RimWorld

RimWorld

Hellsing ARMS Ultimate
Viser 51-60 af 60 forekomster
< 1  2  3  4  5  >
Opdatering: 19. juli 2022 kl. 13:26

[Auto-generated text]: Update on 7/19/2022 4:26:24 PM.

HSAU v1.09
----------------
-Blood is now packaged at the butcher's table rather than the drug lab
-Metamorphosis severity threshold has been removed
-Enchantable Weapon Parts are now classed as Simple & Complex as opposed to Normal & Large

  • Simple parts are made through the smithy, require various metals, and are medieval-tech
  • Complex parts are made at the machining table, require components, and are industrial-tech
-Changed some crafting recipes
-More research projects are now medieval-tier
-Simplified Millennium quest icon
-Fixed graphical mistake with some Soul Forge crafting

Opdatering: 18. juli 2022 kl. 18:35

[Auto-generated text]: Update on 7/18/2022 9:35:35 PM.

HSAU v1.08
----------------
-Heavy Weapons are now wieldable by normal humans in Warcaskets
-Some special apparel now grant a carryingCapacity bonus
-Vampires now feel differently about different types of blood. They:

  • hate ghoul & bug blood
  • slightly dislike animal blood
  • love human blood and especially young human blood (bioage < 25)
-Vampires also now have special interactions when drinking blood from human pawns who are high on:
  • luciferium
  • go-juice

Opdatering: 17. juli 2022 kl. 20:58

[Auto-generated text]: Update on 7/17/2022 11:58:47 PM.

HSAU v1.07
----------------
-Consecrated Longsword and Muramiesa are now correctly classified as melee weapons
-Hypnosis now paralyzes the target for a while, is no longer castable on mechanoids, and no longer affects any non-fleshy pawns
-Drink Blood & Exsanguinate no longer affect non-fleshy pawns
-Adjusted some ability cooldowns
-Ghouls and vampires are now immune to food poisoning
-Blood Processor will now automatically be resupplied as long as power and ingredients are available
-Fixed graphical issue with Blood Processor
-Regenerator pawn value now properly accounts for the value of Holy Roman Nanomachines

Opdatering: 15. juli 2022 kl. 15:02

[Auto-generated text]: Update on 7/15/2022 6:02:50 PM.

HSAU v1.06
----------------
-Overhauled research: now more of the mod's research tree is just medieval tier.
-Allowed ghouls to have more types of traits, resolving an issue when used with [KV] More Trait Slots.

Opdatering: 15. juli 2022 kl. 8:43

[Auto-generated text]: Update on 7/15/2022 11:43:28 AM.

HSAU v1.05
----------------
-Factions now carry food with them
-Vampires can now indulge in more types of drugs. Ghouls are still unable to process most drugs.

Opdatering: 14. juli 2022 kl. 21:53

[Auto-generated text]: Update on 7/15/2022 12:53:53 AM.

HSAU v1.04
----------------
-added slow passive scar healing for artificial vampires
-added a button for green ghouls to dust themselves (careful: will also destroy its inventory)
-now only the transformation into true vampires will stain a pawn's apparel red

Opdatering: 14. juli 2022 kl. 16:11

[Auto-generated text]: Update on 7/14/2022 7:11:43 PM.

HSAU v1.03
----------------
-Drink Blood will now give Green-Ghoulism-Metamorphosis instead of orange/purple if the caster is of the player's faction. It will also remove any established orange/purple-Ghoulism-Metamorphosis from the target.
-True vampires' random melee bites still incur orange-metamorphosis, and artificial vampires' bites still incur purple-metamorphosis, but the ability will now help avoid a hostile outcome.

Opdatering: 14. juli 2022 kl. 15:23

[Auto-generated text]: Update on 7/14/2022 6:23:42 PM.

HSAU v1.02
----------------
-Fixed: pawn faction assignment with Raise Ghoul ability
-lowered Raise Ghoul cooldown
-adjusted racesettings

Opdatering: 14. juli 2022 kl. 11:45

[Auto-generated text]: Update on 7/14/2022 2:45:20 PM.

HSAU v1.01
----------------
-Fixed: pawn faction not being correctly assigned after metamorphosis when playing on a custom scenario
-reduced severity threshold for pawns to undergo metamorphosis successfully
-added HediffCompProperties_HealPermanentWounds to True Vampires' hediffs
true vamps shouldn't scar in the first place but a mod like Just A Flesh Wound can change that
this kind of scar healing is still super slow, so...
-the Regenerate ability (not the passive regeneration) can now heal scars and other misc. maladies

Opdatering: 13. juli 2022 kl. 12:49

[Auto-generated text]: Initial upload.