Crusader Kings III

Crusader Kings III

Historic Invasions
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Update: Sep 18, 2022 @ 2:13pm

### Version 1.15.1
# Rûm no longer conquers Nikaea, because in 1.7, the Byzantine AI rarely reconquers the area; makes for a boring 4th crusade

Update: Sep 18, 2022 @ 12:58pm

### Version 1.15.0
# added Anushtiginid invasion (Khwarezmian Empire, 1172)
# added Yelü invasion (Qara Khitai, 1124)
# general localization improvements
# duchy of Balkh was excluded form Ghaznavid & Seljuk conquest regions because it naturally shifts into Transoxiana too often
# Terteroba: added fallback check for their starting duchy

Update: Sep 18, 2022 @ 5:13am

### Version 1.14.1
# Ghaznavid: spawn with more men at arms to offset smarter AI introduced in game patch 1.7
# Ludolfinger: slightly increased troop amount and upgraded onagers to mangonels, slightly sped up conquest speed, added flexible truces perk to invader
# Vlaanderen: if Byzantium is shattered and the Seljuks previously failed to form Rûm, then Armeniac becomes part of Trebizond, not Candar
# Terteroba: adjusted land acquisition effect; no functional changes
# Terteroba: changed de jure empire capital to prevent the invader from adopting a local culture
# Terteroba: added repeatable culture conversion decision to immitate the 1066 culture map mode
# Chola: spawn with less troops

Update: Sep 17, 2022 @ 6:19am

### Version 1.14.0
# added Terteroba Invasion (10th century, Cuman-Kipchak Confederation)
# added rise of the Rurikids (879, Kyivan Rus')
# added rise of the Cholas (920, southern India)
# introduced a few county modifiers

Update: Sep 16, 2022 @ 3:22am

### Version 1.13.4
# if a player receives an ultimatum from an invader of an equal or lower tier, they may now destroy their former realm and swear fealty if they personally hold a county within the targeted title (events .2001 and .2002)
# subjugation demand events now state which title the invader intends to conquer if their demand is refused
# swearing fealty to an invader via event adds a two-way truce (events .2001 and .2101)
# players become a duke and receive a few event troops when a game over is prevented; their new liege now receives a decaying opinion boost
# Krum: forming the first Bulgarian Empire destroys every held kingdom
# Vlaanderen: the AI no longer needs to personally hold Constantinople to restore Byzantium or expand the Latin Empire

Update: Sep 15, 2022 @ 11:11am

### Version 1.13.3
# Added a new mechanic that ends invasion stories after a player controlled character successfully defends against them. This includes wars where a player is not the primary defender (secondary participant)
# adjusted how often and where the story bankruptcy check triggers
# certain AI only story checks now also consider player controlled invaders
# custom invader titles are renamed to their vanilla counterparts after the end of a story (e.g. Seljuk Empire -> Persian Empire)
# renamed k_oman again, this time to 'Bahrain'
# Ayyubid: Saladin is now zealous instead of dilligent to prevent him from converting to a shiite faith
# Ludolfinger: Burgundy no longer mistakenly becomes de jure part of the HRE

Update: Sep 10, 2022 @ 11:21pm

### Version 1.13.2
# Timurids can spawn if the Mongols are disabled
# Latin and Nicene Emperors are now rivals
# fixed various localization typos

Update: Sep 10, 2022 @ 8:20am

### Version 1.13.1
# fixed Ayyubids not receiving their empire title and spawning event troops too often
# the ruler of the Livonian Order now uses the correct coat of arms
# fixed various localization typos

Update: Sep 10, 2022 @ 12:15am

### Version 1.13.0
# added Wendish / Northern Crusade: Teutonic and Livonian Orders
# Fatimid: second story (Arabia) now targets kingdom tier titles instead of only duchies to speed up their conquests against the Abbasids
# Vlaanderen: story notifications are now handled within the story setup itself to prevent multiplayer event spam
# several stories now end after the invader has conquered the targeted areas; previously, that check was only run after the story owner had died

Update: Sep 9, 2022 @ 7:17am

### Version 1.12.4
# checked for game version 1.7.* compatibility and made the necessary adjustments regarding rivals & friends and removed 'color2' from landed titles
# reorganized the global variables for started & ended stories, spawned invader titles, completed migrations and lost wars into global variable lists
# global variable that indicates the start of a story has been moved from the .0001 event into the story on_start = { } block
# generally removed global variable '$INVADER_DYNN$_title_has_spawned' (except for Ayyubids and Almohads since they might spawn as vassals and receive their empire later)
# story owners now lose plot armor once their stories end
# bonus CB levies are no longer inheritable; bonus levies spawned by the special CB are supposed to despawn when the war they were spawned for ends, however they sometimes failed to despawn when their leader died during war.
# changed internal game rule names in script to be uniform
# Plor Armor now lowers dread decay
# Timur: removed 'random' and 'early' game rule settings to leave room for the future addition of the Khwarezmian Empire
# Fatimid: removed 'unlocked' game rule because it tended to cause problems with the Almoravid / Almohad invasions
# Fatimids no longer try to invade the e_seljuks
# Ghaznavid: since their story now supports inheritances, all of their army stacks despawn when their ruler dies
# Seljuk: fixed dynasty head never passing on from the deceased founder
# Ludolfinger: loosened story start age restriction (18 - 40 to 16 - 56) and added a life expectancy bonus to the modifier
# Hauteville: de jure changes now also affect the Balkans; this is to prevent the Byzantine Empire from collapsing to the empire obscurity game rule if the Bulgarian invasion is not successful
# Jannabid: If the revolt starts and a Shiite Caliph exists, Hamadan Qarmat will convert to their faith and join their court
# Vlaanderen: decisions now require you to have either the Latin or Nicene Empire as your primary title. previously, if the AI held both titles, it would spam change their capital via decision every year.
# clarified the game rule localizations a bit more