Slay the Spire

Slay the Spire

BC Balance Mod
Showing 1-10 of 10 entries
Update: Apr 28 @ 2:40pm

Fixes and changes. Redesigned Thinking Ahead as a Silent card.

Update: Apr 13 @ 7:30pm

Update to Defect's evoke prediction. Various balance changes.

Update: Apr 4 @ 8:03am

Several new cards, lots of small changes and several bigger card reworks.

Update: Jan 15, 2023 @ 4:28am

-Fixed an issue with unlocking the next ascension level after a victory.

Update: Jan 11, 2023 @ 10:47pm

-Fixed a patching issue that was caused by a ModTheSpire update that conflicted with this mod.
-Reverted Prostrate to its vanilla version.
-Removed insight generation from Light As A Feather and increased mantra gain.

Update: Oct 30, 2022 @ 12:46am

-Added a litte more spice to the Heart fight.
-Simplified the Dizzy (Ascension 13) debuff description.
-Cards with "Retain" keyword now have light orange text color.
-cards that where changed to say "Draw" are now thwarted by the "No Draw" effect. (Seek, Secret Weapon, etc)
-Fixed several cosmetic issues with card text.
-Several minor balance tweaks to defect cards.
-removed "Retain" from calculated gamble.

Update: Jul 8, 2022 @ 4:44am

Bug Fixes
-Fixed crash that could occur when using Refactor
-Fixed Hyperbeam's focus down consuming artifact (artifact doesn't block self inflicted debuffs in this mod)

Gameplay
-Adjusted this mod's version of the heart fight some
-returned doom and gloom to its original values

Cosmetic
-Changed supermassive card art. The original can be found as beta art.

Update: Jul 7, 2022 @ 4:16am

Gameplay:
-Reach Heaven damage 9 -> 10
-Through Violence and Weave will only draw themselves if there's room in your hand.
-Changed upgrade for Premeditated to give 2 block per discard.
-Instruction+ 3 mantra -> 2 mantra
-Legacy: changed upgrade to give you innate instead of reducing cost. Also requires 2 mantra to trigger card draw now.

Update: Jul 6, 2022 @ 12:35am

fixes

Update: Jul 5, 2022 @ 4:31am

initial release