tModLoader

tModLoader

The Story of Red Cloud
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Update: Oct 30, 2022 @ 12:53am

Version 0.12.3 hotfix
-removed unfinished soapstone text

Update: Oct 30, 2022 @ 12:05am

0.12.2 hotfix
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-introducing Terra Fall (bugfix)
-introducing secret drop from path of pain minibosses that will allow you to craft more weapons in the future
-fixed Dominatrix recipe
-fixed Boss Rematch tome in multiplayer
-nerfed Seath health

Update: Oct 29, 2022 @ 12:10pm

Update 0.12.1: The Great Crafting Simplicity Update
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-New characters start with Magic Storage items if they first load TSORC with the Magic Storage mod active
-Simplified and reduced the crafting requirements for almost every weapon and accessory in the game and greatly reduced the drop chances for all mod enemy loot tables
-Changed mod license from MIT -> GPL
-Decreased player respawn timer outside of boss fights
-Added ability for devs to place soapstones that offer game clues (though clues are not implemented yet)
-Simplified the crafting requirements for all sandbox mode boss summoning items
-Village Mirror can now only be crafted in sandbox mode
-Ghost of Forgotten Warriors now drop ephemeral dust
-Aaron's Protection Stone can now be crafted instantly from 1 voodoo doll and has 3 defense, for story
-Corrupted Tooth does extra damage to an additional family of enemies
- Several mod enemies now have a chance to drop souls of night, light and flight
-Updated mod description with mod compatibility info
-BotC improvements
-Tiles which can be placed in adventure mode now display a tooltip indicating this
-Fixed Permanent Featherfall Potion recipe
-Nerfed Molten Ring
-Fixed bugs with Burning Aura/Shards
-Buffed Ring of Clarity and Grey Wolf Ring
-Removed Destroyers piercing immunity against melee attacks
-Stamina usage in BotC now scales correctly with melee speed(melee speed would increase stamina usage before, now it decreases it)
-Granted all swung spears infinite pierce
-Buffed Vampire Blade, Mjölnir
-Made Calcium Blade obtainable pre-skeletron through a secret
-Increased size of all melee weapons which had their projectiles locked behind hitting enemies by 25%
-Nerfed Gwyns damage by 25% and defense by 80, nerfed Artorias damage by 20%
-Returned tag damage to Enchanted Whip and Polaris Leash, fixed some inconsistencies with whips
-Introducing Tetsujin Remote
-Made Barrow Blade classless
-Removed melee restrictions from Ancient Demon Shield and it's predecessors

Update: Oct 12, 2022 @ 12:15am

Update 0.12: The stability update
Released
-------------------
System Changes:
-Full rework to permanent potions, they now scale with how many potions you've consumed of the respective type
-Added map markers! Tag secrets, chests, ore gates, and more so you can return later.
-Many charged weapons now display an indicator to show their progress
-Made mods download features much more robust
-Allowed you to disable extra jumps from SS2 Wings by hiding the visual

Item Balance Changes:
-Added Arcane Lightrifle, a new endgame mage weapon
-Nerfed Longinus
-Slightly buffed Celestial Lance
-Reverted iframe changes on magic weapons
-Reduced pierce on The Blackened Flames, to prevent it from melting The Destroyer so easily
-Phazon Rifle now actually fires phazon rounds
-Tweaked some enemies debuff immunities
-Nerfed Sun Blade
-Buffed Wasp armor set bonus, nerfed flat damage bonus
-Buffed Whip range multipliers on armor sets from 20% to 30%
-Removed Obsidian armor nerf for upcoming 1.4.4 changes
-Removed some recipes(blocks mostly) from Adventure Mode
-Sand can no longer be manually placed or block-swapped
Enemy Changes:
-Death no longer insta-kills on contact (future revamp pending)
-Earth Fiend: reduced health, buffed damage a bit and increased projectile speed of 1 attack
-Abysmal Oolicile Sorcerer: reduced health, increased damage, made Taurus Knight spawns more deterministic
-Ghost Wyvern: increased speed and aerial ability
-Wyvern Mage Shadow: Made Mage Shadow spawns deterministic
-Seath the Scaleless: Reduced frequency of projectile attacks and improved MP code
-Witchking no longer takes knockback and has 2 attacks inherited from Dworc Shamans, plus improved dashing (future revamp pending)
-Small nerfs to Hunter, Sorrow,
and Rage
-Buffed Wyvern Mage (Normal)
-Nerfed Wyvern Mage Shadow
-Buffed Earth Fiend
-Reduced health of Gwyn, Chaos, Blight
-Added telegraphs to Barrow Wight Nemesis
-Death no longer drops a Guardian Soul
-The Witchking now drops an item that warps the player to the location of the Dark Cloud fight
-Oolicile Demon's sprite has been updated
-Fixed Oolicile Demon teleporting issues (no longer gets stuck)
-Oolicile Demon now spawns cursed skulls when it can't see the player
-Oolicile Demon and Hero of Lumelia has correct health
-Abysmal Oolacile Sorcerer and Gwyn has less health
-The Sorrow now only causes frostburn during 2nd phase when inside blue circle
-Twin EoW no longer triggers inside Fire Lurker event area
-Gwyn fires orange phantom seekers less often

Update: Sep 19, 2022 @ 2:32am

Update 0.11.19
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-Nerfed the Wyvern Mage Shadow in several ways to make the fight more fair (some aspects were unintended and not detected during previous testing), also improved MP stability
-Increased the Earth Fiend's health
-Reduced health of the Blight, Chaos, Wyvern Mage Shadow, and Gwyn (all were higher than intended)
-Added telegraph for Barrow Wight Nemesis' charge and breath attack
-Tweaked immunities for lots of enemies
-Fixed many text popups for MP
-Reduced Mutant Toad's venom duration by 2s
-Wyvern Mage - improved MP code
-Added more boss summons to have their recipes blocked

Discuss @ https://discord.gg/kSptDbe

Update: Sep 17, 2022 @ 6:00pm

Version 0.11.18 has been published to Stable learn more @ https://discord.gg/kSptDbe

Update: Sep 17, 2022 @ 3:36pm

Update 0.11.17
Released
-------------------
-Signs now apply the Story Time buff (disabling spawns when near)
-Dworc Shaman adjustments (+fixed Demon Spirit being invisible)
-Phoenix bosses have greatly reduced defense when enraged (scales up per boss, +10, +20, +30)
-The Wyvern Mage has grown more powerful
-Added Archdeacon enemy
-Cracked Dragon Stone now also gives frostbite immunity
-Warlocks have slightly less health and drop more souls (since they're a rare, powerful enemy), and teleport when they lose line of sight
-Improved readability of a few event text pop ups
-Updated Dragon Crest Shield sprites
-Dragoon Armor now requires 1 soul from each mech boss to craft
-Bloody Skull renamed Death Bringer
-Added more tips on death
-Covetous Soul Serpent Ring can now be crafted (it previously required itself to be crafted)
-Made the Covenant of Artorias' increased spawn rate mechanic crystal clear
-Dragoon Cloak has less absurd dust effects when at low health
-Some human size bosses are slightly larger so they're easier to hit
-Barrow Wights now telegraph their charge move and charge more often, health also reduced to balance increased danger
-Prevented several 'forest biome' /early-game mobs from spawning in the sky or snow
-Undead Caster spawns more in the sky and snow and has bumped stats after 1st and 3rd bosses downed
-Blocked several zombies from spawning; they're lame and old at this point and take up spawn slots too often, experience will be fresher without them
-Hero of Lumelia hits less hard and Red Knight got 1 attack frequency increased
-Tweaked Gwyn slightly (minor attack nerfs and added a tiny amount of knockback - experimental, let us know what you think)
-Fixed the Sorrow shooting an absurd amount of ice spirits when enraged
-Fixed the Sorrow not summoning tortoises during 1st phase
-Reduced Sorrow healing and prevented healing near 2nd phase trigger
-Hopefully improved MP compatibility with Wyvern Mage, Gwyn and Archdeacons
--
from @MarfMasterofDesaster
-Decreased the durability of the Goblin Armys Goblins and other misc
-Introducing Detonation Signal, new shm whip (sprites by @Hugekraken )
-Introducing Night's Cracker, new hm whip (sprites by @RAWTHORN )
-Reworked Null Sprite to only take up 3/4th of a minion slot and fixed a few bugs
-Slightly adjusted some whip ranges and recipes
-Allowed Enchanted Whip and Polaris Leash fallen stars to always damage enemies but removed tag damage
-Buffed Dominatrix
-Increased Scorching Points immunity frames(nerf), buffed base damage
-Nerfed Dragoon Lash summon attack speed
-Gave Blue Heros armor set tree+ a few minion slots
-Nerfed Witchking armor to be more on par with Stardust and not straight up outclass it
-Buffed Ancient Demon armor
-Nerfed Ancient Golden armor slightly
-Nerfed Toxic Catalyzer
-Reworked Brass armor into a pre-hardmode tank set
-Reworked Ancient Magic Plate armor(cobalt upgrade)
-Adjusted tier 1 class armor sets a little, buffed Studded Leather armor
-Removed some bloat from armor sets
-Buffed Shadow Ninja set tier 2 for melee warriors
-Reworked Hallowed armor upgrades to feature Holy Dodge with a twist!

Update: Sep 11, 2022 @ 9:32pm

Version 0.11.16 has been published to Stable learn more @ https://discord.gg/kSptDbe

Update: Sep 10, 2022 @ 12:57pm

Update 0.11.15
-------------------
-Doubled Gwyn's health
-The Hunter has been buffed
-Mutant Toads have a new attack in HM
-Attraidies' final form was given a small damage buff, +15k health, and +10k soul drops to sweeten the start of SHM a bit more
-Quick Chaos buff (now has more health and inherently triggers 3 debuffs)
-Celestriad has slightly increased mana cost, longer mana regen delay, gives a 15% stamina regen boost instead of 35%, and increased soul crafting cost
-Celestial Lance has a 1/8 chance to heal 5HP, instead of a 1/5 chance to heal 20 HP
-Increased soul cost of Darkmoon Cloak slightly
-The Sorrow heals slightly less when enraged
-Rebalanced Wolf Ring and Grey Wolf Ring
-Reduced Mana Shield DR by 5%
-Several events that work in strange or unconventional ways (Sorrow, Twin EoW, etc) now function properly in MP
-Marilith's event can no longer be re-activated if she has been beaten
-Celestial Cloak now requires Soul of Life to craft

Update: Sep 9, 2022 @ 4:11am

Multiplayer Hotfix 0.11.13
-------------------
-Fixed a bug where the game may crash upon unloading the mod
-The Sorrow can no longer dash mid-breath attack
-The Sorrow is now fully stable in MP
-The Sorrow's Ice Spirits can no longer spawn directly on top of other players in MP
-Standardized boss health scaling in MP. Was wildly inconsistent before, now almost all get +50% HP for every player.
-Fixed a bug where events in MP could respawn when they shouldn't
-Fixed a bug where events that set time to night could cause a desync in MP
-Fixed a bug where if a player died in the event ring in MP, it would spam visual dust
-Fixed several bugs with the first EoW event in MP