feb 24, 2024 @ 9:33am

### Version 1.35.12
# Balgarsko: fixed decision trigger to form the Bulgarian Empire in games started after 1017, relaxed its faith requirement and made its requirements easier to read
# optional de jure changes no longer affect Istria
# optional de jure changes no longer turn East Francia into an elective monarchy

Update: Feb 21, 2024 @ 12:35pm

### Version 1.35.11
# Seljuk, (Ziyarid), Ayyubid, Almoravid, Almohad, Ghurid, Hauteville, Jannabid, Rurikid, Ottoman, Keita, (al-Qays), Yngling, (Piast), Sangama, (Eldiguzid): at the end of an invasion story, their titles are destroyed if they are still titular (unsucessful story)
# [Ziyarid, al-Qays, Chola, Knytling, Yngling, Qarghuyid, Vivar, Bearn, Qara Qoyunlu, Aq Qoyunlu, Attila, Argead: are already destroyed upon succession]
# [Vlaanderen, Balk, Bassenheim (landless), Terteroba, Chola, Knytling, Qarghuyid, Vivar, Normandie, Bearn, Zunbil: unchanged since they already utilize a similar mechanic]
# Yelü, Gediminid, Jabalid, Sabbah, Maurya, Song: may remain titular regardless of success
# Timurid, Fatimid, Mongols: unchanged
# Lotharingia is no longer renamed to Lorraine

Update: Feb 14, 2024 @ 6:40am

### Version 1.35.10
# Yelü: now attempt to switch over to the local empire e_turan
# Yelü: now gains some de jure drift progress bonus towards specific neighboring kingdoms
# removed superfluous 'historicinvasions_invasion_war_allowed_for_character_addon_trigger'
# switched from 'any_in_de_jure_hierarchy = { tier = tier_county }' to 'is_titular = no'; no actual gameplay changes

Update: Feb 11, 2024 @ 7:30am

### Version 1.35.9
# Terteroba: changed de jure change effect
# Argead: now converts holy sites and random counties to Hellenism
# Argead: now has an easier time reforming Hellenism
# Zunbil: slightly extended conquest region further north
# Zunbil: now considers the local development level when converting random counties to Zunism
# rebalanced prestige / piety gain
# restructured and cleaned up the subjugation demand events (including localization), removed events .2111 and .2113; no actual gameplay changes
# having an alliance with an invader will now properly delay an invasion once every 20 years
# fixed some grammar errors

Update: Feb 11, 2024 @ 1:22am

### Version 1.35.8
# Qarghuyid: now only conquers one county instead of an entire duchy
# Bearn: now only conquers one county instead of an entire duchy
# Bearn: slightly adjusted their spawn region
# Bearn: upon conquering a county, its faith is no longer immediately changed
# Nomads: settled nomads now copy the government type of their new liege (clan, feudal, tribal)

Update: Feb 7, 2024 @ 12:22pm

### Version 1.35.7
# Mamluks: Mamluk trait is now available in the ruler designer
# Borjigin: fixed trait inheritance
# Argead: fixed trait inheritance; trait gives a slightly different bonus
# Argead: Alexander may no longer take the decision to restore the Byzantine Empire

Update: Jan 28, 2024 @ 2:32pm

### Version 1.35.6
# Timurid, Seljuk, Anushtiginid: their faith is no longer fixed to Maturidi, they will instead chose the most popular reformed regional county faith to account for the flexible nature of the Persian struggle; though the Seljuks still prefer Maturidi over Ashari
# Seljuk: may now only offer vassalization to the Sunni Caliph if they themselves are Sunni
# Ziyarid: may no longer trigger after the Seljuks have spawned
# Ziyarid: now picks the most popular Zoroastrian faith within Persia with Mazdayasna as fallback
# Ziyarid: nerfed character modifier further to negate some aspects of Plor Armor
# Seljuk, Borjigin: fixed base game invasion replacement because you can't actually replace singular events; added historicinvasions_base_game_compatibility_on_action to ensure that both starting global variables are always set at the same time; global variables seljuk_invasion_happened and mongols_have_appeared are now always set to prevent the base game yearly on_action from triggering

Update: Jan 26, 2024 @ 5:35am

### Version 1.35.5
# Vivar: now only conquers one county instead of an entire duchy
# rebalanced some character modifiers
# misc. script cleanup

Update: Jan 25, 2024 @ 12:12pm

### Version 1.35.4
# Mamluks: made skill based voting more gradual and fixed some oddities
# removed an outdated warning
# swearing fealty to an invader will now vassalize your realm in its entirety if your tier is higher or equal than that of the invader; added a warning when you'd lose your head of faith title by swearing fealty
# upon spawning, an invader will not change the local county culture if it is a hybrid consisting of their current culture