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Fargo's Souls Mod
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Update: Mar 24 @ 11:54am

NEW UPDATE - V 1.7.2.4
Updated Nullification Curse description
Tweaked Iron Enchant description to clarify pickups being specifically pickup items
Updated Children of Nature's Eulogy buff name
Fixed Voltaic Chain not working correctly in multiplayer
Fixed Rain Explosion still dealing damage with Lightning Immunity and Force of Nature not granting it passively

Update: Mar 23 @ 6:17pm

NEW UPDATE - V 1.7.2.3
Eternity Moon Lord: Wrong class now only deals 40% damage instead of nothing (20% maso, 0% ftw)
Mutant's Gift and Difficulty Selector now state that you cannot die to debuffs unless in Masochist Mode
Reduced Ancient Cobalt Enchant base explosion damage
Advisor no longer recommends Ancient Hallow Enchant too early
Fixed King and Queen Slime still drawing shaders when resprites are disabled

Update: Mar 22 @ 8:19am

NEW UPDATE - V 1.7.2.2
Fixed new Eternity Ice Golem early-bird spawn not having the exact correct blizzard conditions
Fixed Eternity item scale buffs not working correctly when text localization is set to certain other languages

Update: Mar 22 @ 7:42am

NEW UPDATE - V 1.7.2.1
Ancient Hallow Enchant minion no longer takes a minion slot
Russian and Chinese localization updates

Update: Mar 21 @ 6:07pm

NEW UPDATE - V 1.7.2

Ebonwood Enchant mini-rework:
-You are surrounded by an aura of corruption
-Having enemies in the aura builds up Corruption
-Corruption grants you up to 5 flat damage and 5% damage reduction

Copper Enchant mini-rework:
-Chain lightning arcs between 5 enemies, then stops
-Chain lightning homes onto target enemy
-Increased base damage and reduced cooldown to compensate
-Crits or hitting wet enemies reduces cooldown marginally
-Wizard effect: Increased arc count to 8, increased damage

Iron Enchant mini-rework:
-Works from inventory:
--Your reforges always grant a great prefix for +50% cost
--Increases item grab range
-Works when equipped:
--Picking up an item or pickup increases damage reduction by 20% for 5 seconds
--Item grab range also affects combat pickups

Ancient Cobalt Enchant mini-rework:
-Grants an explosion jump that inflicts Oiled and deals melee damage
-Hold down to fall faster
(Increased explosion damage and size, force effect now also increases jump height and explosion size)

Cobalt Enchant mini-rework:
-Grants an explosion jump that inflicts Oiled and deals melee damage
-Your other jumps are stronger and cause explosions on a short cooldown
-Hold down to fall faster

Shadewood Enchant:
-Decreased cooldown 2s -> 0.5s
-Always spawns exactly 2 blood (instead of randomly 2-5)
-Blood now has local iframes but can only hit each enemy once

Saucer Control Console:
-Damage is now reduced if Golem has not been defeated
-Left and right click attacks can no longer be used at the same time
-Rockets can no longer hit the same enemy twice
-Lasers can no longer travel through blocks

Celestial Rune:
-Removed summoning Ancient Vision on taking damage
-Tweaked projectile damage balance, damage also no longer increases in Galactic Globe
-Fireballs now have -1 local IFrames, preventing them from doublehitting
-Ice Spikes and Ice Mist now inflict Frostbite instead of Frostburn

Security Wallet: Improves reforges -> reduces reforge cost by 50%
Force of Life: Tweaked vertical flight stats
Bee Enchant: Bees now use 10 static iframes instead of 15 local iframes
Crystal Assassin Enchant: Now grants First Strike on ground boost instead of from Rod of Discord, wizard effect now reduces cooldown
Hallow Enchant: Repel aura now lasts for 1 second, 2 seconds with wizard
Adamantite Enchant: Decreased attack speed with Wizard Enchant from 65% to 50%
Mythril Enchant: Slightly increased buildup speed
Tiki Enchant: Now interacts with non-contact projectile minions
Molten Enchant: Removed self-burn
Solar Enchant: Now has damage falloff on successive hits
Rich Mahogany Enchant: Damage reduction sticks around for a second after grappling
Tin Enchant: Getting hit only removes half your current crit, to a minimum of 5%
Huntress Enchant: Miss halves your stacks instead of removing them all
Red Riding Enchant: Tweaked arrow rain pattern
Spider Enchant: Crit bonus cannot increase damage by more than 100
Force of Nature Chlorophyte minion damage reduced
Slimy Shield and upgrades have new toggle that lets you fall through platforms, on a tiny cooldown
Sinister Icon can now increase boss drops, except Mutant, but needs to be equipped for the full bossfight
Wyvern Feather: Removed Clipped Wings application
Cosmic Core supercrit chance 1/2 -> 1/3 of your crit
Abom's Wand: Increases graze cap by 20%, Fixed not being required for Styx armor to overcharge graze
Mutant's Eye: Graze cap increase 100% -> 25%, stacks linearly with Abom's Wand
Sharpshooter's Essence now increases ranged weapon velocity by 10% instead of reducing ammo consumption chance by 10%
Sniper's Soul now increases ranged weapon velocity by 20% instead of reducing ammo consumption chance by 20%
Arch Wizard's Soul now decreases mana cost by 20% instead of increasing magic weapon attack speed by 20%
Conjurist's Soul minion slot increase decreased from 5 to 3
Prevented minions from activating effects like Boreal Wood snowballs as active weapons already accomplish this
Accessories that increase projectile velocity now stack additively (except ninja ench)
Gaia set bonus now gives +30 max mana
Eridanus Mage Blessing now gives +30 max mana

Prime Staff:
-Damage increased 18->24
-Drop rate increased 5%->20%
-Shooting arms no longer deal contact damage
-Contact arms hit cooldown increased slightly (15->20 local)
-Cannonballs no longer pierce

Regurgitator:
-Damage decreased, but lasers no longer pierce and charged hungry deals 3x previous damage
-Lasers now rotate faster and have a smaller degree of rotation
-Charged hungry growth rate now scales with attack speed
-No longer inflicts global IFrames

Resprited several items, renamed and resprited Galactic Globe into Verdant Doomsayer Mask
Improved Nuke Fishron projectile visuals
Improved Small Sting and Big Sting projectile visuals
Reduced Nano Core recipe Saucer trophies 99 -> 1
Bone Zone now drops alongside 200 Brittle Bones
Fixed Baron's Tusk projectiles not being affected by flasks, fixed projectiles being able to double hit an enemy on tusk ripout
Vineslinger damage decreased from 51 to 40, leaf damage is now based on hit damage instead of weapon damage
Crystalline Congregation damage decreased from 56 to 40, usetime from 5 to 6
Twinrangs damage decreased from 39 to 30
Gemini Glaives: Halved unempowered retirang damage
Staff of Unleashed Ocean: Increased drop rate 1/25 -> 1/12
Remote Control probe lasers local iframes increased
Fixed Golem eye beams not counting as lasers for Remote Control DR
Miss Drakovi's Fishing Pole: Rebalanced damage, tweaked melee projectile AI, reduced melee projectile dust, allow cycling damage types without ammo, don't shoot while right-clicking, disable alt-function use when cooldown is still pending
Big Brain Buster: Reworked damage formula and base damage, repeated summons now increase firing rate instead of damage
Devious Aestheticus: Reduced base damage
Scientific Railgun lightning arcs now deal 0.33x base instead of 0.1x, reduced base damage
Hell Zone: Decreased base damage, increased Marked multiplier
Increased orb speed of Vortex Ritual orb, decreased base damage
Top Hat Squirrel: Rebalanced damage multipliers and base damage
Diffractor Blaster: Reduced base damage
Vortex Ritual, Rainbow Slime minion, Hell Zone, Fish Stick whirlpool, Top Hat Squirrel lasers, The Dicer, Scientific Railgun, Miss Drakovi's Fishing Pole, Diffractor Blaster, Dark Artist minion,
Destruction Cannon, detatched The Destroyer orbs, no longer inflict global IFrames

Abominationn:
-Abominationn base health 750000 ->680000 (compensation for Cosmic Core change)
-Split scythe line telegraphs last longer, to actually telegraph the scythe movement
-Phase 2 scythes before bouncy scythe attack start slow and accelerate (faster in Maso), now also deal damage in Eternity
-Flocko attack now has slightly more spread in Phase 2, and fires 5 per spread in Masochist
-Deletes all existing auras on spawn (can no longer stack if you spawn him fast enough after previous one despawning)
-Tweaked maso arena to not hit you at the start of the fight
-Solar eclipse border only hits player in Masochist, otherwise burns you
-Masochist Mode only:
--Now has 2 ufos during phase 1 scythe attack
--Phase 1 delayed scythe projectiles are predictive
--Phase 1 dashes are much faster
--Now has split scythe line telegraph
--Laevaetinn now telegraphs both sides

Mutant:
-Masochist Mode only:
--Void rays now have a subtle short telegraph from the eyes (not on FTW)

Cursed Coffin:
-25% chance to drop each Pharaoh set piece
-Fixed sometimes inexplicitly exploding in multiplayer
-Reworded sand shifting message to "The sand is shifting underneath you"
-Boss checklist spawn info is now more accurate
-Fixed Cursed Spirit drawing under tablet in the arena

ETERNITY MODE:
Queen Bee:
-Completely reworked standard vanilla flying movement and sting

Update: Jan 31 @ 7:48am

NEW UPDATE - V 1.7.1.5
Fixed Deviantt rune wizard attack not working correctly

Update: Jan 31 @ 4:45am

NEW UPDATE - V 1.7.1.4
Eternity toggler UI and Mutant's Gift now open a new Difficulty Selection UI, instead of directly toggling Eternity Mode
Added new spawn animation for Deviantt when enabling Eternity Mode
Added new spawn animation for Mutant when killing King Slime
Added more new sound effects

Eternity Brain of Cthulhu:
-After flipping confusion, idles for a second (not in Masochist)
-Masochist Permanent clone removed; now spawns a dashing clone opposite to the player when dash attack starts
-Said clone is slightly more annoying on FTW

Eternity Twins: Now have circular hitboxes
Improved visual for Deviantt rune wizard inner circle: was previously too big below Masochist and too small in Masochist

Terra Force:
-Prevented tin crit from ever being able to be below floor value
-Force effect's tin crit now starts at 75, only one lightning is needed to reach 100
-Parries only spawn one lightning, but increased damage
-Lightning base damage 1500 -> 1150
-Restored old Soul of Eternity tin crit functionality

Life Force:
-Decreased horizontal acceleration and max speed
-Slightly decreased vertical max speed
-Decreased Ambrosia duration 10s -> 6s

Dread Shell: Lowered vulnerability window defense and DR reduction 30 ->15 and 30% -> 15%, spawns a blood clot pickup instantly on parry
Wretched Pouch: DR reduction now scales with charge buildup, Increased damage by 16%
Heart of the Master: Bonus flight time 100% -> 50%. Chalice still 100%
Copper Enchant: Wizard effect base damage 200 -> 160
Fossil/Spectre Enchant: Spawns a bone/spirit every 40 hp lost instead of 30
Orichalcum Enchant: Poison dps 20 -> 12
Shadewood Enchant: Wizard effect Ichor 0.5s -> 2s
Titanium, Monk, Shinobi, Spectre, Solar, Nebula, Ancient Shadow Enchant, Razor Container: Now properly uses class damage, decreased damage of some effects to compensate
Shadow Force: Dash now counts as melee damage, decreased damage to compensate
Eternity Mythril Sword/Halberd: Reduced Attack Speed scaling

Added text on death screen when you run out of respawns in Masochist multiplayer
Added ModCall for setting Projectile deletion immunity rank (request from Shadows of Abaddon)
Changed positioning of keybind text in Active Skill UI, and concatenated "Mouse" to "M" (for example Mouse3 -> M3)
Parry cooldown bar now shows up more consistently

Fixed several enchantments scaling with highest class damage instead of their specified class damage
Fixed Hallow Enchant shockwave not working correctly
Fixed Eridanus non-empowered set bonus incorrectly stating that it grants attack speed
Fixed Shroomite Enchant only having a damage cap if Wizard effect is active
Fixed Spirit Longbow not spawning projectiles in multiplayer
Fixed SotM only granting Ammo Cycle skill when in inventory
Fixed some cooldown bars displaying for other players in multiplayer
Fixed Frigid Grasp dissappearing when right clicked
Fixed Frigid Grasp description incorrectly implying the active skill works from inventory
Fixed Crimson Enchant index error issue
Fixed Box of Gizmo's not-Fishing Pole check not working correctly

Update: Jan 18 @ 3:05pm

NEW UPDATE - V 1.7.1.3
Added new Music Boxes and resprited all Music Boxes; there are now music boxes for every Fargo's Music Mod track
Added new Charge Sound (used for lightslinger, prisma regalia, umbra regalia, solar enchant, crystalline congregation)
Fixed Spirit Longbow, Rockslide, Dark Tome and Nekhakha not scaling with class damage, rebalanced to compensate
Added Life Revitalizer and Mutant Statue smart cursor functionality

Universe Soul no longer makes Cosmic Core stronger
Mutant health 13770000 -> 9700000
Mutant item balance:
-Staff of Unleashed Ocean: Increased hit cooldowns (now hits once per dash), spawns less razorblades on hit, damage 80 -> 70
-Blender: Damage 345 -> 340
-Gemini Glaives: Damage 210 -> 395

Blender and Dicer no longer copy defaults of Kraken, fixing DLC issue
Whips no longer gain range from Souls Mod-granted attack speed bonuses
Removed inactive version of Frigid Grasp as it is no longer necessary
Fixed a bug where Adamantite Enchant bar remained on screen when equipped alongside Force of Earth and then removing Adamantite Enchant
Fixed bug where Vortex Enchant laser and Copper/Terra lightning counted as item projectiles from your held item, causing issues with Adamantite Enchant
Fixed Earth Force stating incorrect DoT multiplier
Fixed Occultist and Sharpshooter essence giving 20% damage instead of 18%
Fixed Shroomite Enchant shrooms acitvating own effect
Fixed Crystalline Congregation iframe issue
Fixed Mutant's Presence not affecting Gladiator Spirit
Fixed regular accessory minions toggle secretly still existing after accessing the Heart of the Master/Galactic Globe minion toggle
Actually fixed Blood Scythe texture erroring in multiplayer

Update: Jan 15 @ 1:55pm

NEW UPDATE - V 1.7.1.2
Added more Deviantt sound effects
Devious Aestheticus damage 399 -> 292
Switching weapon now instantly sets Adamantite spread and speed to 0
Abominationn Maso/FTW borders now display with a smaller radius, resulting in more accurate hitbox
Earth Force charge bar now has Earth Force sprite to avoid confusion
Active skill tooltips now mention if it's unbound or what key it's bound to
Ninja Enchant can no longer make projectiles with 0 crit able to crit
Ninja Enchant speed now only affects weapons
Nuke Fishron turn speed is now dependent on movement speed (fixes Ninja Enchant issue)
Fixed Blood Scythe texture bug in multiplayer

Update: Jan 14 @ 10:40am

NEW UPDATE - V 1.7.1.1
Tweaked Destroyer pierce resist