Crusader Kings III

Crusader Kings III

Historic Invasions
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Opdatering: 9. juni 2023 kl. 10:58

### Version 1.30.0
# added Sigeweard Bearn (1087) of Gloucester, founder of New England around the Black Sea after the Norman conquest of England
# Ghaznavid: may now spawn a few years earlier
# Almohad: fixed invasion start trigger
# Vlaanderen: may now spawn a few years earlier
# Mamluk: just in case, the Mamluk usurper is now set to clan government
# Mamluk: Mamluk usurpers now gain a character modifier
# Attila: if the game was started prior to the year 370, Attila will now spawn around that time frame instead of appearing randomly
# Argead: can no longer spawn if the Roman Empire is currently created
# Song: fixed invasion start trigger
# generally added "set_interesting_traits_and_modifiers_effect = yes" to all character templates
# reordered on_action triggers for a potential small performance gain
# removed unused debug events .9999

Opdatering: 7. juni 2023 kl. 8:06

### Version 1.29.3
# Ottoman: added forgotten effect to clean up the de jure map mode if their invasion fails
# some invader realms now change their name back to the default one once the invasion story ends
# added a variable (lost_invasions_counter) that keeps track of how many times an invader failed an offensive invasion. as of now, it has no use.

Opdatering: 5. juni 2023 kl. 11:34

### Version 1.29.2
# Ayyubid: fixed Saladin's name and nickname (again)
# al-Qays: random county culture conversion can now pick from two more (dead) cultures
# Mamluk: once a coup fires, the title will be given to a newly spawned Mamluk, not a previously landed vassal
# Mamluk: decisions to hire Mamluks are now only available to Muslim characters
# Mamluk: decision to hire Mamluk commanders is now also available to Mamluk elective realms
# Mamluk: Mamluk elective succession now prioritizes characters with the Mamluk trait more
# Mamluk: changed Mamluk Commander trait
# Mamluk: Mamluk commanders can now have a wider range of cultures
# Mamluk: general localization changes
# debug: added a check to prevent any debug decision from being taken in incompatible save games
# debug: clarified Mamluk debug decision requirements

Opdatering: 4. juni 2023 kl. 20:20

### Version 1.29.1
# hid debug decision again
# fixed localization errors

Opdatering: 4. juni 2023 kl. 12:01

### Version 1.29.0
# added Mamluk coups to Ayyubids (1250) and Ghurids (1206) (along with debug mod decisions to trigger them by hand)
# added Mamluk elective succession law; while said law is enacted, the title will not be named after its ruling house
# decisions to recruit Mamluks now increases diarch influence if possible
# Timurid: may now conquer the empire of Persia (de jure liege of Infahan) in one go
# Timurid: story can now last longer
# Timurid: slightly increased event troop numbers
# Vlaanderen: Georgia will now become de jure part of the Nicene Empire
# Anushtiginid: on-map color is now closer to blue
# Ottoman: due to the above change, the threshold to de jure absorb the Nicene Empire has been lowered
# Ottoman: slightly reduced event troop numbers
# Ottoman: fixed war declaration priorization when using the aggressive Ottoman game rule setting

Opdatering: 3. juni 2023 kl. 10:26

### Version 1.28.5
# Bassenheim, Balk: added new unique same-faith title succession law with some up- and downsides
# Sabbah, Jabalid: added new unique same-faith title succession law with some up- and downsides
# Sabbah, Jabalid: their titular titles now self destruct if there is no valid heir

Opdatering: 29. maj 2023 kl. 10:34

### Version 1.28.4
# added support for the mod "Gamerule Gadget" by Stik'
# Seljuk (Rûm): decreased Byzantine event troops and made them not inheritable
# Knights: crusader army now spawns within the HRE instead of teleporting deep into enemy territory
# Anushtiginid: if the mod "No Dissolution Factions" is active, they will shatter e_seljuk (along with any other held empire and kingdom title) if they win one war against them
# Turkic migrations: the local development level now has twice the impact on determining whether a county's faith / culture is changed
# Turkic migrations: nerfed army strength from 12000 / 8000 / 4000 to 9000 / 6000 / 3000 and slightly changed their thresholds in favor of the defender
# Ancient invasions: reworked yearly random chance to spawn
# Argead: edited trait icon
# Debug mode: added decision to force spawn a Turkish nomad
# Preventing relevant dynasties from being pruned from the game is no longer dependant on the corresponding invasion setting. That's due to how the on_game_start on_action functions.
# fixed localization errors

Opdatering: 21. maj 2023 kl. 3:07

### Version 1.28.3
# added a game rule to disable AI invasions ending instantly after a player character successfully defends against them
# Ayyubid: connected house to Hadabanid dynasty and made sure the game doesn't forget about their unlanded dynasty members in earlier start dates
# Ayyubid: changed character modifier
# Ayyubid: localization changes
# al-Qays: corrected house name to Abd al-Qays
# Qarghuyid, Vivar: event troops are now only temporary for the duration of the initial war
# Vlaanderen: no longer uses an unique effect to create the invader title, utilizes the generic one instead
# Turkic migrations: chance of counties changing their culture & faith is no longer 100%, but instead 100% subtracted by the local development level
# debug decision titles are more descriptive

Opdatering: 18. maj 2023 kl. 6:26

### Version 1.28.2
# added game rule categories

Opdatering: 13. maj 2023 kl. 3:48

### Version 1.28.1
# Chola: removed redundant compatibility check
# This mod is NOT save game compatible. Nonetheless, a check was added to prevent error.log spam if someone enables the mod in an already existing save game anyway.