Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Sep 2, 2022 @ 7:41am

### Version 1.12.3
# adjusted Timur conquest region
# adjusted Timurid Empire de jure land update mechanic to reduce de jure bordergore
# added nickname 'the Lame' for Timur and updated his event localization
# Fatimid story: added rivalry between Shia and Sunni Caliphs
# Rûm can no longer invade Byzantium if they are currently at war with the e_seljuks, to prevent overlap with the 1066 Armenia war
# sultan of Rûm now only receives plot armor for up to 15 years
# Saladin Ayyubid now changes the provinces he spawns in to Ash'ari so he doesn't immediately flip to a local faith
# Ayyubids & Ghurids no longer invade the Mongol Empire
# Jannabid now adds the Sunni and Shia Caliphs as rival
# Vlaanderen story: added another army stack to the Fourth Crusade because apparently the Byzantines have superpowers and almost never lose to the invasion
# Vlaanderen story: prevented the Nicene Emperor from being assigned a successor kingdom
# Vlaanderen story: added Georgia as possible successor kingdom
# added rivalry between Latin and Nicene Empire
# fixed Latin Empire being elective by mistake, instead it now tries to apply primogeniture (and runs into an error if it can't)
# added Boudewijn's wife Marie Blois + part of her family tree in 1066

Update: Sep 1, 2022 @ 12:55pm

### Version 1.12.2
# AI may now use the Historic Invasion war for non-scripted wars
# extended Rûm spawn window from 1100 to 1120
# e_byzantium may now use the invasion casus belli to reconquer nikaea if both Seljuk story & 4th Crusade story are enabled, Rûm was formed and the 4th Crusade hasn't triggered yet
# slightly slowed down almoravid conquest speed
# reduced Almoravid and Almohad presence in Hispania to interfere less with the struggle mechanics
# fixed almohad story inconsistency
# fixed unintentional integration of kingdoms within e_hispania into e_almohads
# slightly delayed 4th Crusade from firing

Update: Sep 1, 2022 @ 11:05am

### Version 1.12.1
# you may now play as the sultan of rûm after their invasion
# sultan of Rûm no longer receives that big of a demesne
# k_jazira will no longer become de jure part of e_ayyubids

Update: Aug 31, 2022 @ 12:05pm

### Version 1.12.0
# added the Fourth Crusade (1204)
# added decision to restore the Byzantine Empire or crush the Nicene Empire
# fixed Almohad and Ghurid stories sometimes not firing in 1066
# added 'al-Mahdi' as nickname for Abdullah instead of directly adding it to his first name
# added an experimental way to clean up de jure empire borders while also protecting those empires from the empire obscurity game rule
# levies spawned upon war declaration no longer spawn as one big stack but instead three smaller ones (you sadly can't split those)
# reworked event visuals

Update: Aug 29, 2022 @ 5:02am

### Version 1.11.2
# fixed certain titles spawning without their first title history entry
# e_seljuks: reverted instant de jure land gain so their empire doesn't immediately collapse to empire obscurity

Update: Aug 29, 2022 @ 4:07am

### Version 1.11.1
# c_hama, c_sutkend & c_gilan are granted to root dynasty characters and immediately returned to their previous owner at game start. this is to ensure that the game does not forget that those characters ever existed.

Update: Aug 29, 2022 @ 2:05am

### Version 1.11.0
# added Qarmatian revolt in Al-Hasa (899)
# k_ziyarids replaces k_daylam if the latter isn't created
# fixed an issue with the special CB

Update: Aug 28, 2022 @ 3:19pm

### Version 1.10.6
# Historic Invasion CB now tries to fully vassalize the defender's vassals if the attacker is of a lower tier than the defender to prevent edge-case game overs
# example: King invader attacks emperor defender for kingdom A, while a vassal of defender holds kingdom A. Previously, all land held by king A would be annexed by the invader, potentially resulting in a game over. Now, kingdom A is instead destroyed, making the previous king eligible for vassalization.
# if an invader causes a player to lose every held title, a game over will be prevented
# if Seljuk invasion is enabled, e_persia will be switched to e_seljuks at game start if the former exists and is controlled by house Seljuk. reason: seljuk story compatibility for 1066
# if the Seljuk story triggers and e_persia isn't created, it will instantly be absorbed by e_seljuks
# Seljuk invasion of Asia Minor is now a separate event that can also trigger in the 1066 start date
# if Ziyar Ziyarid despawns before the story starts, a replacement will be spawned in
# renamed k_oman to Al-Hasa
# added more dynasty members and spouses to several invaders

Update: Aug 26, 2022 @ 4:16pm

### Version 1.10.5
# The following dynasties are no longer using existing vanilla dynasties but instead generate a new one to set a founding character and prevent crashes due to disconnected dynasty founders (their dynasty is no longer set in their character template but instead inherited upon character creation):
# Timurid, Ghaznavid, Ayyubid, Almoravid, Almohad, de Hauteville
# The following invasions now correctly utilize existing dynasties and have greatly expanded dynasty trees:
# Fatimid, Seljuk, Ziyarid, Ghurid, Ludolfinger
# the Catholic Pope may restore k_jerusalem if it ceases to own de jure land and the Fatimid invasion is enabled
# decision to settle Norse raiders in d_normandy can only be taken after 911
# if available, Hrolfr de Normandie will be chosen as the Norse settler for d_normandy
# in case of de jure shift or other mods changing de jure vanilla de jure borders, k_east_francia, k_bavaria and k_lotharingia are now manually shifted into the HRE if it is formed through the mod
# nerfed the ticking war score of invaders
# forming the HRE through this mod no longer splits East Francia and Bavaria into smaller kingdoms. Compatibility check with More German Kingdoms is still active.
# fixed localization errors

Update: Aug 21, 2022 @ 9:55pm

### Version 1.10.4
# buffed Ghurid invasion to be more in line with the Ayyubid and Almohad invasions
# new modifier icons