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Fargo's Souls Mod
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Update: Jan 14 @ 7:30am

NEW UPDATE - V 1.7.1.0
Added the Dark Tome; dropped by Dark Mages
Added patreon weapon: Children of Nature's Eulogy
Added new sound effects to Trojan Squirrel
Added new sound effects to Deviantt
Added the Active Skill system and Active Skill Menu:
Keybind effects (Betsy Dash, Stardust freeze, etc) will now be bound to an Active Skill system.
Allocated in a new UI, they use one of 3 slots with every slot having its own keybinds, rather than every activatable effect having its own individual keybind.
In addition to previous keybinds; Parries, Fastfalls, and non-Armor Set double tap effects are now Active Skills

Reworked, renamed and resprited Leash of Cthulhu into Eyeleash
Reworked, renamed and resprited Mechanical Leash of Cthulhu into (a new) Leash of Cthulhu
Reworked and resprited Phantasmal Leash of Cthulhu

Reworked and resprited Twinrangs
Reworked and resprited Gemini Glaives

Reworked Adamantite Enchant: Now increases weapon firing speed the longer the weapon is fired, but the projectiles have spread
Tungsten Enchant: Size granted is now always 50% and only affects weapons/held projectiles, replaced other effects with a new shockwave effect
Mythril Enchant: Now has a small delay before charging when you stop attacking
Ninja Enchant:
-Damage amp from speed changed to Critical strike chance (up to 20%, 40% with wizard)
-Speedup effect now grants actual speed rather than extra updates
Will Force: Gladiator Spirit begins hovering towards the player while near the border instead of only while outside it
Shroomite Enchant: Mushrooms now have 4 pierce
Tin Enchant: Crit doesn't reset when damage taken is less than 5
Meteor Enchant: Meteor non-wizard base damage 90 -> 70
Ebonwood Enchant: Flat damage with wizard enchant 20 -> 15
Timber Force:
-Boreal Wood snowballs deal 400 base damage instead of 35% of weapon damage
-Palmwood acorns deal 1000/700 damage instead of 100%/70% of weapon damage
Nature Force: Doubled chlorophyte crystal damage
Terra Force:
-Tin crit now begins at 50% and goes up by 25% for each lightning bolt that's fired
-Parrying now sends 2 lightning bolts
-Lightning bolts are more frequent at higher Tin crit chance
Eridanus armor:
-Extended class window 10s -> 12.5s (slightly longer than Cosmos Force cycle)
-Decreased dust from minion attacks
-Blessed damage bonus 80% -> 70%
-Nonblessed damage bonus 20% -> 15%
Ice Queen's Crown: Added graze cap
Computation Orb: Fixed having incorrect mana sick damage reduction; Mana drain on use is now half of weapon usetime instead of flat 10
Dragon's Breath: Damage 55 -> 40
Betsy Dash onhit reduced cooldown 2.5s -> 3.25s
Omniscience Staff iframes 10 -> 20
Blastbiter use time 46 -> 35
Slime Slinging Slasher:
-slime ball projectiles now use 10 static iframes instead of 9 global iframes
-"slimesplosion" no longer deals damage, fixes crit scaling bug
-fixed slime ball projectiles not scaling with damage
compensations:
-slime ball projectiles now deal 50% of base damage rather than 100%
-damage buffed 745->845
Lightning Rod (weapon):
-iframes fixed to 10 static for rod and 20 static for lightning, so both the rod and staff can hit simultaneously
-fixed lightning damage decreasing alongside the pierce deterioration of the throw
-however, lightning now deals 50% of base damage

Banished Baron:
-Tweaked homing rocket behavior
-Reworked Phase 2 homing rocket attack
-Removed homing rockets from p1 fade dash
-Reduced turn speed while preparing predictive dash
-Carpet bomb now targets the player position when the attack starts rather than continously tracking player position
-No longer deals contact damage during phase transition or death animation

ETERNITY MODE:
Removed Masochist requiring a Mutant kill in any world to be activated. Master + Eternity is now ALWAYS Masochist Mode. Eternity-Master no longer exists.
Removed Forgotten Gift as it no longer serves a purpose
Renamed Forgor Gift to Forgotten Gift and removed meme tooltip
Added line to Masochist Mode description stating that in multiplayer each player can only respawn once per boss

Reworked Destroyer pierce resistance; now affects all hits, but degrades per-projectile over time; no longer affects projectile damage on probes
Spazmatism is now much slower during Phase 1 ranged attacks, especially right before firing shots
Changed Plantera phase 3 second attack; no longer has tentacle walls, tweaked other parts
Fixed Eater of Worlds despawning more easily than intended
Added new telegraph sound to Wall of Flesh deathrays

Harpies, Parrots, Eaters of Souls and Crimeras now only phase through walls in Masochist Mode
Semistation, Omnistation and other Campfire sources now also negate Desert Chilled
Pets are no longer removed by Purified debuff
Decreased Werewolf non-full moon spawn rate

Magic Dagger damage and speed 0.65x -> 0.5x
Bee Gun: 1.3x
Flying Dragon: 0.75x -> 0.9x
Horseman's Blade: 1.12x
Stynger: 1.5x
Tempest Staff: 1.2x
Molten Fury: 0.75x
Laser Machinegun: 0.75x
Charged Blaster Cannon: 0.8x
Tungsten + Starlight 0.4x damage -> 0.75x
Palladium Sword and Pike: Increased base size, heals 1 HP on hit, once every 0.5s
Golem Fist: Deals up to triple damage to enemies the further out the fist is extended
Jack o Lantern: Increased projectile speed by 50%
Celebration: Speed 1.3x
Snowman Cannon: Speed 0.7x

OTHER CHANGES:
Soul Toggler wrench now only flashes if you have an equipped togglable effect
Rusted Oxygen Tank, Bionomic Cluster, Frigid Gemstone and Mystic Skull can now be disabled from the hotbar
Omniscience Staff and Destroyer Gun can now be shimmered back into the items shimmered for them
Added cooldown bar to Paradox Wolf Soul
Coffin Roominator can now be shimmered back to Urn of Souls
Made omniscience staff and destroyer gun shimmer back into the items used
Mutant Twinrangs now visually spin slower
Deviantt's deathray now visually oscillates faster
Tweaked Big Brain Buster balance
Tiki Enchant tag sound is now quieter
Lump of Flesh now has a similar deathray to Eternity Wall of Flesh
Fixes for Blender, Big Brain Buster, Omniscience Staff, Devious Aestheticus, Prime Staff,
Mounted Acorn Gun, Snowball Effect, Tree Sword, Dragon's Breath, Dragon's Demise etc iframes; rebalanced to compensate where necessary
Aestheticus devrockets no longer split into more of itself sometimes on projectile death
Fixed Spider Enchant reducing damage of non-summoner crits
Fixed bug where Shadewood damage was incorrectly increased by Nature Force instead of Timber Force
Fixed Gladiator Enchant banner sometimes not granting stats based on update order
Fixed Crimson Enchant sometimes not healing correctly based on update order
Fixed damage overflow bug when having an absurd amount of damage modifiers
Fixed Death Champion Relic still being named Shadow Champion Relic

Update: Nov 26, 2024 @ 4:57pm

NEW UPDATE - V 1.7.0.12

Fixed Will Force not spawning Spirit correctly

Update: Nov 26, 2024 @ 3:58am

NEW UPDATE - V 1.7.0.11

Spider Enchant effect is now disabled by Mutant's Presence

Update: Nov 26, 2024 @ 12:49am

NEW UPDATE - V 1.7.0.10

Fixed Spider Enchant not providing minion crits correctly
Fixed Slime King's Slasher and Slime Slinging Slasher projectiles not counting as melee
Fixed Meteor Enchant projectile not counting as Magic damage
Fixed logic for Mythril Enchant bar showing
Fixed Red Riding Enchant not having the correct Force logic
Tweaked logic for allowing Eternity enemy spawns that are supposed to only spawn in no special biome

Update: Nov 25, 2024 @ 5:48pm

NEW UPDATE - V 1.7.0.9

Eater of Worlds:
-Vile Spit spawn is locked out for a small duration after coil dive attack
-Slightly increased delay between coil dives
-Tweaked movement of dive to cause less awkward blocks

Cursed Coffin:
-Slightly increased time before slam after triple hand attack
-Reduced projectile frequency during Phase 2 gem throw attack
-Tweaked sand wave hitbox

Earth Force:
-Split angle now decreases at higher charge
-Fixed DR and life regen effect not working correctly
-Fixed Cobalt explosions not having the right proc condition
-Poison DoT now only procs at high charge level
-Fixed providing more DoT multiplier than intended

Spider Enchant: Reverted damage buff to 1.5x,

-All Enchantment effects now work even if you have their corresponding Force. Some of them now also stack with the corresponding Force effect.
-Fixed Cosmo Force providing some unlisted base Enchant effects when Moons are toggled off
-Tweaked Frigid Grasp and Pure Heart tooltip
-Fixed Tin Enchant resetting to an incorrect value on boss spawn

Update: Nov 13, 2024 @ 10:53am

NEW UPDATE - V 1.7.0.8

Ashwood/Obsidian Enchant now only counts a standard set list of debuffs; same list used for universal debuff immunities and Mothron random debuffs and such

Fixed Eternity vanilla boss behavior toggle being able to desync in multiplayer (Fixes DLC multiplayer boss desync issue)
No Cursed Coffin arena generation code runs if Remmnants is enabled (should fix crash)
Fixed Spirit Longbow arrow trail not being owned by owner

Update: Nov 11, 2024 @ 9:31am

NEW UPDATE - V 1.7.0.7

New visuals and sound effects for Gemini Glaives, Nuke Fishron and Mutant nuke attack
New sound effects for Diffractor Blaster
Resprited Nano Core and slime balls

Omniscience Staff damage 1200 -> 950
Life Force and above now only provide summon damage crits with Ambrosia buff, with tweaked damage
Decreased frequency of Apprentice support projectiles in Shadow Force
Fixed Apprentice Enchant dealing way too much damage with certain weapons
Fixed Timber Force projectiles scaling damage incorrectly
Fixed Crystal Assassin Enchant horizontal dash resetting flight time
Fixed Soul of the Universe providing crit effect without Cosmic Core

Reduced intensity of Force of Cosmos moon trails
Force of Cosmos moons draw behind other projectiles

Update: Nov 4, 2024 @ 11:06am

NEW UPDATE - V 1.7.0.6

Reverted projectile spawn behavior change to Apprentice Enchant due to critical issue; there should be a proper solution in the future

Update: Nov 3, 2024 @ 10:40am

NEW UPDATE - V 1.7.0.5

Spider Enchant crits are only 1.5x damage if held weapon is of non-Summoner class
Capped Timber Force's palmwood projectile base damage to 8k maximum
Added safety checks to Cursed Coffin AI to fix despawn issue in multiplayer

Update: Nov 2, 2024 @ 12:52pm

NEW UPDATE - V 1.7.0.4

Cursed Coffin:
-Reduced Spirit crawl speed and turning ability during gem attack below Masochist Mode
-In For the Worthy, sand constantly falls from the ceiling
-Fixed arena being breakable before the boss is killed in multiplayer
-Coffin Roominator now generates an entrance to the room

Lifelight:
-Tweaked angle for boss' dash during spear stab
-Tweaked behavior for mines to not overlap the player

Eternity Brain of Cthulhu: Slightly reduced crawl speed and clone dash speed
Eternity Twins: Tweaked delay before Phase 1 dashes
Trojan Squirrel: Fixed explosions not damaging correctly in multiplayer
Energized Eternity Plantera health 0.33x
Reduced Vortex Pillar damage

Spooky Enchant: Fixed scythes dealing less damage than intended
Apprentice Enchant: Fixed sometimes granting 2 weapons as support rather than 1 and other obscure bugs
Dark Artist Enchant: Flameburst minion damage 85 -> 72
Spider Enchant: Removed inherent +10% summoner crit
Necromantic Brew: Reduced dash speed increase from 50% to 30%
Gladiator Enchant: Javelins have inherent 5 armor penetration, increased stat buffs to 8%
Will Force: Spirit faces its movement direction, readded flavor text
Tiki Enchant: Added tooltip stating that it undoes Eternity Mode whip melee speed nerf

Added charge bar to Prisma Regalia
Prisma Regalia can only spawn stars 2 times per swing
Fixed Slime King's Slasher not benefitting from Hellfire
Umbra Regalia | Nuke Fishron sell price 5 | 15 -> 25