tModLoader

tModLoader

The Story of Red Cloud
Showing 81-90 of 133 entries
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Update: Sep 8, 2022 @ 8:52am

Hotfix 0.11.12
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-Fixed a crash in the cave below the tunnel leading to Skeletron Prime

Update: Sep 5, 2022 @ 9:13pm

Version 0.11.11
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-Fixed boss ring events not re-appearing upon failing the boss in multiplayer
-Fixed a potential server error involving the EoL arena in multiplayer
-Improved multiplayer stability of The Sorrow

Update: Sep 5, 2022 @ 12:18pm

Update 0.11.1
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-The Hunter no longer triggers the Starving debuff
-Skeletron Prime drops angel wings again
-Un-memed the goblin army
-Fixed EoW dropping a stupid amount of money
-Tea Kettle and Imbuing Station can now be broken and placed
-Torches no longer block block breaking
-Red Knight can no longer teleport than instantly shoot a projectile
-Blocks and such that can not be placed now have a tooltip saying so
-Dwarf now sells tungsten bars once EoW is dead, for Magic Storage purposes
-Added a very important and useful death tip, and another slightly less useful one
-Fixed blight going immortal
-Removed second redundant shield in EoL arena
-Adjusted Scorching Point
-Ancient Manipulator can be broken and placed
Holy war elixirs now stack to 25 to prevent glitches with certain mods
-Cursed dragon's breath no longer causes on fire!
-Powerful curse buildup adjusted (now takes 3 hits more consistently to get cursed, plus some other buffs were reduced)
-Fixed unbreakability of tiles near pressure plates

Update: Sep 2, 2022 @ 4:36pm

Version 0.11
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-Marilith Rework completed!(by @RecursiveCollapse)
-Complex Treasure Bags code reworked (by @RustySlave)
-Boss Checklist is now fully compatible with this mod again!
-Kraken visual changes
-Restricted a few more early hooks
-Buffed Death and added new sprite
-Signs are now unbreakable
-Adventure mode finally disables Tombstone drops again
-Grass blocks are no longer breakable
-Gravity screen flipping disable fixed
-Added special ability hotkey
-Nerfed all hallowed armor upgrades by ~15%, Dwarven Knight got a slightly different treatment, Dwarven Crusader did not get nerfed
-Power Armor NU had higher stats than the tooltip stated, they've now been adjusted a bit and the tooltips corrected
-Reworked Artorias' armor
-Fixed Blue Hero Set tooltip to match real stats
-Adjusted Dragoon Armor and Supreme Dragoon armor set tooltips
-Nerfed Condition Overload
-Introduced more expert only items(shoutout to tml loot bag code update for making me feel obligated to do this while updating it)
Melee changes:
-Projectile shooting swords:
--Projectile lifespan returned, but the swords only shoot their projectile after hitting an enemy with the sword
-Nerfed Terrarian
-Nerfed Witchkings Sword
-Reworked Berserker Emblem
-Nerfed Celestial Lance
-Shortswords can now receive melee prefixes
Ranger changes:
-Reworked Golden hairpin into a ranger accessory(idea by @stinky_lizard)
-Buffed Blood Rain Bow
Mage changes:
-Introduced Celestial Cloak, late-game mana accessory
-Increased some late-game vanilla weapon mana costs
-Fixed Gem Box bug and adjusted it slightly
-Slightly adjusted Enchanted Wizard's Hat
-Buffed Mana Essence
-Increased pickup range of mana cloak stars when wearing a celestial magnet
-Added Supreme Mana Potion
Summoner changes:
-Added new summoner weapon: Scorching Point(sprites by @NephilimDeath ), Dragoon Lash(sprites by @Video Jamie)
-Added custom prefixes for Summoner Staves and Whips
-Reworked Oxyale
-Nerfed Blade Staff
-Nerfed Null Sprite Staff
-Slightly nerfed modded summoner armor sets and some whip ranges
-Slightly adjusted Shaman Emblem
-Adjusted Kaleidoscope
-Buffed Terraprisma
-Nerfed Dwarven Knight Helmet by 12% minion dmg
-Bugfixed Polaris Leash in multiplayer
-Gave small visual adjustments to Enchanted Whip and Polaris Leash
-Nerfed Polaris Leash and Enchanted Whip
-Whips can now receive melee prefixes and "size" increases the size of whips at 50% effectiveness
-Using a summoning item will no longer drain stamina in BotC mode, but your max stamina will still be drained for having a minion active and whips still use stamina as usual
--
Phoenix Trio Revamp 1.0
- The Phoenix bosses each now have 3-4 new attacks and 1 new AOE mechanic, some of which trigger during the new 2nd phase at half health
-Artorias changes: Damage stats reduced slightly; added ArtoriasDarkBead projectile, which lasts half as long and has red-pink sparks for visibility; teleports less often and is now immune to on fire and other debuffs to enhance attack telegraph dust visibility; increased walking animation speed as it was a bit funky before
-Corrupted Jellyfish renamed Obsidian Jellyfish and given wider spawn pool and HM stats, enabling potential interesting gameplay interactions with the map, (intentionally getting hit can give 30s of lava immunity), to go with the obsidian theme, they also have 999 defense requiring 5 or 10 hits to kill
-Created new banner placeholder sprite
-Added "Cracked Dragon Stone" which provides early HM access to On Fire!, slow and chilled immunity, which will be useful for certain boss fights (can be crafted from Cobalt Bars or drops from early HM Ancient Demon event as an expert drop)
-Bloodred Moss Clump now heals for 30HP, up from 20
-Ancient Demon now has a boss bag
-Ancient Demon and Oolicile Demon have better boss bag sprites and their health has been fixed
-Pwnhammer removed as a Wall of Flesh drop, WoF now drops Molten Pickaxe, which is also now used to craft Mjolnir
-Nerfed Corrupted Tooth healing, now has a 1/20 chance when attacking corrupted enemies, 1/10 chance for anything else
-Basilisk walkers and shifters as well as the Dworc family now has a chance to drop Bloodred Moss Clump
-Mutant Toads can now swim in water and have HM stats, plus 2s of Venom debuff in HM
-EoW and Golem damage stats bumped again slightly
-Cursed Dragon's Breath and Frozen Dragon's Breath now activate their most brutal debuffs after The Hunter and The Sorrow have been defeated (as they utilize these attacks)
-Frozen Dragon's Breath adds 3s of Frostburn
-Enemy Black Fire kill sound changed
-Added Ice Spirit projectile which has a homing effect
-The Hunter's Miracle Sprouter/Vines emit more light for visibility
-Worm Food and Pwnhammer blocked via no drop/craft list
--
-The player is now always immune to the Distorted debuff
-Fixed Valkyrie rapid teleporting bug
-The Dworc family and the "human hunter" set of enemies have a chance to drop soul shekels, 2 bosses have guaranteed shekel drops
-New loot added to Fire Lurker and others
-Basilisk Shifter health bumped slightly so its final stand can be a bit longer
-Dworc Venomsniper and Fleshhunter spawns increased slightly, Shamans and Alchemists reduced slightly - these 2 now cannot spawn more than 1 at a time and they also teleport less on hit
-Dworc Alchemist got light HM stat boost
-Dworc family can no longer spawn in water
-Firebomb Hollow has HM and SHM stat buffs, now can spawn in dungeons
--
-EoC, EoW1 now have ring events
-New alien event
-The Undead Merchant now spawns near the bonfire at the juncture between the Hunter path entrance and the shadow temple entrance (mid-HM)
-Twin EoW shows ring (Edit - Not yet)
-Barrow Wight now only has a chance to drop Barrow Blade in SHM
-Hellkite Dragon has a guaranteed Barrow Blade drop and appears behind tiles
-Ancient Demon and Oolicile Demon has correct health
-Buffed Fire Lurker and Black Knight event stats
-Hellkite Dragon and Seath now interact with the environment in a very cool way (they hit walls instead of pass through them and fly above the ground instead of diving into it more often) but they can still phase through walls when needed to reach the player
-Added Dragon Crest Shield, which consumes stamina to absorb damage; it drops from a secret boss in the Oolicile Forest
-Hero of Lumelia will spawn corrupted hammers and teleport if she loses sight of the player for too long
-Added 'final stand' attack for Hellkite Dragon and reduced movement speed a bit
-Increased Seath's health and soul drops
-Blocked small, normal and large female zombie, because sprite is a tad silly, also blocked small, normal and large variant of normal zombie in HM, though was tempted to block them entirely, to clear room for more interesting enemies

Update: Aug 28, 2022 @ 6:12pm

Fixed a crash upon load due to a parsing error when checking for updates

Update: Aug 7, 2022 @ 1:18am

Discuss and offer feedback and suggestions @ https://discord.gg/kSptDbe

Update 0.10.6
"The Great Mage Rebalance" Update
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-Unlit bonfires are easier to spot and hear (thanks firefly!)
-Fixed Hero of Lumelia not dropping her boss bag
-Drax EX is now a symbolic reward for beating the game on Bearer of the Curse mode
-Celestriad completely reworked, no longer makes spells free to cast
-Dusk Crown Rings no longer reduce mana costs; Healing Dusk Crown Ring now actually grants the life regen as stated in the tooltip
-Bird Trio: Buffed attack damage, reduced defense during invisible phase (you may want to dodge more now)
-Made Rage and Death projectile easier to see
-Wand of Frost slightly less OP, now crafted from pre-HM dungeon-tier item
-A few vanilla enemies: reduced size modifier
-Barrow Blade sprite now fully visible in inventory
-Bird Trio, Death and Jungle Wyvern disappear behind tiles
-Covenant of Artorias grants immunity to many effects caused by the Abyss and foes empowered by it
-Ring of Artorias also grants immunity to Slow
-Mana Shield can now be used by any class except magic
-Great Magic Barrier Scroll now has a 2 minute cooldown and is slightly easier to craft
-Great Magic Shield reworked to be a reusable item with a 10 minute cooldown
-Assassins behave more like assassins
-Tibian Valkyries have two chances to teleport (a far distance from the player) if they lose line of sight for a good while
-Numerous mod enemies will now get properly bored when they can't reach the player (fixed TML 1.4 port bug)
-Dragon Scale armor mana use reduction bugfix
-Changed majority of immunity frames of magic weapons so they scale with Gem Box correctly
-Nerfed Gem Box to reduce magic damage by 40% instead of 35%
-Removed some nerfs from vanilla pillar weapons
-Nerfed Daybreak, Phantasm, Lunar Flare, Last Prism
-Made Devil's Scythe collide with tiles
-Added highlighted text to more items

Update: Aug 5, 2022 @ 3:13pm

Update 0.10.5
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- Chloranthy Rings buffed with mid-air dodge bonuses, other values polished
-Added highlight text to a raft of important items
-Searing Lash can now be charged up for increased range and damage
-Reworked the Barrow Blade (may need balancing or to become an upgraded version of the original)
-Added proximity debuffs to the Earth Fiend, Fire Fiend, Lich King Disciple, and Mage Shadow, with announcement text
-Buffed Gwyn's damage stats lightly
-Tweaked sound effects for several bosses and gave the 3 birds wing flapping sounds
-Tweaked Shaman Elder dialog (+ new dialog)
-Undead Merchant now sells slimey saddle and queen slime saddle at certain points in the game (also may have a chance to appear near bonfires?)
-Added new Fire Fiend attack, buffed her stats and edited Purple Crush projectile
-Ghost of Forgotten enemies: removed knockback as they are ghosts, slowed them down, tweaked hit reset code
-Dworc voodoo enemies: can fire main shot more often, large circle attack less often, shaman & abysswalker got a homing demon spirit attack and shaman got a sprite color tweak
-Basilisk Shifters/Hunters breath attack no longer goes through walls
-Demon Spirit projectile size shrunk and has dusts/transparency
-Man hunters can no longer teleport
-Fixed Great Magic Mirror /Village Mirror tile destruction bug
-Tome of the dying star MP fix
-Artorias AI improvements, defense boost and contact damage nerf (also gives shield breaking clue at beginning of fight)

Discuss @ https://discord.gg/kSptDbe

Update: Aug 2, 2022 @ 3:02pm

Version v0.10.4 has been published to Stable learn more @ https://discord.gg/kSptDbe

Update: Jul 30, 2022 @ 7:46pm

Update 0.10.3
"The Gwyn 2.0 & New Summoner Content" Update
Discuss @ https://discord.gg/kSptDbe
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-Gwyn 2.0 has emerged from his tomb. He has grown even more powerful and cunning, with many new moves and adjustments (2nd full pass on revamp). Gwyn has also decided to show mercy... (all of his damage stats have been tuned down)
-In Combat debuff reduced from 10 to 5 seconds when dealing damage (still 10 if hit)
-Great Magic/Village Mirror channel time increased 1 second (now 5)
-Bonfires clear In Combat debuff
-Artorias: Got a simple placeholder revamp to fit with his small arena and emphasis on dodge roll combat, damage stats tuned down
-Seath: Removed 2 hard to see projectile attacks that shot too fast to dodge, added 3 new (far more readable) attacks, reduced attack frequency of horizontal ice and large crystal shards (the latter which also detonates higher up), reduced damage stats, edited several sound effects
-Hero of Lumelia: reduced attack damage
-Blight: has protection against long-distance cheese
-Hellkite Dragon: Fire and meteors rain down more organically, damage stats retuned
-Witchking: Added proximity debuffs and tweaked Dark Moon Knights
Chaos: Removed tornado attack
-Lich King: Adjusted stats downward and granted proximity debuffs
-Nerfed Ring Knights
-Chilled debuff is less harsh but more consistent, was added to a few enemy attacks
-Seath and Hellkite dragon's breath attacks now begin properly from the tip of their mouths
-Assassin and Great Red Knights have a chance to drop humanity
-Renamed Bone Blade to Calcium Blade, added on-hit effect to it, slightly buffed dmg and increased soul cost
-Added on-hit effect to Jawblade, buffed dmg and increased soul cost
-Added on-hit effect to Rune Blade for every third strike, slightly increased soul cost
-Slightly buffed some vanilla bosses stats
-Fixed Supersonic Boots tooltip
-Gave other armor sets unique double jumps so they stack nicely
-Doubled humanity drop rate from spiders, added Jungle Creepers and Desert Scorpions to the list
-Nerfed Enchanted Whip fallen stars
-Fixed Wasp Armor set bonus not applying correctly
-Added dust effects to all whips
-Added Phoenix Egg (minion)
-Removed Illegal items from Asha's shop
-Added Searing Lash (whip)
-Added Pyrosulfate (whip)
-Added Polaris Leash (whip)
-Reduced The Destroyers body defense by 15
-Fixed ubercrits (crits over 100%) not working
-Nerfed Obsidian Armor and all modded whip armors, also some non-whip summer armor sets slightly
-Nerfed Solar armor damage reduction from 20% to 5-15%
-Nerfed Nebula armor dmg boosters from 15-45% to 8-24% and life regen boosters from 3-9 to 1-4
-Nerfed Dark Harvest damage from 100 to 75
-Nerfed Morning Star damage from 180 to 125
-Nerfed Kaleidoscope damage from 180 to 100 and removed extra tag damage
-Nerfed Spinal Tap damage from 29 to 24
-Nerfed Terraprisma damage from 90 to 55 if Artorias has not been defeated yet, then it goes to 70, after defeating Chaos it reverts to its original strength
-Nerfed Stardust Dragon Staff damage from 50 to 35

Update: Jul 24, 2022 @ 6:43pm

Update 0.10.2
Discuss @ https://discord.gg/kSptDbe
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-Fixed bug preventing Ancient Demon event from triggering
-Fixed bug preventing dungeon music from playing consistently
-Added Master's Scroll, this enables/disables Master Mode on use (this item still needs thorough testing and is not advised for normal runs)
-Buffed Earth Fiend and Fire Fiend pending their true revamps
-Reduced spawn rates further based on player health. Spawn rates now reduced by 60% at the start, then 50%, 40%, and 30% once you are over 400 health. This should make killing enemies more rewarding and offer more time to breath during exploration
-Updated leather armor animation
-Some item drops now show up in the bestiary entries
-Updated Enchanted Whip sprite thanks to @NephilimDeath, plus small stat adjustments
-Introduced Dominatrix(whip)
-Bolt Tome reworks
-Custom Whip sound for modded whips
-Modded Bestiary additions
-Nerfed Old One's Army Soul drops (except for t1 dark mage); Betsy's souls now drop from a bag
-Buffed Golems stats a bit
-Undead casters no longer spawn in jungle
-Reduced walking speed of 3 knights
-Seath no longer spawns crystals after his death, and they can't persist after his death
-Bonfires now tell the player they're setting their spawn there
-"Ice Storm" projectiles now are drawn at max brightness, since they're very hard to see otherwise
-Adjusted Machine Temple spawns
-Attempted to reduce Meteor Head spawns