Avorion
Torpedo Assembly
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更新: 2022年8月21日 @ 9時03分

* Added naming support for Petty Rarity (just in case).
* Reworked naming mechanism: now it regenerates name independently.

更新: 2022年8月20日 @ 3時45分

* Renamed some variables in code to better represent what they are used for.

更新: 2022年8月20日 @ 3時35分

* Limited save/load designs only to the client-side, as it was never intended for the server-side in the first place.
* Switched to the "unpausedRuntime" that doesn't ignore paused state of the game. Although the UI progress bar updates less seamlessly, this method is more accurate.

更新: 2022年8月3日 @ 6時04分

* Added validator that entity still exist in "fetchFactoryData()" for rare cases, when ship despawns due to transition into hyperspace.

更新: 2022年7月23日 @ 2時10分

* Fixed file path issue in script that prevented file read/write operations in mod data folder. Credits go to HalfTon#4122 for discovring the solution.

更新: 2022年7月22日 @ 20時57分

* Closed yet another infinite resource profit loophole.
* Now on UI initialization "Torpedo Assembly Control" section properly loads its stored data.
* Even more fail-safes for fail-safe throne: commandWithdrawCost() and commandRefundCost().

更新: 2022年7月22日 @ 13時45分

* Added fail-safes for "commandWithdrawCost()" and "commandRefundCost()" to ensure that received parameters aren't nil.

更新: 2022年7月22日 @ 12時01分

* Fixed critical bug, which prevented script from getting valid tech level of the ship.
* Added exception handling in case, if there are no disk read/write permissions. Script will no longer crash, but without read/write disk permissions, you won't be able to save/load torpedo designs either. Everything else should work without issues.

更新: 2022年7月20日 @ 11時51分

* Added available resources check for for repeat production mode.
* Added fail-safes and clean up mecahnisms for inexistent entities.

更新: 2022年7月18日 @ 2時56分

* Now TorpedoAssembly.onShipChanged() properly triggers TorpedoAssembly.updateAvailableConfigs() to update available torpedo parts.