Project Zomboid

Project Zomboid

Random Zombies
Showing 11-20 of 22 entries
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Update: Jun 16, 2022 @ 10:06am

- allow 2 decimal places in zombie %age in config (e.g. Sprinter = 37.23 and Crawler = 0.2 are valid values). note that zombie %ages must still add up to 100.0000
- more evenly distributed hashing function, as well as more consistent between solo/client/server play. this means that things might *feel* different, because distribution essentially changed, but it is more correct with respect to configuration
- try to minimize work on clients by ignoring remote zombies

Update: Jun 14, 2022 @ 2:27pm

- fix crawling logic for head bash, vehicle hit, fake dead, etc. (thank you @Izzy!)

Update: Jun 12, 2022 @ 12:56pm

do not allow zombies with broken legs to stand up (thank you @Izzy)

Update: Jun 12, 2022 @ 12:34am

proper initialization for solo, mp client and mp dedicated server

Update: Jun 11, 2022 @ 11:30pm

fix logic specific to dedicated servers

Update: Jun 11, 2022 @ 2:17pm

Public release

Update: Jun 10, 2022 @ 12:23pm

Update: Jun 8, 2022 @ 4:15pm

Update: Jun 8, 2022 @ 1:26pm

Update: Jun 8, 2022 @ 12:36pm