Stellaris

Stellaris

Government Variety Pack
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Opdatering: 10. sep. 2024 kl. 15:55

v6.2.0 (9/10/24) - Vela (3.13) Update
-Fixed what was needed for compatibility with Stellaris 3.13 (Vela).
--Removed references to deprecated resource buildings (building_crystal_mines, building_mote_harvesters, and building_gas_extractors).
--Shifted pop growth from "Xenophobic" sources to use new founder_species_growth_mult modifier.
--Pass-through of inter-compatibility triggers (very technical).
-Updated compat version number.

Opdatering: 19. juli 2024 kl. 5:53

v6.1.0 (7/19/24) - Built-In Adaptation to Ethics and Civics Classic
-Using random_weight and ai_weight to null out incompatibility between civics and E&C ethics to avoid randomly-generated and AI-player empires with silly combinations of ethics and civics.
-None of this will prevent players from making goofy combinations but whatever.

Opdatering: 17. juli 2024 kl. 19:30

v6.0.7 (7/17/24) - Individual Machine Audit
There was more to do when it came to accounting for individualist machines and interactions with civics.
-Various backend tweaks (adding blocks_random_machine_empire_generation = yes as needed)
-Uplift Origin incompatible with individualism machines.
-Ascetic Virtues and Shroud Touched invalidated by synth ascension.
-Scientific Management replaced food usage reduction with housing and amenities usage reduction.

Opdatering: 24. juni 2024 kl. 14:15

Missed one...

Opdatering: 24. juni 2024 kl. 12:27

v6.0.6 (6/24/24) - Govt Weight Audit
-Came to my attention that the base game changed its weighting of governments so that base game governments outweigh those added by this mod where not expected. This should be fixed.

Opdatering: 19. juni 2024 kl. 5:05

v6.0.5 (6/19/24) - wow
-supported_version now requires a 'v' incredibly important update

Opdatering: 29. maj 2024 kl. 3:55

v6.0.4 (5/29/24) - Gestalt Civic Node Exp & Diplomatic Protocols Rework
-Gestalt civics are supposed to give exp gains to their nodes. The ones from this mod now do so.
-Diplomatic Protocols reworked into "Xeno Communication Expert System" (+10% first contact speed, +1 first contact clue, +1 first contact target difficulty, +10% trust growth, +10% trade attractiveness).

Opdatering: 13. maj 2024 kl. 9:22

v6.0.3 (5/13/24) - Misc tweaks and fixes
-Just in case, made Shroud-Touched origin unable to be added after game start. (Modifies planet deposits, should always have been the case.)
-Moved setup event for Shapers/Artificers/Essentialists to the empire_init_add_technologies on_action trigger (in case it randomly spawns in game)
-Changed "Civic Leader" job name to "Civil Society Leader" and tweaked its description.

Opdatering: 11. maj 2024 kl. 14:59

v6.0.2 (5/11/24) - Building Effect Reqs
-Several building types had no way of handling being owned by an empire without the originating civic. Now they do.
--Hall of Honor/Valor: Jobs only provided if owner has Chivalry.
--Synaptic buildings: Without Planetmind Creativity, only boosts soc research.

Opdatering: 10. maj 2024 kl. 11:36

v6.0.1 (5/10/24) - Individualist Machines Hotfixes
-Shroud-Touched should not be available to individualist machines.
-Shapers should not be available to individualist machines.
-Ascetic Virtues should not be available to individualist machines.
-Utilitarian Planning now reduces pop housing and amenities usage (rather than food, for compatibility with individual machines)