Crusader Kings III

Crusader Kings III

[Beta] Dynamic Trade Routes
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Update: Dec 22, 2024 @ 8:46am

Version 3.0.2 BETA (Still tweaking the latest changes & additions).

TRADE:
* Reduced impact of PATH SYSTEM modifiers (changed *mult* for *add*).
* Reduced impact of Trade Hub, Roads, Forts, & Streets modifiers.
* Adjusted on start Trade Hub values.
* Indirect fix for Rome's dev boost (now HoF giving away gold means removing food modifiers).

COINAGE:
* Hotfixed Co-Emperor coinage swing scales Vanilla effect loop potentially causing crashes.
* Papal State less likely to grant mint or issue coin.

RAIDS/SIEGES:
* Looting & Sacking destroy production for a while (might be save game incompatible).
* Raze more likely for production sites.

SLAVERY:
* Quick fix for escapees.
* Quick fix for vanilla's Eunuch story cycle errors (including Court Position search).
* Hotfixed messages without content.

MOUNTS:
* Hotfixed Tourney Event GUI.
* Hotfixed mounted character camera errors.
* Hotfixed double injuries with Tourney/Polo.
* Changed Tourney/Polo cost (and AI values) to represent local events, as opposed to Grand Tournaments.

GFX & MUSIC:
* Ingame & Court Position errors.
* Returned some special buildings to their original location.
* Hotfixed sound cue errors.

COMPATIBILITY:
* Moved up the prevalence of DTR files over EPE (ingame, clothing for slaves & monks).

For previous versions, check https://drive.google.com/drive/folders/1Qvz1UtixVifrjQoROmDLa6NU3YA55nUh?usp=sharing

Update: Dec 16, 2024 @ 2:30pm

VERSION 3.0.1. BETA.
Quick fixes of a bunch of errors.

Update: Dec 15, 2024 @ 12:00pm

VERSION 3.0. BETA. Updated to CK3 1.14.2.2

  • Updated all holding interactions to 1178 game start.

  • TRADE:
    • DYNAMIC TRADE ROUTES (New Path system).
    • DYNAMIC PRODUCTION and DYNAMIC TRADE HUBS.
    • ROADS (adapted event chain) PILGRIM HOUSE.
    • WAREHOUSE (to be expanded).
    • Hotfixed trade based on county religion (when different from holder).

  • EPIDEMICS:
    • MONASTERY with head monk, including link to special buildings.
    • Affects trade, influences availability of monastic schools and hospices.
    • HOSPITAL with potentially excellent chief physician (and pharmacist for bimaristans).
    • Affects epidemics, enables hospices_05 ("Hospital") and beyond.
    • Added Malaria and other diseases.
    • Added Famine "epidemics" to represent Panics associated with great famine events.
    • Changed old epidemic system to Hard Climate & Cattle Plague (with consequences).
    • Modified outbreak chance + spread chance for historicity, epidemiology, and DTR mechanics.
    • Added new diseases and consequences of having a disease.

  • COINAGE:
    • On coin lost, the AI will try to issue another coin immediately, if possible and beneficial.
    • Added Event to replace coin at the end of coinage issuance.
    • AI more likely to build mints or enable them with appropriate (Stewardship) traits.
    • Added development to province and county coin modifiers.
    • Co-Emperor coinage.

  • RAIDS/SIEGES:
    • RAZE County system available for Mongols, Holy War, Invasion CB...
    • Carrying slaves means slower army movement.

  • OTHER:
    • Slavery: hotfixed errors, fixed Umm Walad and Ghilman.
    • Animal artifacts: included in Tournaments and new events.
    • Historicity on start: triggers dynamic events now, as in Vanilla.
    • Hotfixed alliance with friends, best friends and land neighbors.
    • Now Selymbria is part of Constantinople.
    • Fixed the most likely cause of crashes and infinite loading screen in the previous version.

  • GFX
    • Ingame & Court Position.
    • Updated modifiers (character and province).

And too many more minor changes to even remember.

Update: Nov 26, 2023 @ 9:55am

Version 2.2.
Mod updated to CK3 version 1.11.1

  • Fixed recent random crash related to improvements in efficiency of slave market evaluation.
  • Coinage: Hotfixed minting rights revoked removing ruler’s mint list.
  • Resources:
    • Hotfixed trade flow based on religious hostility.
    • Hotfixed (excessive) lack of resources on game start.
    • Hotfixed certain tribal counties easily becoming OP:
      • Conversion of pagan rulers ready to feudalize, less likely for historical regions/faiths.
      • Feudalize tribal counties made more difficult:
        • Limited to a) Capital, b) Primary Title’s de jure Duchy capital, or b) Neighboring feudal county.
        • More expensive when productive.
        • More expensive when from traditionally tribal regions (Africa, Baltic).
  • Slavery:
    • Enslavement potential for “close family” now includes spouses & concubines.
    • Demanding conversion of slaves is likely to cause now secret faiths.
    • Slaves in markets unlikely to be asked to convert.
    • Converts in slave markets (to the liege’s faith) likely to be sold immediately.
    • AI more likely to enslave now.
    • East Bantu slaves now spawn in historical regions.
    • Zanj rebellion participants will show slave traits when appropriate.
    • Slaves on markets more likely to contract diseases (compensate for the yearly evaluation code removed to solve the crash).
    • Fine-tuned piety gains from freeing slaves.
    • Slave Trader (3) can now use slaves as knights.
  • Sea danger now affects sea events during wars / raids.
  • Negotiate alliance now more likely for AI, especially in beneficial cases for both.
  • Adjusted Travel Danger Event Disease probabilities.
  • GFX:
    • Added Turkic buildings from Holding Sprawl.
    • Changed how Serpent’s Wall works (from terrain to special building).
    • Added 3D for Ctesiphon ruins, Buddhas of Bamian, and Shah-i-Zinda.
  • Localization hotfixes.
  • Holding Sprawl DTR:
    • Added new changes and decals from Holding Sprawl.
    • Added natural wonder Maiden Rocks in Dubno.
    • Added Guild tooltips.
  • Nameplates DTR is standalone.
  • RICE Arkona incorporated.

Update: Oct 21, 2023 @ 12:56pm

Version 2.1. Changes incompatible with previous save games:

INFINITE_LOADING ERROR:
* Split file and added event to try and solve this problem.

RESOURCES:
* No more production barony evaluation on title transfer.
* Made tours slightly more attractive for AI.

RAIDS:
* Hotfixed supply effects not affecting holding foodstuff.
* Removed armies consuming province supply: now affects exclusively holding foodstuff.

SLAVERY:
* Improved slaves sold depending on faith.
* Hotfixed old slaves for sale still appearing in markets.
* Improved slave(r) checks: now mostly yearly instead of on each sale.

ARTIFACTS:
* Hotfixed error caravan destruction on inheritance.
* Falconry mews used for falcon trained event.
* Horse events showing disabled armor when cost higher than available gold.

SEA:
* Improved AI taking the hire/build fleet decision.

DYNAMIC HISTORICITY:
* Improved Popular Crusade/Jihad army spawn effect.

GUI:
* Improved building view for 7/6 buildings.
* Fixed GUI of non-rulers still showing foodstuff

GFX:
* Hotfixed ingame background for new graphical regions.
* Norse buildings now default for Southern Scandinavia.
* Added dyke 3d models to Wales, Denmark (+ Serpent’s Wall around Kiev).
* Hotfixed Mount Athos position + size.
* Changed Holding Type graphics - now greater size for higher holding level.

Holding Sprawl DTR v. 4.1:
* Added Jerusalem City.
* Added Aurelian Walls.
* Added Holding graphics for special cities.
* Fixed Constantinople not showing Hagia Sophia level 2 (minarets).

Trade Maps DTR v. 2.1:
* Split trade map effects to make it easier to avoid Infinite Loading bug.

Update: Oct 1, 2023 @ 4:26am

Hotfixes version 2.0.2.2:

  • Hotfixed (?) imprisoned non-rulers buying artifacts.
  • Adjusted how for-sale artifacts appear on Caravans/Fairs.
  • Increased cost of artifacts for sale. Reduced owner’s discount.
  • Hotfixed artifact horse getting years of life with new Travel events for artifacts.
  • Hotfixed rulers of the same faith freeing slave concubines of courtiers.
  • Hotfix tribal holding types and graphics (added / modified graphical regions).
  • Hotfixed modifier (localization) issues.
  • Hotfixed DTR PoW windows not showing prowess.
  • Modified Trade Maps DTR to see (almost) all buttons in full screen.
  • Updated Holding Sprawl DTR

Update: Sep 26, 2023 @ 11:31am

Hotfix version 2.0.2.1:

  • Hotfixed lag from Train Horse decision (affected decision window).
  • Hotfixed Mass Sell into Slavery bug (enslaved still imprisoned).
  • Localization issues.

Update: Sep 24, 2023 @ 9:18am

Minor Update. Version 2.0.2:

  • Artifacts: Added imprisoned limit and diplomatic range limit.
  • Slavery: Solved error when enslaving close family member
  • GUI:
    • Tooltips for county view, including Mining concept.
    • Improved performance of Graphic vs. Numerical Opinion (might cause your current save game to show graphic instead of numerical opinion).
  • Raids:
    • Set limit for resources looted (using as proxy gold looted).
    • Now tribals also raid resources (sold automatically on loot delivered).
    • Loot message now includes resources robbed.
  • Dynamic Historicity: Added increased defenses for Almohad's capital province to avoid an easy defeat.
  • Compatibility: Minorities are now automatically shown in GUI and in Trade Maps DTR when the mod Cultural and Religious Minorities is loaded.

Update: Sep 21, 2023 @ 9:22am

Version 2.0.1.1:
Hotfixed error in Available for Coinage trigger

Update: Sep 20, 2023 @ 1:11pm

Minor Update to version 2.0.1:

  • Added changes from CK3 1.10.2.
  • Backgrounds: Fixed background errors, added some more.
  • Resources:
    • Wetland farms are productive in Agriculture and Cattle (new building productive level “Mediocre”).
    • Added building tooltips for resources.
  • Raids: Hotfixed raids / sacking not giving resources from looted provinces (includes result from Border Raid CB).
  • Slavery:
    • Slaves can now be wet nurses.
    • Added sound for (enslavement) raids and great fires (also used in travel danger events).
  • Horses:
    • Hotfixed tournament lifestyle traits. Improved chance of getting it / add xp.
    • Fixed building tooltips for tournaments vs. tourneys/chowgan.
    • Added cost modifiers for stable availability in the capital province.
    • Added stable background.
    • Adjusted probability of breeding horses.
  • Ships:
    • Get Sailor trait and xp also during travel danger events on sea.
    • Added sea storm sound.
  • Travel (Danger) Events:
    • Added relevance of horse artifacts for horse events.
    • Added storm background + storm sound for storm events.
    • Added appropriate sea event backgrounds.
    • Added fire, bush fire, and avalanche background for disaster events.
    • Added appropriate backgrounds for Rome and Baghdad events.
  • GUI: Character Window displays now Alliance vs. Truce.
  • Localization: Hotfixed errors.