Project Zomboid

Project Zomboid

Random Zombies
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Update: Feb 24 @ 6:05am

- performance and frame pacing improvements for potato pcs or with massive amounts of zombies
- compatibility with Bandits

Update: Jan 18 @ 6:51pm

- use custom modulo since math.fmod is actually the remainder :)

Update: Jan 18 @ 6:02pm

- B42 update
- add sandbox option to skip config check and use relative weights instead of having to add up to 100% (thanks @Coldsteel)
- fix config error message showing up when there was no issues for specific values (33.3 + 33.4 + 33.3)
- fix zombies on fire getting healed if they traveled more than 20 units before dying
- use builtin modulo (math.fmod)

Update: Mar 1, 2023 @ 9:52am

- add ES translation (thanks Gatoxulo!)
- add better error message and a modal when config is invalid

Update: Sep 21, 2022 @ 2:35pm

- tentative fix for black screen issue in MP
- Traditional Chinese translation (thank you UnsetLay!)
- Russian translation (thank you zberlin!)

Update: Jul 29, 2022 @ 5:10am

- fix bug where zombies that don't have a square assigned can lead to errors/crashes

Update: Jul 23, 2022 @ 4:52pm

- fix performance optimization. NOW, we're fast!

Update: Jul 23, 2022 @ 11:58am

- add customizable Smart zombies
- add customizable Tough and Fragile zombies
- performance improvements to accomodate new features

Update: Jul 22, 2022 @ 11:35am

- prepare for compatibility with Night Sprinters

Update: Jun 29, 2022 @ 3:35pm

- force crawlers to fall on front
- better diagnostics and debugging functions