Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Jan 22, 2024 @ 8:10am

### Version 1.35.3
# Timurid, Seljuk, Ayyubid, Almoravid, Almohad, Ghurid, Rurikid, Anushtiginid, Keita, Sangama: no longer apply de jure changes, instead these now attempt to switch over to the appropriate local equivalent
# (for clarification: Balgarsko, Ludolfinger, Vlaanderen, Terteroba & Ottomans still apply changes to the de jure empire landscape)
# Hauteville, Jannabid, Piast: now also attempt to switch over to the local title variant earlier
# Timurid: development razing lowered from 20% to 15%
# Fatimid: player controlled invaders can finally use the special invasion casus belli on duchies within Arabia after migrating to Egypt
# Fatimid: disabled AI "pope_restores_jerusalem_de_jure_decision", since the fatimid story now accounts for that
# Ziyarid: further weakened them to lower their high success rate
# Ghurid: no longer grant religious protection to all of their vassals because tax collectors can now grant religious autonomy
# Jannabid: receive slightly fewer event troops
# Terteroba: migrating into Khazar land will destroy the empire of Khazaria if it does not hold any de jure land - otherwise, the empire might linger around endlessly
# Anushtiginid: no longer shatters the empire of Persia upon winning a war
# Normandie: now requires the kingdom of England to be created for the invasion to trigger
# Normandie: now only attacks the king of England, not the entire de jure kingdom of England; if the picked invader is landed, the claim_cb (against AI) / norman_conquest_cb (against players) casus belli will be used instead
# Mamluks: added a separate game rule setting, they are now entirely decoupled from the Ghurid / Ayyubid story lines
# Mamluks: moved the mechanics from custom titles (e_ayyubid, e_ghurid) to local titles (e_arabia, e_rajastan)
# Mamluks: slightly increased spawn chance because the Ayyubids / Ghurids gain access to Mamluk mechanics slightly later
# Mamluks: fixed voting patterns in general, disabled opinion and dynasty prestige based voting
# Borjigin: character modifier nerfed
# Borjigin: the Golden Horde is no longer forced into tribal government
# Turkic migrations: the local development level now has an additional scaling impact on determining whether a county's faith / culture is changed after a migration
# upon spawning, an invader will now attempt to become house head if the current AI holder is not a ruler or merely a baron (for example: newly spawned in ancestors)
# trigger "historicinvasions_invasion_war_allowed_for_character_trigger" now checks for running story cycles instead of held invader titles
# landed title and voting localization changes

Update: Jan 8, 2024 @ 7:55am

### Version 1.35.2
# Fatimid: a ruler within Persia will now only convert to Isma'ilism if there isn't already a middle-sized Shia realm present; localization changes
# Ziyarid: lowered men at arms amount, invader title is not only automatically destroyed upon gaining a title of the same tier, but also upon succession
# Ziyarid: additional localization
# Eldiguz: misc. script changes
# Eldiguz: specified targeted region in event localization
# Nomads: fixed nomads sometimes getting land for free instead of paying the agreed upon price

Update: Jan 7, 2024 @ 1:46pm

### Version 1.35.1
# restructured some decision requirements to make them easier to read

Update: Jan 7, 2024 @ 6:19am

### Version 1.35.0
# added Qara Qoyunlu (1405), after the conclusion of the Timurid invasion
# added Aq Qoyunlu (1467; past the end date), after the collapse of Qara Qoyunlu
# Anushtiginid: connected to Oghuz dynasty
# Anushtiginid: added spouses to several dynasty members to help with succession
# Anushtiginid: event localization rework
# Normandie: corrected the player character trigger
# added more Oghuz coat of arms and cadet branches
# restructured some AI decision / interaction triggers
# misc. modifier localization changes centered around the various legendary Oghuz tribes
# loc typo: il-arlsan -> il-arslan
# debug mode decisions localization changes

Update: Jan 1, 2024 @ 2:04pm

### Version 1.34.5
# Normandie: added missing "historicinvasions_player_may_become_invader_trigger" and corrected the liege trigger
# Borjigin: title localization changed
# Borjigin: character template changes
# removed game rule "decisions_turkish_migrations", instead moved all custom title decisions into their own new game rule
# reworked the Turkish Beylik decisions from checking set duchies to checking a region instead; no actual funtional change
# added a decision to establish the kingdom of Azerbaijan
# added a decision to establish the kingdom of Kurdistan
# added placeholder titles for Qara Qoyunlu & Aq Qoyunlu (kingdoms & empires)
# added a custom coat of arms pattern for Qara Qoyunlu to the coat of arms designer
# several localization fixes (thanks laxfeed!)

Update: Dec 27, 2023 @ 11:55am

### Version 1.34.4
# Rurikid: moved conversion events into a separate story for technical reasons
# Rurikid: a spawned in Oleg will now attempt to have a mother

Update: Dec 2, 2023 @ 3:56am

### Version 1.34.3
# Fatimid / Jannabid: localization corrections (thanks laxfeed!)
# Ghaznavid: no longer conquer k_kashmir
# Ghurid: no longer conquer k_kashmir and the western half of k_himalaya
# Almohad: Iberian struggle trigger fix
# Borjigin: adjusted succession values
# disabled 'historicinvasions_event.9500' (compatibility information)

Update: Nov 24, 2023 @ 11:25am

### Version 1.34.2
# Seljuk: you may now replace the base game Seljuk invasion story with the previous modded one, removed the option to trigger the Seljuk invasion randomly
# Seljuk: replaced base game event "fp3_story_cycle_seljuks_invasion_events.0001", copied over under a new name "seljuk_invasion.0003"
# Seljuk: similar to the base game, the invasion may not trigger naturally while the Persian struggle is still ongoing
# Eldiguzid: changed title color to make it stand out less
# Mamluk: fixed historicinvasions_debug_mamluk_ayyubid_decision_on_action triggering Mamluks of India instead
# Mamluk: may only be triggered if the Ayyubid / Ghurid empires possess de jure land
# al-Qays (deactivated): upon spawning, one random county is now set to East Bantu culture (added in 1.11) instead of a random culture from the Horn of Africa
# removed "ignore_titularity_for_title_weighting = yes" from most titles
# small localization changes

Update: Nov 10, 2023 @ 2:35pm

### Version 1.34.1
# fixed some errors
# Ayyubid: stories no longer apply a de jure change while the Persian struggle is still ongoing to retain compatibility with the struggle endling decisions
# Rurikid: added a scripted spouse to the invader
# added "ignore_titularity_for_title_weighting = yes" to most titles
# added a debug mode decision to trigger the base game Seljuk invasion of Persia

Update: Nov 9, 2023 @ 9:30am

### Version 1.34.0
# checked for game version 1.11.* compatibility:
# removed Seljuk invasion of Persia and the Zanj rebellion; they can however still be triggered via debug mode decisions
# replaced character:93132 with character:extra_ghurids_1
# changed game rule name from "seljuk_invasion" to "seljuk_rum_invasion" in script
# changed story name from "story_seljuk_invasion" to "story_seljuk_persia_invasion"
# Timurid, Seljuk, Anushtiginid: stories no longer apply a de jure change while the Persian struggle is still ongoing to retain compatibility with the struggle endling decisions
# changed the color of e_ghaznavid