Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Aug 2, 2022 @ 11:45am

### Version 1.7.1
# Seljuks now conquer k_oman

Update: Aug 2, 2022 @ 11:14am

### Version 1.7.0
# added first Bulgarian Empire (912)
# added optional de jure changes depending on game start date
# yet again: a new and improved CB
# more frequent conquests because of the new CB
# due to compatibility checks, new titles no longer need to be included in advance - several unused titles were removed
# fixed localization mistakes

Update: Aug 1, 2022 @ 11:17am

### Version 1.6.0
# added Saladin Ayyubid (1171)
# added k_hejaz and k_oman
# slowed down conquests due to the new CB even more

Update: Jul 31, 2022 @ 12:59pm

### Version 1.5.5
# slowed down conquests due to the new CB
# AI should now keep their unique titles as their primary title
# added compatibility checks to prevent broken events in ongoing save games after new titles have been added to the mod via update

Update: Jul 31, 2022 @ 11:03am

### Version 1.5.4
# fixed fatimids rushing into e_arabia
# condensed all CBs into one dynamic one usable by all invasions
# the used CB no longer acts as a holy war
# significantly slowed down Rise of the Shia conquest speed
# condensed lots of localization files
# introduces $ARGUMENTS$ into existing scripts wherever possible
# changed the color of a neighboring kingdom of the timurids because they have the same color

Update: Jul 30, 2022 @ 1:55pm

### Version 1.5.3
# condensed many scripts using $ARGUMENTS$ (scripted_triggers, scripted_effects, scripted_modifiers)
# slightly slowed down Timurid conquest speed
# significantly slowed down Rise of the Shia conquest speed
# slowed down Ziyarid conquest speed
# possibly fixed AI using disabled CBs
# adjusted special CB cost reduction, possibly fixing the prestige drain
# added more landed titles for future compatibility

Update: Jul 30, 2022 @ 2:33am

### Version 1.5.2
# added events.9999 to debug test the triggers of events.0001
# improved spawn handling: if the trigger of event .0001 is false, nothing will happen and the game will try to trigger the invader again next year
# moved the global variables "x_has_appeared" out of the yearly on_action and into the immediate = { }-block of events.0001
# if Mardavij Ziyarid has no valid place to spawn, he will now not trigger at all this year instead of appearing landless

Update: Jul 29, 2022 @ 12:48pm

### Version 1.5.1
# new thumbnail
# fixed subjugation demand effect if an emperor was being targeted

Update: Jul 29, 2022 @ 12:19pm

### Version 1.5.0
# added Mardavij Ziyarid's Zoroastrian uprising in Daylam (931)
# restricted every special cb to certain regions only
# invaders will no longer declare an empire-tier conquest for their first war
# e_timurids & e_ghaznavids will no longer gain de jure land upon spawning
# changed certain title colors

Update: Jul 28, 2022 @ 1:04pm

### Version 1.4.4
# added timur story inheritance
# timurid and seljuk stories end if they have fully conquered their goal regions upon succession
# possibly fixed an issue that caused the invaders to be idle over long periods of time
# fixed timur's de jure drift selection and added Sry Darya back in
# adjusted timur's event troops