Hearts of Iron IV

Hearts of Iron IV

OWB - Lost Hills Expanded
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Update: Sep 6, 2023 @ 6:09pm

-Fix various issues with the Troika path, including a placeholder event if taking the Troika occupation Law, and Experimentation decisions failing to award Treasures due to a missing letter.

Update: Sep 5, 2023 @ 8:17am

HEALING NEW SCARS UPDATE:
Societal change must be made to California, and you'll have the foil the organized pushback from the entrenched oligarchy of the Brahmin Barons and the bit players of corruption in the NCR - Like the Van Graffs and Gun Runners or Hub merchants.
-Massive addition of the "Healing New Scars" update, totaling 14 new foci, and over two dozen events, closing content additions through the post-NCR game, up to the end of war with the Legion.
-Particularly, see changes like mass cybernetics use by civillians under the Troika, or regional training halls under the Rhombians. Rename yourself to represent all of California as the Californian Brotherhood, or pass the EPA with Allgood. Even cut a deal with the rebellious Anton Flynn to see caps kickbacks from Big Business!
-The addition of five prominent NCR figures as Cultural Advisors - Anton Flynn, Ignacio Rivas, Grant C. Hayes, Aaron Kimball, and Allgood Murphy. You'll have to earn their support first, while Healing New Scars.
-The addition of the Reformers final focuses, imagining what a non-Steel Rangers Brotherhood looks like under them. (Sign the Legion Defence Pact with the NCR for Maxson, or stab them in the back to prep against said Legion if they turn you down!)
-New decisions relating to the new content, retouches of several Expeditions to account for changes to vanilla, and art for the mutually-exclusive Council focuses.
-Balance changes to the NCR-BoS War, including the ability to do tier 3 and 4 Expeditions, establish a DMZ as you expand the Brotherhood Presence near Maxson, and the new ability for the NCR AI to start the war first, if the Legion is dead or Moore is in power.
-A host of additional balance changes for under-utilized options, and a number of fixes or design changes to older content. See the patch notes for details about balance changes or minor additions.

Changes:
-States owned by any Chapter will not be claimed by the BOS in the "Future, Attained" focus, and it tells you as much. This avoids massive diplomatic penalties.
-The NCR AI is now allowed to and much more likely to end the ceasefire, based on tension and how badly they overmatch the BoS. Unless Moore is elected, you still won't be under threat unless Caesar's Legion has been defeated.
-Focuses that give "Brotherhood Presence" in a state now add a DMZ.
-Rebalanced the Change Tension decisions for BoS-NCR tension, reducing the pp gain penalty from 50% -> 20%.
-Rebalanced the Establish Foreign Airbases decision by reducing execution time from 180 -> 120 days, plus giving you a rough idea of it's benefits in the followup event.
-Allowed the AI to form the Steel Rangers, though it's quite unlikely for now.
-Allowed the research of the "Coast of California" branch during the BoS-NCR war, so long as you control(rather than own) a core coastal state. The major utility here is in going to Anchorage or Japan on a Commitment to Duty run, significantly increasing the value of robots to Duty players, though you can also get the WBH involved in the BoS-NCR war this way.
-Added Redding and Sac-City as possible states to complete "The Brotherhood Triumphant"
-Increased the states required to complete "The Brotherhood Triumphant" from 4 to 5, which should require approximately the same minimum warscore, while with the last change making a BoS-CES peace conference over the NCR easier.

Minor Changes:
-Changed a possible multiplayer exploit that allowed the Shi State to "easily" start the 2nd NCR-BoS War on behalf of the NCR. The cheap decision to start the war is now only available if you're not in a faction with the NCR.
-Rebalanced the time to complete "Our Right" from 30 -> 14 days, and added a bypass condition.
-Increased the "Token Reforms" spirit for the Washington Brotherhood from 60 Daily Energy Cells -> 100. This is equivelant to about 16 energy without research.
-Many Expedition national spirits now have unique icons.

Fixes:
-Fixed the Toxic Caves event chain terminating early due to an incorrect scope, when choosing an option other than compensating Klamath.
-Fixed the major (and longstanding) bug that erroneously unlocked, rather than completed, the focus to invite the WBH to your faction in the Anchorage Expedition. ()
-The option in Sailing the Yangtze that may see a Paladin unit killed, now properly displays that information.
-Fixed the BSF's expeditionary technology being unobtainable. Should the devs ever let the BSF research Monstrous Plants, I will re-add the requirement that they have done so.
-Fixed the "Lost Hills Politics" decision category disappearing if you pursue "A Balanced Council" and then select an Absolute High Elder. The section will still disappear if you do not have "A Balanced Council", but should re-appear if you take the focus.
-Fixed the market decisions (Allow Select Traders, Open the Markets) no longer functioning due to a change in how vanilla hoi4 handles no-length decisions.
-Fixed the extra Mutant Experience national spirit upgrade not increasing maximum past 5%, also applies to Legion. New maximums for both a 7.5% as there is an event offering an upgrade for each, with the legion event being new.
-A bug with the "Supply Debates" event where Lost Hills would also get the mercenaries has been fixed. Additonally, a typo preventing the targeted chapter's name from being in the event text has been fixed.
-Other fixed bugs were invisible (AI-only) or harmless log errors.

Update: Jun 11, 2023 @ 2:14pm

Ultra tiny patch to address one edge case with the Avenging The Fallen focus - If the focus is completed with Shi in your faction(somehow) they will leave it instead of you.

Update: Jun 11, 2023 @ 9:00am

Fix certain events using unlock_national_focus instead of complete_national_focus. Mostly, this means going to Alaska results in the Washington Brotherhood joining you in the appropriate events, rather than locking you out of inviting them, which was definitely not intended!

Update: Jun 1, 2023 @ 5:28am

Adaptations to latest two patches.

Revert high elder promotion time to 365 days. Lower PP cost is kept, as there is more things needing PP in this submod.

"The Knights" and "The Scribes" are now automatically completed rather than manually.

"Scribe Council" national spirit has been upgraded.

Changed some Lost Hills decisions to last longer (90 -> 120 days)

Changed Lost Hills’s “Council Reforms” and “Preparing for the Ceasefires End” to add 1 more Administration Center capacity

Changed Lost Hills’s NCR cooperation decision to cost 100 less

Changed Lost Hills’s Paladin Sway idea to add +5% more political power

Changed some Lost Hills foci in the NCR War, WMD and Scavenging branches to be stronger (generally, these were already stronger, so mostly you'll see command power added. There's like two foci that added PP and one resource buff.)

Changed Lost Hills’s starting resources to be higher.

For those of you who read these, yes, I'm still working on the next update. What I created wasn't super fun or interesting, so I've scrapped it and started over. Sorry!

Update: May 3, 2023 @ 5:19am

Missed a vanilla change, which was caught by my multiplayer group (Thanks Thahl!):

"Added the first two Infantry Perks, Pioneer Kits, Scrapbots, Fission Batteries tech and a slighltly larger (20->50) power armor and caravan equipment (5->50) stockpile to Lost Hills at gamestart."


For those of you wondering if I'm just maintaining the mod at this point - I am working on stuff! I've shelved an NCR tension rework at this point, but I'm fiddling with an update to finish some of the sections of the focus tree that were marked for future expansion. You will probably see that sometime this month.

Update: May 1, 2023 @ 6:35am

Top left branch ordering reverted to vanilla ordering.

Update: May 1, 2023 @ 6:16am

Updated for changes to Lost Hills introduced by latest patch. Most changes are directly ported:
"- Changed the Lost Hills/Alamo Chapter isolationist trade law to grant more stability
- Changed many focuses all across the tree for Lost Hills to have additional or raised effects
- Changed Lost Hills’ starting events to grant a tiny bit of political power and one more underground construction slot
- Changed Lost Hills’ focuses for council reform and for curing Maxson to cost less political power
- Changed some Lost Hills’ political decisions and the dig deeper decision to cost less
- Changed Lost Hills’ top left branch focuses to grant smaller but permanent buffs to infantry and power armor equipment instead of timed buffs
- Changed the NCR/Lost Hills appeasement/support rally decisions to cost less"

Note that not every change made by OWB across the tree even makes any sense in this mod, but the majority do and were implemented. Changes that were less aggressive than ones I already made were not used, so you wont see Communicating Chapters resource rewards being cut down.

Update: Mar 1, 2023 @ 3:37am

Update: Feb 28, 2023 @ 4:40pm

-The Shell and Microfusion Cell Stockpiling foci have been condensed into one focus, Shells and Cells, which is slightly stronger.

-Destruction Device Repurposing army XP cost reduced from 300 to 100, for a total cost including prerequisites of 400, down from 600.

-Added four foci detailing the Circle of Steel, and granting various intelligence bonuses and infiltrated assets in the Brotherhood of Steel and NCR. You wouldn't use this intel bonus to steal blueprints... right?

-Swapped the positions of the Tech Reallocation and Power Armour Development with Focusing Crystals and Scribe Maintenance Routines, respectively. A net buff to the whole sub-tree.

-Also increased the effects of "Superior Alloys" and "Scrap Refinement".

Minor:
-Added explanation for the Troika's Treasures resource to wherever it appears.

-The North of California and Spinning The Big Circle are no longer social distancing from eachother.

-Fixed promotion event for the Reformers incorrectly saying it was the Maxsonian Elder. (The Reformer elder was still promoted)