Crusader Kings III

Crusader Kings III

[Beta] Dynamic Trade Routes
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Opdatering: 10. sep. 2023 kl. 4:05

Major Update (Version 2)
  • No DLCs are necessary anymore to play with the mod.
  • Added Vegetation Regions (for graphics only, planned for terrain advantages).

Mod brought in line with Tours & Tournaments update:
  • The dynamic event background system has been expanded and improved upon.
  • Tourneys and Polo events use the new Activity system.
  • Horse animations adapted to breed and size (added relevant coat + color information). The horse you see is the horse you are mounting.
  • Falconry during Hunt makes use of falcon (or hawk) artifacts.
  • New mines incorporated / merged.
  • New buildings added to the trade system: changed requirements for caravanserai (needs a Caravan/Fair established) and added Industry Mount (for stables and similar buildings) and Industry Metallurgy to the others already available before.

Focus improvements:
  • More information shown in tooltips.
  • Use of CK3's Religion Hostility instead of the "Trade Religions" system, for compatibiilty with mods that touch religions.
  • Trial to improve the efficiency of different ongoing calculations:
    • Use of global variables.
    • Avoiding multiple / less interesting checks.
    • Added some variables for the most common checks.
  • Trial to avoid lag: GUI for characters now shows only the previously calculated Bullion + Foodstuff (approximate values). You have to actually hover over the symbol to get an accurate up-to-date calculation (includes the previous lag..).

Other minor changes:
  • Traits Trader and Sailor now work with XP tracks.
  • Added relevance of siege (years) for holding activity. Added supply deficit for holding foodstuff, representing 10% of total army supply deficit.
  • Buying and Selling now takes into account a more restrictive diplomatic range, based on distance (takes location into account, so travel + army allow you to buy abroad).
  • Added Death event backgrounds + music.
  • More culturally appropriate backgrounds. Fixed variable image sizes.

Mod compatibility:
  • Updated Trade Maps DTR (a little buggy!? Load *Family Matters* before it, if it doesn’t load)
  • Added new RICE modifiers.
  • Updated Prisoners of War compatch.
  • Updated Knight Manager compatch (for Knight Manager Continued).

Already done before this major update (not uploaded):
  • Contract assistance (and requests) much less likely among hostile faiths.
  • Issue coin, more likely Ruler or Religion types.
  • Improved mine construction values.
  • Added Enslavement option after a county is occupied.
  • Mechanics: Added CB Raid for neighbors which cannot be raided, provided defenders have astray faiths or are rivals or have a feud, or attacker has appropriate education (martial or intrigue), traits (slavemaster, reaver, viking), dynasty (have pillage legacy or legacy of piracy modifier) or culture (can raid at sea).
  • Added Resources robbed from all provinces after Sacking of a county (including CB Raid).
  • Hotfixed Linen not taking local production into account.
  • Hotifxed event backgrounds for Alley Day in Middle East, India.
  • Harsh Climate in Cairo and surroundings 1066.
  • Added chance - Republics only - of receiving (unpressed->pressed) claims for counties close to the Realm after a Trade Post is established, depending on the number of years (x number of trade posts) established.
  • Mod Compatibility: Added Constantinople model from Medieval Arts to work seamlessly with it, and other 3D models as well.

And many more minor changes I can't remember right now.

Opdatering: 25. dec. 2022 kl. 11:25

Version 1.3.2 (minor fixes):

  • Adjusted AI values to Open Mint in mining baronies (and not to close a mint there).
  • Improved checks (performance) for local production.
  • Lesser probability of getting highest diplomacy with (gaited) horses and falcons.
  • Mod Compatibility: Weddings expanded modifiers adapted to DTR.
  • Mod Compatibility: Viet modifiers adapted to DTR.
  • Mod Compatibility: Muslim Enhancements - Pharos of Alexandria fix.
  • Dynamic Historicity: Hotfixed Maturidi faiths in rulers and counties.
  • Dynamic Historicity: Adjusted Portugal decision: only needs 2 duchies, Porto and Coimbra.

Opdatering: 24. dec. 2022 kl. 10:01

Version 1.3.2.1:

Medieval Arts compatibility: Hotfixed special building locators interfering with DTR.

Opdatering: 24. dec. 2022 kl. 3:51

Version 1.3.2 (focus on playability):

Coinage (less frequent issuances + unpredictability):

  • Coin evaluation now every 1.5-2.5 years, to increase coin survivability, and randomized to avoid artificial war timing planning.
  • Increased issuance cooldown accordingly (now 6 years).
  • Hotfixed no coinage ruler occasionally kept on coin inheritance.
  • Hotfixed localization for gilder/gulden (should replace “Florin”).

Resources (more resources per building levels/tradition)
  • Hotfixed banned strategic exports for sales of artifacts and mounts: now using faith hostility instead of different religion.
  • Added multipliers for resources from relevant Traditions, such as:
    • Grain: Corrected by age (more dependent on local resources in early ages) and Agrarian (extra), Collective Lands, Polders, Wetlanders, Dryland Dwellers.
    • Meat: includes Cattle - Mountain Herding (extra), Pastoralists, Frequent Festivities - and Hunt - Hunters and Bush Hunting.
    • Fish: Fishermen (extra), Seafaring, Maritime Mercantilism
    • Salt: Maritime Mercantilism (extra), Seafaring, Fishermen.
    • Stone: Increased exponentially value of Quarries, and also traditions Mountain Homes (extra), Ancient Miners, as well as (associated with brick use): Dryland Dwellers and Industrious (extra - Late MA).
    • Timber: Sacred Grooves and Forest Wardens [also reduced value of Jungle for timber value].
    • Research (Cloth, Leather, Glass, etc., in different order of relevance): Artisans, Republican Legacy, Chivalry, Hard Working…
    • etc.

Slavery (improved playability for alternate history scenarios):
  • Added Sell Slave option to those with Torturer + Schemer trait, for rival/enemy (or feuding) rulers and their family members.
  • Added direct Enslaving ability to those with Torturer trait, depending on recipient’s relations.
  • Adjusted limits to enslavement (more flexible now). In particular, adjusted “Potential Ransom” limit to enslavement by distance to ransoming ruler (reduced by slaver traits) instead of diplomatic range.
  • Hotfixed stacking enslavement opinion for family members.
  • Added enslaving counter with possibility of receiving Slave Trader trait, with additional benefits in sacking events.
  • Hotfixed highborn educating lowborn slave.
  • Now domestic slaves can be Councillors of Tribals and those with Slave Trader trait, as well as those with Pillage Dynasty Perk (4).
  • Now domestic slaves can be Knights of Tribals and those with unlocked Mamluk court position, as well as those with Pillage Dynasty Perk (5).
  • Improved Knighthood trigger for slavers (can now be knights for non-AI) and Mamluks (even if they fall on non-Mamluk holders, they won’t be knights).
  • Hotfixed Mamluks being seized by non-Mamluk holders (immediately triggering event to sell).
  • Added option to free (apart from sell) when slave conflict event is triggered.
  • When a ruler without family connections loses all their land and wanders away through hostile lands, they and their close family will be sold into slavery (avoiding Vanilla's "guest" weirdness).
  • Added Raid by Sea possibility for Pillage Dynasty Perk (4 for Viking traditions, 5 for the rest).

Other changes:
  • Mechanics: Hotfixed Contract Assistance payment evaluation at the end of a war (Vanilla bug).
  • Dynamic Historicity: Changed historical faiths - Aghlabids 867 to Mutazila (including some counties), some Abbasid counties to Mu'tazila. Most Turkic dynasties of Islamic faith 1066 to Maturidi, Hammadids 1066 to Zayidi.
  • GUI: Hotfixed correct display of 4+ cultural and religious minorities.
  • Mod Compatibility:
    • RICE: Added new modifiers for horse sacrifice and honeykeeping, with appropriate effects for resources.
    • DTR PoW: Added changes of enslavement triggers.
    • New mod DTR KM for Knight Manager compatibility.

Opdatering: 6. dec. 2022 kl. 9:07

Version 1.3.1 (Graphics):

  • GFX: Added many different event scenes for use in Fullscreen Barbershop.
  • Hotfixed raid disease probability + logged errors
  • Updated DTR-PoW
  • Hotfixed Holding Sprawl + DTR CoW2 triggers
  • Added 3D Theodosian Walls for Constantinople.

Opdatering: 5. dec. 2022 kl. 10:59

Version 1.3.0.4:

Fixed multiple Master of the Horse court positions

Opdatering: 5. dec. 2022 kl. 9:57

Version 1.3.0.3 (minor fixes & changes):

  • Added cultural innovation bonus for resources (iron, horses, camels, elephants).
  • Slavery: Innovation Ghilman unlocks Mamluk court position.
  • GUI: Hotfixed Minorities pushing county window.
  • Dynamic Historicity: Added more special troops for Seljuks, Ghazi, Suleyman (+ trait disloyal), Yusuf, and improved offensive capabilities + defenses for capital. This will help them expand despite worse resources relative to neighbors.
  • Holding Sprawl & DTR CoW2: Added general triggers for walls by fort level, to avoid checking for too many building types (so that special buildings, such as from Medieval Arts, RICE, Unique Buildings+, etc. can be natively taken into account).
  • Mod Compatibility: Checked correct position of new 3D buildings by Medieval Arts.

Opdatering: 4. dec. 2022 kl. 3:54

Version 1.3.0.2 (Minor Fix):

- Hotfixed not being able to receive traits Reaver + Viking.

Opdatering: 4. dec. 2022 kl. 2:58

Version 1.3.0.1 (Minor fixes):

- GUI: Hotfixed Grant Title button disappearing.
- Hotfixed coinage, tzykanion requirements for Roman Empire (same as for Byzantium) + localization.
- GFX: Added loading screen.
- VIET compatibility: fixed modifier icon.

Opdatering: 3. dec. 2022 kl. 11:22

Version 1.3.

DTR mod family brought in line with CK3 version 1.8

Coinage:

  • Hotfixed (?) chance issuance of ahistorical coins.
  • Chain to Desk event added hook option.
  • Vassal’s Bullion event added hook option.
  • Learning Duel saved Master of the Mint or Warden of the Mint before Steward, giving them a true duel instead of random chance.
  • New event for Mintmaster to request holding position Master of the Mint.
  • New event to accept or reevaluate Assaying (Stewardship duel).
  • New event to accept or reevaluate issuance Wages.
  • New event to manage a mine in a held county despite miners’ guild (Stewardship duel).

Dynamic Historicity:
  • Peasant Leaders get pseudo-random War Modifiers + Event Troops based on year from game start and gold + realm size of the main defender (it will be more difficult to keep large realms - and more likely to have random powerful revolts).
  • Added infectious Disease Outbreaks different from Smallpox, with appropriate distribution by region
  • Added random chance of regional (but self-limited) Harsh Climate effects.
  • Hotfixed plague effect error (possibly related to occasional late game crashes).

Other:
  • Resources: Improved value of marble for building materials (115%), diminished value of timber (70%).
  • Mechanics: Allowed negotiate alliance interaction for close or extended family.
  • GUI: Hotfixed Character Window GUI modifiers.
  • GUI: Moved “plus” sign when modifiers or traits exceed visibility.
  • Trade Maps: Added Building (Materials) map mode.
  • Mod Compatibility: Added DTR style to VIET modifiers (native compatibility).