Stellaris

Stellaris

Government Variety Pack
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Update: Jul 19, 2024 @ 5:53am

v6.1.0 (7/19/24) - Built-In Adaptation to Ethics and Civics Classic
-Using random_weight and ai_weight to null out incompatibility between civics and E&C ethics to avoid randomly-generated and AI-player empires with silly combinations of ethics and civics.
-None of this will prevent players from making goofy combinations but whatever.

Update: Jul 17, 2024 @ 7:30pm

v6.0.7 (7/17/24) - Individual Machine Audit
There was more to do when it came to accounting for individualist machines and interactions with civics.
-Various backend tweaks (adding blocks_random_machine_empire_generation = yes as needed)
-Uplift Origin incompatible with individualism machines.
-Ascetic Virtues and Shroud Touched invalidated by synth ascension.
-Scientific Management replaced food usage reduction with housing and amenities usage reduction.

Update: Jun 24, 2024 @ 2:15pm

Missed one...

Update: Jun 24, 2024 @ 12:27pm

v6.0.6 (6/24/24) - Govt Weight Audit
-Came to my attention that the base game changed its weighting of governments so that base game governments outweigh those added by this mod where not expected. This should be fixed.

Update: Jun 19, 2024 @ 5:05am

v6.0.5 (6/19/24) - wow
-supported_version now requires a 'v' incredibly important update

Update: May 29, 2024 @ 3:55am

v6.0.4 (5/29/24) - Gestalt Civic Node Exp & Diplomatic Protocols Rework
-Gestalt civics are supposed to give exp gains to their nodes. The ones from this mod now do so.
-Diplomatic Protocols reworked into "Xeno Communication Expert System" (+10% first contact speed, +1 first contact clue, +1 first contact target difficulty, +10% trust growth, +10% trade attractiveness).

Update: May 13, 2024 @ 9:22am

v6.0.3 (5/13/24) - Misc tweaks and fixes
-Just in case, made Shroud-Touched origin unable to be added after game start. (Modifies planet deposits, should always have been the case.)
-Moved setup event for Shapers/Artificers/Essentialists to the empire_init_add_technologies on_action trigger (in case it randomly spawns in game)
-Changed "Civic Leader" job name to "Civil Society Leader" and tweaked its description.

Update: May 11, 2024 @ 2:59pm

v6.0.2 (5/11/24) - Building Effect Reqs
-Several building types had no way of handling being owned by an empire without the originating civic. Now they do.
--Hall of Honor/Valor: Jobs only provided if owner has Chivalry.
--Synaptic buildings: Without Planetmind Creativity, only boosts soc research.

Update: May 10, 2024 @ 11:36am

v6.0.1 (5/10/24) - Individualist Machines Hotfixes
-Shroud-Touched should not be available to individualist machines.
-Shapers should not be available to individualist machines.
-Ascetic Virtues should not be available to individualist machines.
-Utilitarian Planning now reduces pop housing and amenities usage (rather than food, for compatibility with individual machines)

Update: May 7, 2024 @ 12:04pm

v6.0 (5/7/24) - Andromeda (3.12) Update
-Fixed what was needed for compatibility with Stellaris 3.12 (Andromeda)
-Diplomatic Protocols deprecated (exists in base game now, same name and basic concept.)
-Added inline scripts to jobs for new automodding priorities.
-Updated compat version number.