Stellaris

Stellaris

Government Variety Pack
Showing 11-20 of 66 entries
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Update: Sep 29, 2024 @ 4:56am

v6.2.1.4 (9/28/24) - Branch Office Events Fix GAIDEN: IIIrd X the Ch∀rm
-wrong varibale

Update: Sep 28, 2024 @ 7:17am

v6.2.1.3 (9/28/24) - Branch Office Events Fix The Second
-How long were the on_destroy blocks incrementing the owned building count...!?

Update: Sep 23, 2024 @ 10:41am

v6.2.1.2 (9/23/24) - Branch Office Events Fix
-Special events related to the Reformatory Workhouse, Grand Casino, and Local News Station branch office buildings should only fire when the relevant buildings are actually present.
--For some reason I was tracking this with flags and such, when there's no good reason to not just check for the building.

Update: Sep 23, 2024 @ 9:13am

v6.2.1.1 (9/23/24) - Some smaller fixes
-"Empire of Rapine" weighted too low.
-Wrong flag for Reformatory Workhouse on_destroy block.

Update: Sep 13, 2024 @ 7:33am

v6.2.1 (9/13/24) - Post-Vela (3.13) Hotfixes
-Adjusted weights of GVP-added "criminal" governments so they override base game.
-Using scripted triggers to check authority in places that I missed.
-NPC fed partners now cannot be Xenophobes.
-Research Co-op Federation NPC origin was apparently preventing non-MI civics? Now prevents various MI civics the base game does not allow in federations.

Update: Sep 10, 2024 @ 3:55pm

v6.2.0 (9/10/24) - Vela (3.13) Update
-Fixed what was needed for compatibility with Stellaris 3.13 (Vela).
--Removed references to deprecated resource buildings (building_crystal_mines, building_mote_harvesters, and building_gas_extractors).
--Shifted pop growth from "Xenophobic" sources to use new founder_species_growth_mult modifier.
--Pass-through of inter-compatibility triggers (very technical).
-Updated compat version number.

Update: Jul 19, 2024 @ 5:53am

v6.1.0 (7/19/24) - Built-In Adaptation to Ethics and Civics Classic
-Using random_weight and ai_weight to null out incompatibility between civics and E&C ethics to avoid randomly-generated and AI-player empires with silly combinations of ethics and civics.
-None of this will prevent players from making goofy combinations but whatever.

Update: Jul 17, 2024 @ 7:30pm

v6.0.7 (7/17/24) - Individual Machine Audit
There was more to do when it came to accounting for individualist machines and interactions with civics.
-Various backend tweaks (adding blocks_random_machine_empire_generation = yes as needed)
-Uplift Origin incompatible with individualism machines.
-Ascetic Virtues and Shroud Touched invalidated by synth ascension.
-Scientific Management replaced food usage reduction with housing and amenities usage reduction.

Update: Jun 24, 2024 @ 2:15pm

Missed one...

Update: Jun 24, 2024 @ 12:27pm

v6.0.6 (6/24/24) - Govt Weight Audit
-Came to my attention that the base game changed its weighting of governments so that base game governments outweigh those added by this mod where not expected. This should be fixed.